Psychic Megacyber
Psychic Megacyber

Psychic Megacyber – #LED7-EN033

If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon “Psychic Megacyber” once per turn this way. When this card declares an attack on an opponent’s Effect Monster while you control “Jinzo”: You can Tribute this card; place that opponent’s monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of “Psychic Megacyber” once per turn.

Date Reviewed: December 1st, 2020

Rating: 2.90

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Psychic Megacyber like yesterday’s card, is a retrained version of a previous monster: The Fiend Megacyber.

Special Summon ability pertaining to spell/trap instead of monsters is better if you are locking stuff down with Jinzo, which is the point of the archetype, and going second this card is for sure going to see itself hit the field. The effect of Psychic Megacyber is interesting: it gets rid of something, but it feels indirect. Moving an effect monster to a spell/trap zone of your opponent avoids putting it in the grave or giving your opponent something from its destruction, while taking away a zone for them to use. A 1-for-1, you need Jinzo to activate this, otherwise Psychic Megacyber is just a 2200 vanilla, which isn’t bad if you summoned him for free.

Dependent on Jinzo to get the most of it, it still can get you a free monster on board and potential Extra Deck fodder if you don’t care about its effect in tandem with Jinzo.

Advanced-2.5/5     Art-3/5

Until Next Time

Crunch$G Avatar

We go from a Reflect Bounder retrain to a Fiend Megacyber retrain with Psychic Megacyber.

Psychic Megacyber is a Level 6 DARK Machine with 2200 ATK and 1200 DEF. Good stats overall, DARK and Machine is probably a better combination even if again you’d assume this would be a Psychic. If your opponent controls more Spells and Traps than you do, you can Special Summon this from the hand and you can only summon this once per turn this way. Nice throwback to Fiend Megacyber’s original effect where it Special Summoned itself if the opponent had more Monsters, now you got an alternative for Spells and Traps. This one is a once per turn, but that’s fine to probably avoid Rank 6 spam and this won’t affect the count of Spells and Traps meaning it’d be easier to spam more of this compared to the original. When this card declares an attack on an opponent’s Effect Monster while you control Jinzo, you can tribute this card to place the opponent’s Monster in the Spell/Trap Zone as a Continuous Trap. Strange effect, but takes care of a stronger Monster at least, even if it makes you control Jinzo himself or a Monster that treats itself as the OG Jinzo. Also clogs the opponent’s backrow, which is fine. It is a hard once per turn effect, which I guess is fine. It’s still a good card for the Jinzo Deck and it’s easy to summon. Not insane, but overall pretty decent.

Advanced Rating: 3.25/5

Art: 4.5/5 Again, nice upgraded art over Fiend Megacyber.

Dark Paladin's Avatar

Psychic Megacyber, the new and improved Fiend Megacyber, who never really got a chance to shine, is up for today.  Fiend Megacyber was, well, a Warrior, but the only difference here is this is a Machine.  Machine here is good, it gives synergy with Jinzo, and any Machine build you want to go with.  Still able to being Special Summoned, MUCH easier than the original, simply from the Hand so long as your opponent control more Magic/Trap cards than you do.  Said Special Summon is only allowed once per turn and I’m in favor of this.  Flooding the board with three in a turn would be rather easy.  The second effect is certainly unique.  If this card declares an attack on an opponent’s Effect Monster, so long as you control Jinzo, their Monster goes into their M/T Zone as a Continuous Trap.  Since the attack only has to be declared, you can go for something stronger than this card, which I like.  Taking up a valuable M/T slot from your opponent should be annoying.  It’s just an odd effect, sure, but disruption can be a good tactic in this game too.

Rating:  2.95/5

Art:  4.5/5  DEFINITELY a big improvement over Fiend Megacyber.  The gold armor is awesome.  

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