Runick Tip
Runick Tip

Runick Tip – #TAMA-EN029

Activate 1 of these effects, but skip your next Battle Phase after activation;
● Add 1 “Runick” card from your Deck to your hand, except “Runick Tip”, then banish the top card of your opponent’s Deck.
● Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 “Runick Tip” per turn.

Date Reviewed:  November 21st, 2022

Rating: 3.67

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Runick Tip is our first look at the Runick archetype, which I can only describe as “annoying” because of their banishing ability.

Quick-Play Spell like many of the Runick Spells are that will skip your next Battle Phase, though that typically doesn’t matter to players playing them. Two effects on this Spell, one more annoying than the other. Special Summon of a Runick monster from the Extra Deck into the Extra Monster Zone is the best way to get to the Runick Fusion Monsters. This is like Instant Fusion for Runick without the destruction effect, and you don’t need to use any Runick monsters for the Fusion Summon. The Runick Fusion Monsters aren’t the strongest, but they search you a Runick Spell depending on which monster you summon, and each have a second effect that can benefit you.

Adding 1 “Runick” card from your Deck to your hand, except “Runick Tip”, then banish the top card of your opponent’s Deck is FAR more annoying, though it only banishes one card instead of Runick Destruction which banishes FOUR off the top of the opponent’s deck. In terms of advantage, Runick Tip’s first effect can get a monster that will get you a board presence that can get you something and then have a second effect versus just searching another Runick Spell, though you can run through a few cards and deck thin choosing the second effect (in addition to banishing a card off your opponent’s deck).

Runick Spells can be frustrating and annoying for opponents. Most of them can be chained on either turn, and Runick Tip is your Runick Spell search that can start a chain of Runick Spell searching through the deck. Either effect can get you a plus, it all depends on your situation.

Advanced-3/5     Art-3.5/5

Until Next Time

Crunch$G Avatar

It’s not often we get a Deck-out strategy and this week we’ll take a look at the new Runick archetype, built around Decking the opponent out, starting with their best Quick Play: Runick Tip.

Runick Tip is a Quick-Play Spell that lets you use 1 of 2 effects, but you give up your next Battle Phase no matter the choice, which shouldn’t matter if you aim to win via Deck-out. The second effect I’ll mention first cause all the Runick Quick-Plays have it, letting you summon a Runick from your Extra Deck to the Extra Monster Zone, basically making all your Runick Quick-Plays into Instant Fusion, though limited to the Extra Monster Zone so you don’t just spam the board with Fusions for Link plays or whatever. The first effect is what makes each Runick Spell unique, and this one searches for any Runick card and then makes the opponent banish the top card from their Deck. It’s the generic archetype searcher, which is great. While the banish 1 isn’t a lot towards Decking the opponent out, you can get a Quick-Play that’ll make that process much faster at least. Hard once per turn on activating Runick Tip, which is fine. It’s an easy 3-of for Runicks since consistency is key for all archetypes and you want to be able to search whatever Runick Spell you need in a given moment.

Advanced Rating: 4/5

Art: 4/5 Honestly just looks like fancy Reindeer antlers.

Mighty Vee

Our Tactical Masters coverage ends with the very polarizing Runick archetype, a mill-oriented archetype consisting primarily of Spell cards and Fusion monsters. Runick Tip is their first card, a Quick Play Spell that can only be activated once per turn. After activating Runick tip, you have to skip your next Battle Phase, which sounds weird but it makes sense in context! You can choose one of two effects to apply. The first effect will search any Runick card except itself then banish the top card of your opponent’s deck. You’ll probably want to search a Runick Spell applicable for the current situation, but otherwise you’ll usually search Runick Fountain to get the draw engine going. Optionally, the second effect is shared by all of the Runick Quick Play Spells, Special Summoning a Runick monster from your Extra Deck to the Extra Monster Zone. This will also depend on the situation and what you open, though in this particular case, Tip’s first effect makes two of the Fusion monsters redundant. As a ROTA, it’s a cornerstone of the Runick main deck, so even if the mill is a tad weak, always run three, no ifs or buts.

Even in casual play, Runick is commonly seen as an infuriating deck thanks to its unorthodox playstyle, sometimes banishing your key cards before you can even use them. In the previous format, Spright Runick was a powerful meta contender, but they’ve since dropped off in favor of a much stronger meta juggernaut.

Advanced: 4/5

Art: 3.5/5 While the art itself isn’t particularly exciting, the concept of Runick is hilariously clever; time to boot up Skyrim again.

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