Predaplant Verte Anaconda
Predaplant Verte Anaconda

Predaplant Verte Anaconda
– #DUOV-EN021

2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 “Fusion” or “Polymerization” Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell’s effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of “Predaplant Verte Anaconda” once per turn.

Date Reviewed: 
May 18th, 2020

Rating: 4.69

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Predaplant Verte Anaconda starts a Duel Overload week, and this card is the bane of everyone’s existence right now alongside tomorrows card and Red-Eyes Dark Dragoon.

If you think Red-Eyes Dark Dragoon is gonna get banned because of this, nope, this will get banned first, and it better. Far too easy to summon with any two effect monsters and far too broken of an effect. 2000LP mid-to-late game may be a tough cost to stomach, but first turn it is nothing. Any Fusion or Poly spell you got in the deck becomes this cards effect and you get the deck thin on top of that by throwing that spell into the grave. In the case of Red-Eyes Fusion you’ll be throwing two monsters on top of that (thin of 3 cards off one monster) and be getting one of the most powerful monsters in Yu-Gi-Oh right now…and any deck can do it. Sure, you’re locked out of Special Summons after this, but we know this kind of restriction means nothing in the game. Players will do their plays before this, and finish with Verte’s effect. Yeah, you are left with a 500ATK monster on the field open to getting slapped for huge damage potentially, but if your opponent summons something like Dragoon you have to play around that. If they summon a negater or a big boss, you have to play around that as well. Predaplant players may lose their archetype Link Monster because others can use it too easily, it has happened before and Predaplant monsters are notoriously easy to add into several decks (their Fusions alongside Super Poly as well).

When Red-Eyes Dragoon comes out, ban this card.


Until Next Time

Crunch$G Avatar

We now start a new week with Links from Duel Overload, and we’re starting with the insane ones and this one will have a bunch of hype around it soon: Predaplant Verte Anaconda.

Verte Anaconda is a Link-2 DARK Plant with 500 ATK and arrows pointing Bottom Left and Bottom Right. Awful ATK on a Link-2 typically, DARK is great, Plant has good support, and arrows don’t give anything to the opponent and let you do more Link stuff or Pendulums if you wish. The summoning requirements are any 2 Effect Monsters, which is easy considering it isn’t hard to turn Tokens into other Link Monsters. The first effect lets you target a face-up monster on the field and make it DARK for the turn. This works well with Predaplants of course, and it helps with Super Polymerization to get into Starving Venom Fusion Dragon. It also disrupts anything Attribute related, and tying it back to last week you get a monster to be DARK for Plunder Patroll for Plunder Patrollship Moerk, so there’s a cool connection if you aren’t locked to the archetype long enough to get to this and make good use of it. The better use of this card is the second effect where you can pay 2000 LP to send any Fusion or Polymerization Normal or Quick-Play Spell from Deck to grave to gain its effect, but you cannot summon monsters for the rest of the turn after this resolves. This is insane to get cards like Instant Fusion and Super Poly from Deck to use. You also bypass the costs since those aren’t part of the effects, meaning no discard for Super Poly or no extra 1000 LP cost for Instant Fusion. There’s a bunch of Fusion or Polymerization cards to copy that get good value off this. You can also use Red-Eyes Fusion in a turn you summoned with this considering that’s a condition and not an effect, which gets insane when we get Red-Eyes Dark Dragoon to the TCG so we can splash that whole package in the TCG to get a untargetable negate that also pops cards and can’t be destroyed by effects itself, which would be insane to have that in a format with this card enough to make Dark Magician and Red-Eyes B. Dragon worth Main Decking in every Deck, something I never thought I’d say. Verte is very powerful for anything Fusion-based, whether we have Red-Eyes Dark Dragoon or not. Shaddolls can use this as well to get Shaddoll Fusion or El Shaddoll Fusion from Deck as well, so there’s another use. Each effect is a hard once per turn, which is kind of redundant on the second effect if successful, but it is what it is. Verte Anaconda is absolutely bonkers and I wouldn’t be shocked to see it banned. The OCG already has this card Limited it’s that good. Verte is just insanely good.

Advanced Rating: 5/5

Art: 4/5 It’s a plant snake thing, so it’s as advertised at least.

Dark Paladin's Avatar
It’s a Link week here, and we open with Predaplant Verte Anaconda.  This is a Link 2 Monster with 500 attack, Plant/Dark, with arrows pointing to the bottom respective diagonals requiring two Effect Monsters to be Link Summoned. 
Our first Effect lets you Target a face up Monster and make it Dark.  This works well and makes sense in the Theme of Predaplants.  But it gives this card some niche uses in other Dark Decks and could be disruptive if used on the opponent as well, even if that’s not the most likely way to go.  
Finally, this thing is one hell of an asset to a Fusion player.  Again, in or out of the Theme.  Paying 2000 Lifepoints lets you dump a Normal or Quickplay Fusion card (so long as Poly is in its name) from your Deck to your Grave and it becomes that effect.  
You only get that omen Special Summon that turn after using this but this works so many places.  Starving Venom Fusion Dragon…DARK MAGICIAN, Red Eyes Fusion, Shaddols are Dark, Heroes,  multiple other Dragon builds, Thunder Dragon too, I mean this card can work in SO many Decks.  It’s almost criminal how easy it isn’t to abuse this card.  
If you have many Fusion plays, you play this, whether you’re using Predaplants or not.  I hate to say it but I feel this card will be screaming BAN ME 
Rating:  4.75/5
Art:  4/5  Speaking of Thunder Dragon, the body is reminiscent, no?  The mouthy plant is a bit lazy to me, but still neat overall.  

   This card is fun to play. That is my summary. Plenty of people will say that this card deserves to be banned, but I can’t say I agree with that notion. We have been summoning boss monsters from the deck with ease for long enough for me to, personally, find this card to just be a play-maker.

   The cost is fair, and it doesn’t allow laddering. It is a HOPT. I think this card does exactly what it was designed to do, and it allows for more diversity in the meta. My unpopular opinion is that that is great.

   The best part of this card is that it is strong in a way that lets certain combos shine. I found it to be a great asset in my Ancient Gear deck, for example. It is good in my Red-Eyes deck. It is good in my Blue-Eyes deck. Fusion Summoning is just a lot more splashable with this card. It doesn’t speed up Contact Fusion decks, and that is good. It doesn’t go outside of its intended use.

   As for drawbacks, I find that being unable to get rid of this card if you don’t use it for the Fusion Summon is one of the solid balancing aspects of it. With a low 500 ATK, you are going to risk some damage. Of course this card is punishing if it gets interrupted in any way, as well.

   The art is off. I feel that the picture would have worked better on an Effect or Synchro card. Dark, murky greens don’t mesh well with dark, murky blues. Maybe that fits with the archetype, though.

Versatility – 5
This is a card that goes places.
Rogue Plays – 5
A lot of “go-for-game” plays can rely on this card.
Art – 1
It has a poor background, poor framing and a hard to notice subject.
Balance – 5
It meets all of my criteria for a balanced card, despite how strict I usually am with balancing being important.
Uniqueness – 5
No other card works quite like this.

I score this card a 5/5. If you play Spells that this card can emulate, this is the Link Monster for you. 

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