Oathsworn Knight – Throne of Eldraine
Date Reviewed: September 21, 2023
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Apart from referring to a movie which reminds us that not all Arthurian properties have to be super-serious, Oathsworn Knight calls back to Judgment‘s cycle of Phantom creatures, which had a similar ability relating to +1/+1 counters. Those cards have long had a certain niche in casual Magic, because you can either find a way to keep putting +1/+1 counters on them or make them have power and toughness by some other method – in the latter case, they become unable to be killed by damage. Armadillo Cloak and similar cards were historically the popular choice. Oathsworn Knight is the first card of this type in black, and as such is notable for giving more options for that style of deck. He’s not quite constructed-tier, despite being potentially invincible, which I think tells us more about what tournaments do than about whether he’s actually good or not. (He was also in a Standard season that introduced some of the most broken cards in years!)
Commander [EDH]: 3
Oathsworn Knight felt a fair bit like a reference to the Black Knight from Monty Python and the Holy Grail, relentlessly fighting even if limbs kept sloughing off. It starts as a 4/4 that won’t die in combat…before losing limbs each time he gets hit. This kind of creature is an interesting sort of threat, because it dodges a fair bit of burn-based removal, but weak creatures can eventually take it out. He’s not the flashiest creature, but he’s a fun reference overall.
Constructed: 2 (doesn’t have enough to offer over other creatures at three mana)
Commander [EDH]: 2.75
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