Pendulum Treasure
Pendulum Treasure

Pendulum Treasure – #DAMA-EN068

Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 “Pendulum Treasure” per turn.

Date Reviewed:  September 7th, 2021

Rating: 2.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Pendulum Treasure is some more Pendulum support that is pretty straight-forward.

Add a Pendulum Monster from your Deck to your Extra Deck face-up…that’s it. Hard once-per-turn because that’s standard stuff these days (and for good reason). This is another Duelist Alliance-like card for Pendulums. Get whatever Pendulum Monster you want from your deck and set it up to be added from your Extra Deck to your hand or be Pendulum Summoned. Your opponent knows what’s coming, but that never stopped people from playing RoTA or any other search card that added something to the hand. It hinges on you being able to Pendulum Summon or add this to your hand straight-away, otherwise it is just chillin out in your Extra Deck.

Okay search card, but is a final piece to a setup.

Advanced-3/5    Art-2/5

Until Next Time

Crunch$G Avatar

From the mechanic that’s likely the weakest to the mechanic Konami of America might like to pretend doesn’t exist, we now look at Pendulum Treasure.

Pendulum Treasure is a Normal Spell that takes any Pendulum Monster in your Deck and places it to the Extra Deck face-up. A minus 1 at first, the ability to get any Pendulum to the Extra Deck to potentially add back to your hand or Pendulum Summon sounds nice. No limitation as to what Pendulum you can cycle to the Extra Deck as well. This is basically a generic Pendulum card, and having “Pendulum” in the name does give it searchability with Duelist Alliance (the card of course). Hard once per turn on this, cause otherwise we might have future issues. The card isn’t complicated at all, it’s pretty interesting. Nothing to really abuse it right now, especially with no Electrumite in the game. That could always change and this card becomes better. Right now it doesn’t have much of a use, which hurts the score, but there’s something here to figure out I’m sure.

Advanced Rating: 2.5/5

Art: 2.5/5 Poor Dragong.

Dark Paladin's Avatar

Pendulum Treasure, much like yesterday’s card, is good, in a complicated manner.  Adding a Pendulum of your choice from your Deck to your Extra Deck isn’t a bad thing.  Quite the contrary.  The troubling part here is the fact its added face-up to your Extra Deck.  Now this can be good or bad.  The good would be in the fact if you get to immediately use or bring that card to your Field/Pendulum Zone after playing this card.  The bad would be in the fact that if you DON’T, your opponent gets to see what’s coming and has at least a Turn, likely more, to strategize and prepare for it.  So this is more dependent on what you can do in the Turn, in the now, as opposed to High Ritual Art.  Just the same, you can only activate one of these per Turn as well.  Well I don’t see this quite as good or useful as yesterday (the Pendulums still could rise one day) but for now, I think this is mostly just a card with potential.

Rating:  2.75/5

Art:  2/5  This I find rather lacking.  I think a clearer picture perhaps of excavation as well as finding a treasure (of sorts) would’ve made more sense.

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