Noh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note

Noh-P.U.N.K. Deer Note – #DIFO-EN022

You can reveal 1 other “P.U.N.K.” monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 “P.U.N.K.” monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon “Noh-P.U.N.K. Deer Note” for the rest of this turn. You can only use each effect of “Noh-P.U.N.K. Deer Note” once per turn.

Date Reviewed:  June 21st, 2022

Rating: 3.65

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Noh-P.U.N.K. Deer Note is the only “Noh” version of the P.U.N.K. monsters to not involve the Main Deck.

The only Level 5 P.U.N.K. monster, Deer Note will get you a Special Summon regardless of which monster you choose with its effect: itself or the P.U.N.K. monster you reveal. Deer Note could be seen as a facilitator to get another P.U.N.K. monster on the field other than Deer Note because a discard to the graveyard isn’t always preferable. With all the Level 3 P.U.N.K. monsters spending 600LP to do something better than a discard and Special Summon, I’d be more inclined to get two of them on the field, even if it meant not getting Deer Note for the Level 8 Synchro Summon. On the other hand, if you already have a Level 3 P.U.N.K. monster you have your Tuner, Deer Note gives you the remaining levels for a Level 8 Synchro, then would give you a free P.U.N.K. Special Summon from the grave except for itself. Since there are no Level 8 P.U.N.K. Synchro Monsters, you’ll have to use something else, but you’ll likely have what you need for your Level 11 Synchro P.U.N.K. monster. You could also Fusion Summon Rising Carp with Deer Note and the other P.U.N.K. monster, then pop Carp to get the two Special Summons alongside the summon you’d get off Deer Note going to the grave. Deer Note’s effect is not limited to Main Deck monsters, so Rising Carp (your Fusion) and Amazing Dragon (your Synchro) are both options if you’ve already gone through them before Deer Note hit the field.

Deer Note can be a card for P.U.N.K. that gets you to where you wanna go. Whether you want it on the field as a Level 5 to get the grave Special Summon of another P.U.N.K. monster after you send it to the grave, or if you discard it to summon a different P.U.N.K. from your hand, Deer Note just needs resources to maximize its potential. Leave standing on their own to the Level 3’s in the archetype.

Advanced-3/5     Art-3.5/5

Until Next Time

Crunch$G Avatar

Next up we return to another Grand Creators archetype with the P.U.N.K. theme’s newest addition: Noh-P.U.N.K. Deer Note.

Deer Note is a Level 5 EARTH Warrior with 2100 ATK and 1800 DEF. Acceptable stats on a Level 5, EARTH is about to get some nice boosts, and Warrior is always a good Typing to have. First effect lets you reveal this card and any other P.U.N.K. monster in your hand to Special Summon either this card or the other revealed P.U.N.K. while the other is sent to the graveyard. I do like this to give P.U.N.K.s some extension options to get monsters on board without a Normal Summon, plus it’s a way to summon this without using Foxy Tune or having to Tribute Summon in an archetype that doesn’t want to. Second effect triggers upon being sent to the graveyard from the field, letting you target and revive any P.U.N.K. monster from your graveyard that isn’t Level 5, but you can’t summon Deer Note for the rest of the turn. So it at least makes up for the discarded P.U.N.K. earlier if you opted to summon this, and the effect is easy to trigger by just using this for Synchro or Link Material, which is what P.U.N.K.s are focusing on in the current meta and performing well with. The fact you can’t summon Deer Note for the rest of the turn does feel random, and sometimes you do feel that restriction, but it isn’t a deal breaker. Hard once per turn on each effect, which is fine. Deer Note is honestly a great follow-up to the debut of this archetype and has helped make P.U.N.K. goodstuff strategies competitively viable. It’s searchable, so you usually get away with 1 in the most competitive P.U.N.K. lists now, but in more pure variants, running multiples works.

Advanced Rating: 4.25/5

Art: 5/5 Still a very artistically unique archetype, and it looks great, so I appreciate that.

