Outer Entity Azathot
You can also Xyz Summon this card by using an “Outer Entity” Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls.
Date Reviewed: September 5, 2018
Ratings are based on a 1 to 5 scale.
1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Outer Entity Azathot is that combo piece I mentioned yesterday with Outer Entity Nyarla.
Three Level 5’s isn’t easy to come by, unless you run Cyber Dragons, and you won’t make this in Cyber Dragons, but being able to use another Outer Entity Xyz monster makes it a little easier to summon. Decent ATK, unlike yesterday’s monster, no DEF isn’t much since Link monsters don’t have DEF. The lockout of your opponent’s monster effects for the rest of the turn is a great stun effect. Grave effects, effects off destruction, etc. all unable to be used is awesome. Nuking the opponents field is a boss-like effect, but you need so much to do it. A Fusion, Xyz, and Synchro attached to this card to be precise. You can’t trick it with monsters that cover two of the three, you need three materials. The Xyz can be covered by Nyarla, but then you need a Synchro Level 4 and a Fusion Level 4. Instant Fusion covers that, but Synchro Level 4’s aren’t as easy. You could also use a Level 5 Synchro and Level 5 Fusion, then combine them with Nyarla and you have your Azathot, but it is still so much to go through to nuke your opponents field. Raigeki/Dark Hole is so much easier for the monsters.
Better monster than yesterday, but it would take a dedicated strategy to make these two work.
Until Next Time
Outer Entity Azathot is a Rank 5 Dark Fiend-type XYZ Monster with 2400 Atk and 0 Def. If we were going to upgrade yesterday’s card, it should have had 2600 Atk, but whatever. 2400 Atk is ok enough. Requiring 3 Level 5 monsters is bad. Being able to sit on top of a different Outer Entity XYZ monster (like yesterday’s card) and gain its materials is good. It doesn’t really matter that this cannot be used as XYZ material for a summon. After a successful XYZ Summon, Azathot prevents your opponent’s monster effects from activating. This does no targeting or negation so hardly anything is immune which is fantastic. Evolving from an easy Rank 4 makes this an easy opening move that can’t be stopped by monster hand traps (impermanence is an actual Hand “Trap”). Finally if you’re somehow lucky enough to have materials that are at least 3 cards of a Fusion, Synchro, and XYZ monster you can detach 1 Material to destroy all of your opponent’s cards on the field. That’s not likely to happen as the investment is better than a destruction effect. Since it’s most likely coming from yesterday’s card Azathot should score slightly higher, but both are kinda meh and only really work in decks that run Level 4s.
Score: 3.25/5 Art: 4.5/5
Yesterday we had Nyarla, so naturally we had to look at the bigger Outer Entity whose name you are all likely laughing at, Outer Entity Azathot.
Azathot is a Rank 5 DARK Fiend with 2400 ATK and 0 DEF and requires 3 Level 5 Monsters as material. Yeah, three Level 5 Monsters likely isn’t happening, you are Ranking Up your Nyarla into this instead. DARK and Fiend is much better than EARTH and Fiend, 2400 ATK is respectable considering this is in the Rank 4 Toolbox mostly, but 0 DEF isn’t great when you have to go on the defensive. This card can be XYZ summoned using any Outer Entity XYZ as material, and said XYZ Monster would have its materials transferred to this thing. Nyarla is the only one, but this leaves room for error in case they make more. This card cannot be used as a material for an XYZ Summon, though what you would use this to XYZ into is probably very niche anyways. After this card was XYZ Summoned, your opponent cannot activate Monster Effects for the rest of the turn. This would of been amazing if Tellarknight Ptolemaeus was still legal to do on your opponent’s turn, but giving Rank 4s access to the whole Rank 5 Toolbox while the Rank 4 one is already great is too good. Still, doing this on your turn can shut down Hand Traps or floating effects. If this card has at least 3 XYZ Materials (1 Fusion, 1 Synchro, and 1 XYZ), you can detach 1 material to destroy all cards your opponent controls. This would of been easier if Elder Entity Norden was still around, as that could revive a Level 4 Synchro you used earlier to XYZ into Nyarla and then go into this. The best effects of this card are better with cards that are banned it seems, so that kinda sucks and means we can’t really use the maximum power of this card as long as Ptolemaeus and Norden sit in Ban Camp, but it is still good to Rank-Up a Nyarla into on your turn to stop certain Monster Effects and I can still see this being staple in some Rank 4 Extra Decks with Nyarla.
Advanced Rating: 3.75/5
Art: 4.5/5 Maybe not as scary as Nyarla, but it makes up for with being straight up cool.
Yesterday, our XYZ Monster had 0 attack and a high defense. Today, our XYZ Monster has a high(ish) attack, 2400, but 0 defense. Outer Entity Azathot is a Rank 5, Dark, Fiend XYZ Monster, who needs THREE Level 5 Monsters for a generic XYZ Summon. I’m sure you noted the three Monsters needed, so we’re looking for a big payoff for our investment here.
Do we get it?? This card for starters, can also be XYZ Summoned with an Outer Entity XYZ Monster, who grants its Material to this card (if it has any). This card, however, itself cannot be used for XYZ Summoned. That’s kind of a buzzkill, as it goes a little contrary to his friend yesterday. But for a plus, when this card is XYZ Summoned, your opponent is locked out of using Monster effects for the rest of the turn.
That’s a great effect, can help keep your opponent at bay for a turn while you make a push, or even hopefully win. (Obviously, you still need to be wary of Magic and Trap cards, but it’s a useful bonus for you in even just the one turn). Lastly this card does have an effect that can destroy ALL cards your opponent controls. As awesome as that sounds, it might not be realistic.
This card has to have three XYZ Materials on it (which isn’t undoable) but it has to be specifically, a Synchro, a Fusion, and an XYZ as its Material (and then for whatever reason you only have to discard 1 instead of all 3). There is potential here, like yesterday, and the score will reflect a little higher (while perhaps not quite as good a card) it has more potential, so a slightly higher score.
Rating: 3/5 for reasons stated above
Art: 4.5/5 I like it more than yesterday
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