August 15, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Rekindling years ago was a blowout kind of card.
Cost-free Soul Charge for your 200DEF FIRE monsters, which you’d lose during the End Phase, but who cares. You’d fill the grave with them, Firedog would help with this, Rekindling for a few Synchro monsters and that’d be that. Back then, that was the equivalent of a first-turn big board with negations. Nowadays Rekindling has lost its power, especially limited to 1 while at 3 in the OCG. There are currently 66 monsters with the requirements for Rekindling to work, and it works across the board of monsters, summoning Extra Deck ones in the grave as well. Rekindling is most powerful if you get the full amount of monsters out of it and that takes setup. You could go for the Firedog > attack > summon > Link Summon > Rekindling > Extra Deck summon play, but that gets you two monsters in the end. This card can be a cost free Link 4 and at this point in the game this can mean something. Rekindling is most dangerous mid-to-late game, because that grave is likely populated and ready to be plundered. With no other drawbacks or restrictions aside from the banish, it is a power card even in today’s meta, but only if the monsters are available. No tier 1 archetype would run it though, as they have better support cards for the 200DEF FIRE monsters.
I say put it at 3 and see what happens. Ya put Snatch Steal at 1 for a few months and then took it back. Why not?
Until Next Time
Rekindling is a great free normal Spell Card. Just have a bunch of Fire monsters with 200 Def in the grave and Rekindling will Special Summon as many of them as possible. This effect does not target those Fire monsters, and none of their effects are negated. They can attack and push for damage, be tributes, or used for Extra Deck Summons. You can even activate multiple Rekindling per turn. The only downside is that the monsters are banished during the End Phase. Hopefully by then, you’ve used those monsters to win the game or have an unbreakable turn 1 board. There’s not much to be said about this version of Soul Charge. The main reason a Fire deck wouldn’t run it is because it’s not very searchable. Run as many Rekindling as possible if you play Fire monsters with 200 Def. Future potential is very high since they do keep specifically creating Fire monsters with 200 Def.
Score: 4.5/5 Art: 4/5
Well this was planned before the list came out, but with this card going back to three from one, it’s a relevant time to discuss Rekindling.
Rekindling is a Normal Spell that revives as many FIRE monsters with 200 DEF in your graveyard as possible, but they are banished at the end of the turn. Well this reminds me of the time summoning a Quasar was broken, which is why this got Limited to begin with, but now a Quasar isn’t enough so it’s a welcome three of. This can help with Link plays as well since it revives a ton of monsters, but a lot of other decks do that better. Lavals will love this back at three, Infernoids can abuse Decatron even more now, Fire Kings can do some Rank 4 and Link plays with this at three now, and we don’t know how much Fire Fist will love this considering I don’t know if they’ll get new monsters with 200 DEF. It revives very specific monsters, but it’s why you see a lot of FIRE monsters have that 200 DEF, to try and make Rekindling better. I called Neo Flamvell Lady the best Flamvell monster earlier this week, but Rekindling is the best card Flamvell ever gave us.
Advanced Rating: 4.25/5
Art: 4/5 Awww, look at all the Flamvell Babies.
Throwback Thursday treats us to another card that has yet to be reviewed, in Rekindling. A Normal Magic card, playing well with our card from Monday, as well as the Flamvell theme in general. This is very short, and simple. Special Summon all your Fire Monsters with 200 defense from your Graveyard and they’re removed from play during the End Phase.
A theme specific revival, that could be mass, this could be enough to win a game. Mass swarm is fun, can set up for victory, as well as big Extra Deck plays too. There’s potential here for a lot of good things, even if it’s just limited to a specific type of Monster (with an equally specific Defense). It only gets better so long as more Monsters come fitting the criteria.
Art: 4/5 Those are some sinister looking babies…kids…this isn’t particularly inspiring either, and some more color on them, and/or the fire, would have been fun. But it’s good enough I suppose.
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