Number C1: Numeron Chaos Gate Sunya
Number C1: Numeron Chaos Gate Sunya

Number C1: Numeron Chaos Gate Sunya
– #BLAR-EN021

4 Level 2 monsters
You can also Xyz Summon this card by using “Number 1: Numeron Gate Ekam” you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if “Numeron Network” is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

Date Reviewed: 
September 25th, 2020

Rating: 2.93

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Number C1: Numeron Chaos Gate Sunya wraps up our Numeron week and is a different way of crippling your opponent than the previous Numeron ways.

You won’t be using 4 Level 2 monsters to summon Sunya, there are better monsters you can summon with that much investment. Now, only needing Number 1: Numeron Gate Ekam, that’s a different story. If someone were to stop your OTK attempt with the Numeron Gates and Numeron Network, this is a monster you can go into. Clearing all monsters on the field off the Xyz summon is quite unbalanced when you can shortcut yourself to it via Numeron Calling. Bring it back at your Standby Phase and inflict some serious burn damage if you’ve got Numeron Network and there are some Xyz monsters banished. If you do this within the Numeron Network combo, you should be doing 4000 damage with the four Gates you banish with this card, which is nothing to scoff at. The banish effect is what makes this card so great. Back before Link Monsters if the Numeron cards were out then there would be a distinct possibility you could have enough Xyz monsters banished to OTK your opponent. You still could depending on the game state or if you got enough Xyz monsters into your grave and banished them before summoning Sunya, but that is a gimmick play and not consistent. Still, Sunya can be brought back during your Standby Phase if it is banished, giving you the shot to use the burn effect multiple times in a game, and the summon/effect(s) of Sunya are not once per turn, giving you another opportunity if your opponent summons a monster(s) that you want to clear out after doing so once with Sunya.

Sunya isn’t as effective as the normal strategy of Numerons and locking your opponent out of playing, but if you are in a pinch this board wipe of monsters is handy, especially if you get to do some serious burn damage.

Advanced-3/5     Art-3/5

Until Next Time

Crunch$G Avatar

I’ve talked about other ways to use the Numeron Gates and now we’ll end the week off with the final plan for your Numeron Gates if you need, Number C1: Numeron Chaos Gate Sunya.

Sunya is a Rank 2 DARK Machine with 2000 ATK and 1000 DEF. Decent stats on a Rank 2, and it has a nice quality of being DARK Machine. The summoning condition is either 4 Level 2 Monsters or overlaying this on top of Number 1: Numeron Gate Ekam, which the latter is the intended way and probably what Konami wanted you to use the one summon on with Numeron Calling. If this card is Xyz Summoned, banish all monsters on field. This is a pretty good effect to clear an opponent’s board and easy to do after resolving a Numeron Network and using Numeron Calling with it, just as long as you summon Number 1 with the Numeron Calling. Once per turn, during your next Standby Phase after this was banished off its own effect, you can Special Summon this card and then if Numeron Network is in the Field Zone, you can burn the opponent for the ATK of all the banished Xyz Monsters. This is a good backup plan to try and make that final push for game, though it does require Numeron Network to stay on field until your next turn and once the opponent sees this resolve, they’ll be more likely to try and remove Numeron Network otherwise take some massive burn of likely 3000 or more. It isn’t the most necessary card, but it’s a good option to have in the back pocket just in case. I’d say have one ready to go.

Advanced Rating: 3/5

Art: 4/5 It’s upgraded from Ekam and looks like a more interesting design.

Dark Paladin's Avatar

As hinted at and alluded to earlier this week, closing the week is Number C1:  Numeron Chaos Gate Sunya.  Rank 2, Dark/Machine, 2000 attack and 1000 defense, simply requiring two Level 2 Monsters for an XYZ Summon.  As is common with the Chaos variants, you can use the non-Chaos form to XYZ Summon this.  An XYZ Summon of this card removes all Monsters on the Field from play.  This immediately makes me feel a removal constructed build would be good.  Maybe involving the Helios Trio?

This card returns to your Field during your next Standby Phase after being Banished via its own effect.  If you control Numeron Network in your Field Zone, you inflict Damage to your opponent equal to the combined attack of all XYZ Monsters that have been removed from play.  That could easily win you a game.  But that effect is just so dependent on having the Network, and enough XYZ Monsters for it to be worth your while to even have done this.

I’m sure it can be done, but it’s just incredibly unreliable.  There’s potential here, absolutely, but not enough.

Rating:  2.75/5

Art:  4.5/5  Definitely cooler than the original, but still the background here is what’s doing it for me.

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