Professional Face-Breaker– Streets of New Capenna
Date Reviewed: April 19, 2022
Commander [EDH]: 3.67
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
You get what the card’s name promises – but I can’t help but notice that you get a surprising amount of versatility, too. You’d play her just for being a 2/3 with menace, or at least you would if you were on Red Deck Wins. You’d play her just for the pseudo-card drawing ability, because there are about a hundred playable red Treasure cards in Standard alone. You’d play her just for the Treasure-generating ability, because there are also about a hundred playable Treasure payoffs nowadays. When you have them all in one card, you have a card that can attack an opponent from several angles, all basically at once. I’m honestly a little surprised the designers want to push this ability this much, but we may as well take advantage of it (and besides, Treasures are way more fun than the alternative ways of making red good!).
Commander [EDH]: 4/5
I feel like this is a card that punches well above her weight class. For three mana, you get an evasive creature with a combat damage trigger live on the turn she hits, and she gives all those treasures an additional axis of utility. Red has leaned hard into making Treasure a part of their gameplan, and this lets you spin extra cash into extra cards, if you need them. I think this is a solid, utility-focused creature that will do plenty of damage, especially with Goldspan Dragon continuing to show how bad swooping is, and this may well be one of the sleeper pieces of the format to come. Her merely okay body is a slight downer, but as long as you can connect even once with something, you’ll get your money’s worth.
Commander [EDH]: 4 (let’s just say this might play well with Dockside Extortionist)
Is this standard’s version of Ragavan? It might be! Three mana for a 2/3 menace is good and not overpowered because it is still within Bolt range but the real kicker here is you can create a treasure token when a creature deals combat damage (hence the menace ability). I love mono red aggro decks and this is a perfect card to bring that deck back into a high tier status. The treasure tokens will help you to ramp allowing you to play your bigger spells, the second ability is nice if you’re in a pinch but I wouldn’t use the valuable resources you acquired by attacking unless you’re in a jam. Great all around card and what a rare rarity should be. Definitely a grab in limited, not a build around me card but worth splashing red in whatever you’re building to give it some depth. Commander, not sure if there’s a home for this outside of a mono red aggro build, it’s not a game changer by any means just a helpful ramp card!
Commander [EDH]: 3/5
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