Number 4: Stealth Kragen – #BROL-EN030

2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon “Stealth Kragen Spawn(s)” from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

Stealth Kragen Spawn – #BROL-EN031

2 Level 4 WATER monsters
Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a “Number” Xyz Monster, is destroyed: You can Special Summon other “Stealth Kragen” monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

Date Reviewed:  January 7th, 2022

Rating: See Below for Ratings

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

We’re finishing up the first week of the New Year with a double dose of Kragen on Friday.

Rank 4 WATER needing only WATER monsters, Stealth Kragen has pretty standard stats for a Rank 4, putting it alongside stuff like Exciton Knight. The blanket effect to make everything a WATER monster allows you to use its next effect to pop and do damage. Half ATK damage and spot removal in one is a good effect to always see on a monster, especially easily summoned in many archetypes. What makes this spot removal for monsters better is that it is cost free and a Quick Effect, making it a nice card monster to have early on when your opponent is trying to build their board. When you do end up losing Stealth Kragen it will replace itself with Stealth Kragen Spawn(s) from your Extra Deck. You shouldn’t lose any materials off of Stealth Kragen, so you should get two Spawn(s) and be able to attach a WATER monster to each from your grave (whatever was attached to Stealth Kragen can be attached to the Spawns). The Spawns and Stealth Kragen share the same stats and the same effects minus making everything a WATER monster. These monsters loop with each other: Stealth Kragen goes into Spawns from your Extra Deck while Spawns go into Stealth Kragen from your grave. As long as you can keep the materials in your grave you will get to keep fueling your loop, and can do this depending on how many of each you keep in the Extra Deck. You don’t need to bring out two Stealth Kragen Spawn for the two materials on Stealth Kragen, but it wouldn’t be the worst idea.

Surprisingly Gishki can use these cards more effectively than other WATER-based archetypes, but they do have more grave-based effects. Regardless of maxing out on its effect(s) Stealth Kragen is a good WATER monster that can give you some good removal on its own.

Advanced-4/5     Art-3/5

Stealth Kragen Spawn tie into Number 4: Sealth Kragen and vice versa. Requiring the same WATER-based materials, Spawn shares everything except the useful ability of turning everything on the field into a WATER monster. Without that, it is more difficult to pop your opponent’s monsters each turn. Loop your Number 4: Stealth Kragen upon Spawn being destroyed, but only if it were summoned by a “Number” Xyz monster like the monster it is trying to bring back from the grave. It is worth noting that with both monsters you could at a certain point get three Spawn on the field and then get three Number 4: Stealth Kragen on the field as well (filling the Extra Monster Zone with a fresh Xyz Summon). The loop is meant to always have at least one of each to have double removal each turn and continue to loop each as long as possible. The Spawn in the Extra Deck are the only issue as you can’t get any back from the grave, so recycling them with Salvage or Pot of Avarice is advised.

Not as good as its counterpart because it can’t be an automatic spot removal, but together they can be very troublesome, especially in the early game.

Advanced-3/5- without Number: 4 making everything a WATER you need something to do that, otherwise you need to destroy a Spawn to get to Number: 4 to make Spawn its most useful.

Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

The week ends off with a double dose of Xyzs with Number 4: Stealth Kragen and the monster it can help summon, Stealth Kragen Spawn.

So we got 2 Rank 4 WATER Aqua Xyzs with 1900 ATK and 1500 DEF and need 2 Level 4 WATER Monsters to summon, so not hard to summon, okay stats, and a decent Type/Attribute combo. Number 4 has the effect where all monsters on the field become WATER, which is interesting with stuff like Gozen Match and helps the Kragen’s other effects. Both of them have Quick Effects during the Main Phase to destroy an opponent’s WATER monster, but only Number 4 burns the opponent for half the ATK of the destroyed monster. Both also float upon destruction into a number of monsters depending on the number of materials it had, with Number 4 summoning Stealth Kragen Spawn(s) from the Extra Deck or graveyard and attaching a WATER monster from grave to each as material, and Steath Kragen Spawn summoning other Kragen monsters from the grave and attaching each with a material, and the number of monsters you get is up to the number of Xyz Materials the monsters had on destruction. Nice for Number 4 to float from the Extra Deck upon destruction, and you should likely be able to get 2 Stealth Kragen Spawns from this, though they aren’t as useful if you don’t have another Number 4 to make the opponent’s monsters become WATER, assuming they aren’t playing a WATER strategy. Steath Kragen Spawn should at least be able to help revive Number 4 so you can get all those great effects back online. Just note you can’t revive Stealth Kragen Spawns that weren’t properly summoned, so any of the Spawns summoned off Number 4 can’t be revived, even off Number 4’s effect. Number 4 honestly is a great card for Water Control due to its powerful effects of messing with the opponent’s Attributes and being able to destroy their stuff while dealing burn. Stealth Kragen Spawn I wouldn’t say is mandiatory, even if you run Number 4, but it’s not bad to have the two copies you can float into from Number 4.

Number 4 Advanced Rating: 4/5

Stealth Kragen Spawn Advanced Rating: 3/5

Number 4 Art: 4/5

Stealth Kragen Spawn Art: 2/5


Dark Paladin's Avatar
Alex
Searcy

Looks like we get an XYZ twofer for Friday.  Aside from the names, everything on these cards is initially the same.  Water/Aqua, Rank 4, and decent atk/def at 1900/1500  Both require two generic Level 4 Water Monsters to be XYZ Summoned.  