Dark Paladin's Avatar

Noh-P.U.N.K. (why is this so complicated) Deer Note is another…uniquely interesting card.  Earth/Warrior are a fine pairing, Level 5, with undesirable stats (like yesterday) at 2100/1800 respectively.  But also as we saw yesterday, stats are all but meaningless with this card.  Deer Note is a setup player if one ever existed.  Revealing another P.U.N.K. Monster allows you to Special Summon that OR this Monster from your Hand…the range in that Effect alone is almost sickening (in a good way) and obviously only as good as whatever else you happen to be holding, but it means you can make a bigger play than this sometimes, and I really like that.  If sent from the Field to the Grave, by either of you, in any manner, you can Special Summon a Theme Monster (so long as it isn’t Level 5, so no replacing this with itself, which I suppose could ultimately result in a loop?) and to further emphasize that, you can’t Special Summon this for the rest of the Turn.  But this guy can certainly move about everything along for you all in that one Turn, either itself, or with whatever else you happen to bring out.

Rating:  3.75/5

Art:  LOTS, and I mean lots going on here, a little busier than I’d like, but I do like this overall.  4/5

Mighty Vee

P.U.N.K. was already making waves in the TCG meta before, but today’s card has taken their art to greater heights; Noh-P.U.N.K. Deer Note is a level 5 EARTH Warrior monster, which seems off but makes sense considering the gimmick of the Noh-P.U.N.K. squad design. Being the first level 5 P.U.N.K. non-Tuner is very important for reasons we’ll get to, but otherwise it’s highly accessible like the rest of the archetype, being searchable by Noh-P.U.N.K. Ze Amin and Noh-P.U.N.K. Ogre Dance, and Noh-P.U.N.K. Foxy Tune can summon it from the deck. Deer Note’s stats aren’t particularly impressive, having only 2100 attack and 1800 defense, but realistically it won’t be sticking around very long in a Synchro archetype.

Deer Note has two hard once per turn effects, the first allowing you to reveal another P.U.N.K. monster while it’s in your hand to Special Summon either itself or the revealed monster, then sending the other to the Graveyard. This effect won’t come up too often when using the P.U.N.K. engine, but in pure P.U.N.K. decks, it can be pretty helpful for fielding Ze Amin or Ukiyoe-P.U.N.K. Sharakusai without using up your Normal Summon, plus it helps downplay the fact that it’s a level 5 monster. Deer Note’s other effect is the important one, not just for pure P.U.N.K. but also for the engine; if it’s sent from the Field to the Graveyard (unfortunately, so it doesn’t have synergy with the first effect), you can Special Summon any non-level 5 P.U.N.K. monster from your Graveyard, at the cost of being unable to summon Deer Note for the rest of the turn. Obviously, this is an excellent extender for any P.U.N.K. combo, allowing you to revive Ze Amin or Sharakusai for Synchro and Fusion plays. The P.U.N.K. engine kickstarted by Ze Amin can climb into any generic level 8 Synchro monster (like their upcoming level 8 or the nefarious Chaos Ruler, The Chaotic Magical Dragon) by searching Foxy Tune then summoning Deer Note with Foxy Tune. Afterwards, Deer Note can revive Ze Amin to easily make a level 11 Synchro monster, like their boss Ukiyoe-P.U.N.K. Amazing Dragon or their honorary boss Psychic End Punisher. Meta P.U.N.K. decks can even field the infamous Crystron Halqifibrax-Artifact Dagda board or make Hot Red Dragon Archfiend – King Calamity on the opponent’s turn. Overall an excellent card that helps P.U.N.K. both in-archetype and beyond.

Advanced: 4.25/5

Art: 4.5/5 Whoever this is looks great! I thought this was Ze Amin, but according to the art of a newer card coming out, apparently he has a twin…


I don’t know much about the PUNK archetype. I like the idea of literally pouring your blood, sweat, and tears, into your art in order to create Fusion monsters that have a part of you in them. I also like their aesthetic. Despite having that much going in their favor, I still haven’t really bothered to figure out how their deck works.

On paper, today’s Card of the Day seems like a good addition to the PUNK deck. A level 5 extender that can fill your GY is pretty nice. Pair that with the ability to revive a non-level-5 PUNK and you at least break even in terms of card advantage.

From what I can gather, the PUNKs are also good at making odd-leveled Synchros, so any effect that helps you get bodies on board is furthering that goal.

Unfortunately I don’t have a lot to say about this card. It seems good but not busted.

Advanced Rating – 3/5
Art – 4/5

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