Sacred Fire King Garunix
Sacred Fire King Garunix

Sacred Fire King Garunix – #SR14-EN001

If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except “Sacred Fire King Garunix”, and if you do, this card gains ATK equal to half the destroyed monster’s ATK it had there, until the end of this turn. You can only use each effect of “Sacred Fire King Garunix” once per turn.

Date Reviewed:  December 13th, 2023

Rating: 3.92

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Sacred Fire King Garunix is a new big beater for the Fire Kings.

Level 8 with respectable 2700ATK, King Garunix inherits the Special Summon ability most Fire Kings have, except it only cares if it’s a FIRE monster. While almost all the time it will be a Fire King monster that triggers this, there’s always that chance you can drop this if an Ash Blossom gets negated and destroyed. King Garunix can Special Summon itself also from the grave with this ability, adding more utility to itself being used with Trade-In as draw fodder. 1-for-1 trade for an ATK boost via destruction of a FIRE Beast, Winged-Beast or Beast-Warrior is more about activating another Fire King monster’s Special Summon ability in your hand/graveyard, as well as set up the destroyed Fire King’s potential Standby Phase effect for next turn. Ideally, you’d always go for something in the Deck. High Avatar Garunix can bring itself back and nuke all monsters on the field, while Barong will get you a search. The bigger the monster you destroy, the higher the ATK gain, even if it is only half the destroyed monster’s ATK. With 2700ATK already, again, it is more about destroying whichever Fire King is suitable for your situation or your next Standby Phase.

Big beatstick with a Special Summon ability and destruction ability that work within the archetype’s strategy, fantastic. Giving King Garunix the ability to also destroy something in the Deck only broadens the range.

Advanced- 4/5      Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Midweek brings us to a brand new Garunix for the modern game to help the Fire King archetype out a bit more: Sacred Fire King Garunix.

Sacred Fire King Garunix is a Level 8 FIRE Winged Beast with 2700 ATK and 1700 DEF. Solid stats, a good Attribute, and a solid typing. If your monster(s) that was originally FIRE is destroyed by battle or card effect, you can Special Summon this card from the hand or graveyard, wherever it was when the destruction happened. A easy Special Summon condition to fulfill, which is better on a bigger monster. You can easily pop something in your hand with Fire King Island to search and summon this for basically free. Upon Normal or Special Summon, you can destroy any FIRE Beast, Beast-Warrior, or Winged Beast in your hand, Deck, or face-up field to have this card gain ATK equal to half the ATK the destroyed monster had until the end of the turn. Main thing here is to destroy any Fire King in your Deck to trigger a graveyard effect. You can get a Standby Phase search with Barong, a recovery in the Standby Phase with Ponix, or an instant revive by destroying High Avatar Kirin or Arvata. You can also destroy the original Garunix or Sacred Phoenix to trigger their effects to destroy all other monsters or backrow respectively. Hard once per turn on each effect. Sacred Fire King Garunix is fairly simple with his two effects, but he does everything Fire Kings want to accomplish. You get the easy Special Summon after you get the archetype going and start destroying your own stuff, and then you get to destroy whatever you want in your Deck to ensure your plays continue for whatever your end goal might be. The HOPT does make this bricky, especially since it triggers in the graveyard, but 2-3 copies still doesn’t feel bad considering how good it is.

Advanced Rating: 4/5

Art: 4.5/5 Garunix looks way more royal now. Moreso like a king.


Mighty Vee
Mighty
Vee

It wouldn’t be Fire King support if Garunix didn’t get an upgrade! Fire King High Avatar Garuninx gets a retrain as Sacred Fire King Garunix, a level 8 FIRE Winged Beast monster. That makes it exactly the same as the original Garunix even down to the stats, with the same solid 2700 attack but a much less impressive 1700 defense. As usual, the main way you can search it is Fire King Island, though in a pinch it’s not a terrible idea to search it with Fire King Avatar Barong since it does have an effect to Special Summon itself on your opponent’s turn.

That brings us to Garunix’s first effect, which is hard once per turn like the other one. Like Ponix, if any of your originally FIRE monsters is destroyed by battle or card effect, you can Special Summon Garunix from your hand or Graveyard. Because of how chains work, you’ll be able to summon Garunix immediately after searching it with Fire King Island; as you can imagine, that’s some good stuff. Reviving itself is also fantastic; though Garunix doesn’t exactly do much to your opponent on its own, having a self-recycling body is great for keeping up offensive pressure, as Destiny HERO – Destroyer Phoenix Enforcer haters can attest. Garunix’s other effect is just as important for your main combo– if it’s Normal or Special Summoned, you can destroy a FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand or deck or on your field except Garunix itself to grant Garunix half of that monster’s attack until the End Phase. The attack boost is largely irrelevant, though it can help OTK; the main meat of the effect is getting resources in the Graveyard. You’ll want to send Barong so that you can search Fire King High Avatar Kirin during your next Standby Phase and then summon it for your main disruption. In hybrid builds, you can do funny stuff by destroying Tri-Brigade Kitt, though you can leave that for Table 500. Overall, while it’s not a true boss like the original, it more than makes up for it by being an excellent combo piece.

+Essential combo piece and extender
+Consistent offensive pressure through repeatedly reviving itself
-Can be a brick on its own

Advanced: 3.75/5
Art: 4/5 New pose definitely has a fiercer vibe than the old Garunix


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