Number 4:  Stealth Kragen we’ll look at first.  First, this card makes every Monster on the Field Water.  Fun Effect, will benefit you, and likely at least hinder your opponent to some degree.  A Quick Effect lets you (once a Turn) destroy a Water Monster your opponent controls and burn them for half the attack of said Monster.  The cool part about this is that it doesn’t say ORIGINAL attack, so if you destroy something modified (ideally higher so this Effect does more Damage) that’s extra burn for you!  If destroyed (no stipulation to how or by whom) so long as it was XYZ Summoned first, you can Special Summon the other card here from your Extra Deck.  Oh, but possibly more than one, as you get 1x the number of Material this card had at the time…and let’s note that you don’t use a Material for the destruction Effect, so that should be at least two new Monsters for the one you lost, a +1 in Field presence at the very least.  You also get to add 1 Water Monster from your Grave as Material per Monster Special Summoned via this, which is awesome, as it/they won’t have Material when they come out via this Effect.  I don’t like the lower attack for a Rank 4, but it’s a very disruptive and destructive card, and it’s going to be a bigger problem each Turn it stays on the Field.

Rating:  4/5

Art:  4/5 also, creepy but cool

As for the counterpart, appropriately named, Stealth Kragen Spawn, and we see again a Quick Effect where once a Turn you can destroy a Water Monster your opponent controls.  Since you likely had the prior Monster out first, and the Monsters don’t revert back from Water upon its destruction, that’s still going to pay off, and more so if you have multiple copies on the Field.  Also similarly, if this is destroyed, so long as it had been Special Summoned by a Number XYZ Monster (see above review) you get to Special Summon Stealth Kragen Monsters (so that includes both of these) from your Grave, again equal to the number of Material this card had at the time.  Note again, you don’t discard Material for the Effect, so that should be at least 1.  You also, again, get to add 1 Water Monster as Material from your Grave via this Effect.  This card is slightly more dependent on the other(s) but still pretty good.

Rating:  3.75/5

Art:  This one has more color, and I like that more, so 4.5/5


Mighty Vee
Mighty
Vee

We finish off the week with a double-whammy from Yugioh Zexal, the mini-archetype consisting of Number 4: Stealth Kragen and its associated monster, Stealth Kragen Spawn. Their properties are functionally identical; while Stealth Kragen is a member of the Number mega-archetype, they’re both still rank 4 WATER aqua XYZ monsters. They also have the same stats, with 1900 attack and 1500 defense, both very low for rank 4 monsters. While I’d like their stats to be a little beefier, it’s fine considering what they’re supposed to do.

Both Stealth Kragen and Kragen Spawn are fairly easy to summon, only requiring 2 level 4 WATER monsters; this is most easily done in Shark decks, though any deck willing to slot in the Rescue Rabbit engine can theoretically make them. Since Stealth Kragen is a Number, it can also be cheated out by Utopia Dragonar, and we’ll go over why it’s one of the better targets in a bit. While on the field, Stealth Kragen makes all monsters WATER attribute, which leads to its other effect: once per turn on a quick effect, you can destroy a WATER monster your opponent controls during the main phase and burn them for half of that monster’s effect. Not only do you get a burn, but you also get destructive disruption, which is always great. As it is very rare for monsters to be immune to attribute change, Stealth Kragen will almost always be live. Stealth Kragen is also pretty nasty under Gozen Match, since it prevents your opponent from summoning more than one monster if they somehow get past Stealth Kragen’s quick pop. Stealth Kragen’s last effect allows it to special summon Kragen Spawns straight from your extra deck if it’s destroyed in any way (but only if it was XYZ summoned), then attach a water monster to each as XYZ material from your graveyard. Stealth Kragen doesn’t require any XYZ materials to activate its pop effect, so it’s a great monster to summon with Utopia Dragonar, which summons a monster without XYZ materials. Really, the only thing holding Kragen back is its very mediocre 1900 attack (which, honestly, can still overcome most normal-summoned monsters), but otherwise it’s a very solid monster with a strong floodgate for WATER XYZ decks.

Advanced: 4.25/5

Art: 4/5 Definitely looks like one of those nightmare creatures that live deep in the ocean

Kragen Spawn is, as you’d expect, a much weaker Stealth Kragen. It also can destroy WATER monsters controlled by your opponent on a quick effect, but it doesn’t have any attribute-changing effects so it’s much more situational. If it’s destroyed, you can special summon the original Stealth Kragen (or more Kragen Spawns, if you wanted to for some reason) from your graveyard, though unfortunately if this Kragen dies it’s gone for good since the Kragen Spawns were not properly summoned and thus can’t be revived. If you have the extra deck slots, it wouldn’t be a bad idea to bring two of these guys along just in case. In a jam, you can even overlay them into Number F0: Utopic Future and then summon Number F0: Utopic Draco Future, if they’re both still alive when your turn rolls around. That said, if you don’t have space or are running Stealth Kragen in Utopia decks, skipping out on them is also acceptable.

Advanced: 3.25/5

Art: 4/5 Baby Stealth Kragen is also still kinda scary, but slightly cuter?


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