Red Nova Dragon – #HSRD-EN024

2 Tuners + “Red Dragon Archfiend” – This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent’s card effects. When an opponent’s monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

Date Reviewed:  April 29th, 2021

Rating: 3.92

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Red Nova Dragon is our Throwback Thursday choice, and one that is highly unlikely to be used in Hieratics.

Red Dragon Archfiend being required doesn’t stop it from being used in Hieratics, but needing two Tuner monsters does. Combo of Level 2 & 2, or 3 & 1 for Tuners, you aren’t likely to make this in Hieratics or really anything outside of a deck dedicated to this kind of playstyle. Once on the field though, RND is a world beater. 4500ATK with the two Tuner monsters minimum in the grave, the more Tuners, the higher ATK RND gets. Destruction protection agianst opponent card effects feels overpowered for a 4500ATK monster. If your opponent does attack you can do like PSY-Frame Omega and banish RND to save it and stop the attack. You do need to wait until the next End Phase to get it back, but how often are players going to attack a 4500ATK monster? You are more likely to lose your dragon to a monster effect rather than battle, and with destruction out of the picture it narrows your opponents options.

Red Nova Dragon is a beater and not too hard to summon, but you need to be fairly committed to it to supply it with the resources needed.

Advanced-4/5     Art-3/5

Until Next Time

Crunch$G Avatar

Throwback Thursday gives tomorrow’s card away as we look at the first Synchro in the game to need 2 Tuners: Red Nova Dragon.

Red Nova Dragon is a Level 12 DARK Dragon Synchro with 3500 ATK and 3000 DEF. Pretty high stats overall, plus a good DARK/Dragon combo. The summoning requirements are any 2 Tuners alongside Red Dragon Archfiend. Can get specific, but at least you got Scarlight Red Dragon Archfiend treating itself as the original so you don’t have to play it. Still easy to do as well considering the Resonators are good at Special Summoning themselves or other Tuners for you while you got your Red Dragon Archfiends. This card gains 500 ATK for each Tuner in the grave, so assuming you use 1 Tuner for RDA or Scarlight and then the 2 Tuners for this without reviving them, you can instantly get to 5000 ATK, sometimes less and sometimes more, but this should guaranteed have 4500 ATK. It cannot be destroyed by the opponent’s card effects, which is somewhat standard protection you’d see on a card from 2010, but it’s better than not having it. Finally when the opponent’s monster declares an attack, you can banish this card to negate that attack and then this card will return during the End Phase. I mean, considering you likely have a massive Dragon on the field, I don’t think the opponent is making too many attacks. Either way, Red Nova is still a pretty nice boss monster for the Red Dragon Archfiend and Resonator strategy, even if it’s mainly big numbers. Still works considering you don’t always want to summon King Calamity on the opponent’s turn.

Advanced Rating: 3.5/5

Art: 5/5 Really benefited RDA to fuse with the Red Nova spirit.

Dark Paladin's Avatar
Staying on the note of massive Monsters, Throwback Thursday gives us Red Nova Dragon.  Dark/Dragon, Level 12, 3500 attack (and 3000 defense) and requiring Red Dragon Archfiend and any two Tunera for a Synchro Summon.  So you have level 8 taken care of before hour Tuners.  500 attack for each Tuner in your Graveyard makes this guy at least 5000 when he hits the Field.  So this guy shouldn’t ever be destroyed in Battle.  Or really at all, as we continue reading.  Oh, but he’s immune to destruction from your opponent’s card effects, and with an attack that can continue to grow, let alone starts at 3500, that seems like a problem.  If your opponent’s Monster declares an attack, you can Target that Monster, remove this from play until the next End Phase, and negate said attack.  After which this card returns from the Field.  Unless your opponent can remove your Tuners from play, or return this to your Grave or Extra Deck while it’s removed to prevent a return to the Field, there’s little to be done in getting it off the Field.  An investment to bring out, and timing will be an important factor in doing so, but it should be a game winner for you.
Rating:  4.25/5
Art:  4.5/5  I’m a bit more drawn to the sky than the Dragon here, but I’m enjoying both 

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