Nidhogg, Generaider Boss of Ice
You can only control 1 “Nidhogg, Generaider Boss of Ice”. When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 “Generaider” monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of “Nidhogg, Generaider Boss of Ice” once per turn.
January 21st, 2020
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Nidhogg, Generaider Boss of Ice is your summon negater for the Generaider archetype.
You likely won’t be teching in some Wyrm monsters, so you’ll end up tributing a Generaider monster for the effect. Once per turn again seems like a tough sell on the archetype, considering you have to tribute a Level 9 monster to activate the effect (likely won’t be using this in a Wyrm-based deck). Summon negation and destruction are good in one effect, and Mausoleum of the Emperor can be an easy out for summoning this card. Generaider Boss Stage helps with all the Generaider monsters, filling your field with tokens and a boss monster that can pop those tokens during your opponents turn (because they die in the End Phase), but the last thing you want to do is give your opponent a card(s) to trigger the Boss Stage.
Until Next Time
From one boss to another we have Nidhogg, Generaider Boss of Ice.
Nidhogg is a Level 9 WATER Wyrm with 2100 ATK and 2600 DEF. Still kinda meh stats on a Level 9, but WATER is kinda neat and Wyrm is pretty solid and can work with True King cards I guess. Like yesterday, you can only control 1 Nidhogg, which I guess makes sense if these are supposed to be bosses for their respective types. When your opponent would Special Summon a monster, then you have a Quick Effect to be able to tribute any Generaider or Wyrm monster to negate the summon and destroy the monster. A fairly simple 1-for-1 and Generaiders do have ways to generate the fodder for this effect while not losing a boss, and Wyrms could maybe use this if they get the card out to tribute a smaller Wyrm, but in all honesty this card is more useful in a Generaider Deck than it is for any Wyrm-based strategy, unlike how yesterday was good for Plants and Generaiders. It’s also a hard once per turn for the summon negation, which is fine. Nidhogg is one of the better bosses of the Generaider archetype and most certainly one of the staple bosses you run, I just don’t know about Wyrm Decks.
Advanced Rating: 3.75/5
Art: 5/5 While not as pretty maybe, it does have more of a boss vibe to make up for it.
Nidhogg, Generaider Boss of Ice, is Level 9 (like yesterday) this time Water (appropriately so) and a Wyrm (why I haven’t any idea) with 2100 attack and 2600 defense. Still not particularly impressed with either of these stats initially. Also like yesterday, and is common with the theme, you can only control one of these on your Field at a time.
For a (once a turn) Quick Effect: When your opponent Special Summons a Monster(s), you can Tribute a Generaider or a Wyrm Monster to negate said Special Summon. If successful, said Monster(s) is (are) destroyed. This is honestly good. A fair and honest Tribute to negate and destroy a Monster. +1 Bonus if you happen to be successful for each Monster you can destroy after the first, of course.
This is also, naturally, once per turn, which makes sense in this effect. The 2600 defense isn’t great, and the effect is dependent on what you have on the Field. To the point of keeping other Monsters on the Field in able to use. But it’ll take a bit to get over that defense, even if that 2100 attack isn’t going to do all too much for you. Good card, not great, but not bad here.
Art: 4.5/5 I do rather like this picture, but Wyrms usually have creepy art, and that…thing, is rather disturbing. But the background is definitely ice/water appropriate.
Additional: Nidhogg comes from Niohoggr, which was a Serpent/Dragon who gnawed at the world tree, Yggdrasil. (The tree that connects the nine worlds). Niohoggr resided in Niflheim, the ‘World of Mist’ which sometimes with Niflhel and Hel.
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