Realmwalker – Kaldheim
Date Reviewed: February 1, 2021
Commander [EDH]: 3.75
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
He alone is aware who has wandered wide,
And far abroad has fared,
How great a mind is guided by him
That wealth of wisdom has.
— from Hávamál
Whenever the Norns’ wheel turns to bring us a tribal set, it pays to keep an eye out for anything with the text “choose a creature type”. Realmwalker does not disappoint. Much like Aether Revolt‘s Metallic Mimic, it makes any such deck much better in constructed, and some people are going to forget that it exists and not be prepared to deal with your Brushwagg deck generating card advantage. It even adds to cards like Goblin War Strike and Elvish Promenade. I’d be quite surprised if Realmwalker didn’t attract demand for a whole lot of formats.
While Realmwalker’s body might not be the biggest, being able to cast creature spells off the top of your library is quite neat, and it’s a boon for tribal decks of all kinds. Not least because Realmwalker itself is whatever types you need it to be (and all the ones you don’t), giving it quite an array of tricks to turn. A flexible mana cost helps, and there will be a lot of decks where Realmwalker just enables more explosive plays. I’m pretty bullish on this card; it’s an enabler more than a game-winner on its own, but it has a powerful ability if you’ve built your deck with care.
Limited: 3.5 (changelings make this less of a potential liability, as tribal can be hard to pull off in Limited formats)
Commander: 3.5 (Elves will love this, to give an idea)
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