Neo Blue-Eyes Ultimate Dragon – #MVP1-EN001
“Blue-Eyes White Dragon” + “Blue-Eyes White Dragon” + “Blue-Eyes White Dragon”
At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 “Blue-Eyes” Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of “Neo Blue-Eyes Ultimate Dragon” up to twice per turn. During either player’s turn, when a card or effect is activated that targets a “Blue-Eyes” monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.
Date Reviewed: April 14th, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Neo Blue-Eyes Ultimate Dragon is our Throwback Thursday choice from around 12 years ago.
A much better version of the vanilla Blue-Eyes Ultimate Dragon, but not as controlling as Neo Blue-Eyes Alternative Ultimate Dragon is. NBEUD has the same stats and requirements as the original Ultimate Dragon and NBEAUD, but has the potential to be an OTK and protect itself and other Blue-Eyes monsters. Attack with NBEUD and have it be the only face-up card you have on the field and you can start the OTK. Send a “Blue-Eyes” Fusion Monster from the Extra Deck to the grave and get another attack. Doesn’t matter if there’s a monster or not, and you can do this up to twice per turn. 9000LP to the face has a 99.9% chance of ending the game.
If you send a copy of NBEUD to the grave for its own effect, you can banish that copy to protect any of your “Blue-Eyes” monsters. The effect you negate and destroy has to target, allowing mass removal like Dark Hole to avoid this, but there are plenty of targeting effects, typically from monsters that will fulfill this. You’ll likely send a copy of NBEUD to the grave the first time you activate NBEUD’s first effect, giving you at least one negation potential, before sending a different Fusion Monster to continue your attacks.
Neo Blue-Eyes Ultimate Dragon may not be as good as Blue-Eyes Alternative Ultimate Dragon in terms of destroying your opponent’s resources, but it can make short work of your opponent’s LP. Aggro-Control or Aggro, whichever style of Blue-Eyes player you are will dictate which version you go for.
Until Next Time
Throwback Thursday this week is one of the first of two retrains for Blue-Eyes Ultimate Dragon, the one from the movie, Neo Blue-Eyes Ultimate Dragon.
Neo Blue-Eyes Ultimate Dragon is a Level 12 LIGHT Dragon Fusion with 4500 ATK and 3800 DEF. Great stats, and being LIGHT Dragon is great. Fusion Materials are 3 Blue-Eyes White Dragons, which has always been an issue with the Blue-Eyes Ultimate Dragons to make them difficult to summon. It’s not difficult, getting Blue-Eyes White Dragons in grave for Ultimate Fusion is possible and you still got Blue-Eyes Alternative White Dragon as an alternative option to the original for Fusion Materials. At least here we got effects. First off, at the end of the Damage Step, if this is the only monster you control and it was Fusion Summoned and attacked, you can send a Blue-Eyes Fusion from the Extra Deck to the graveyard to let this make an extra attack. I do wish it didn’t have to be the only monster you control, as it makes this effect hard to pull off and it’s a vanilla basically when you got other monsters, but I guess they didn’t want 4500 damage to be so easy multiple times a turn. You can run 2 other copies of this to dump, since you can only use this effect up to twice a turn, and it has a graveyard effect during either player’s turn when a card or effect is activated to target a Blue-Eyes monster(s), letting you banish this card to negate and destroy the card. It’s fine protection to have, but awkward it’s a graveyard effect on a 4500 ATK Fusion Monster without the context of this card’s first effect. If you get this to be the only monster on field, I’m sure it can end the game more than likely, and overall that’s fine. It’s instantly better than the original being a vanilla, but kind of worse off now that Blue-Eyes Alternative Ultimate Dragon exists.
Advanced Rating: 3/5
Art: 4.5/5 Blue-Eyes Ultimate Dragon in any form looks cool, but I’ll always prefer the original.
Throwback Thursday brings us Neo Blue-Eyes Ultimate Dragon, perhaps best known for being used in one of Kaiba’s few victories against Yugi Muto. Predictably, it’s a level 12 LIGHT dragon fusion monster and requires 3 Blue-Eyes White Dragons as the fusion materials. Though this is usually a tall order, between Ultimate Fusion and Blue-Eyes substitutes it has never been easier (though not necessarily worth it). Like the original Ultimate, Neo boasts an impressive stat spread of 4500 attack and 3800 defense, beating over and tanking most of the game without effects.
Neo’s first effect is a unique hard twice per turn; by sending a Blue-Eyes fusion monster from your extra deck to the graveyard at the end of the damage step, Neo can perform another attack as long as it’s the only face-up card you control, essentially giving this monster 3 attacks per battle phase. The face-up part probably isn’t too big of an issue considering you’ll be using quite a few resources to summon it, though it does have notable anti-synergy with True Light if you choose to run it. Neo’s other effect isn’t once per turn, allowing you to banish it from the graveyard to negate an effect that targets a Blue-Eyes monster and destroy the card. The synergy is pretty obvious; you dump other Neos with the first effect for some targeting protection on your opponent’s turn. While targeting protection is better than nothing, a smart opponent will simply get rid of it without targeting effects, though if they can’t answer it they’ll still be staring down at a 4500 beatstick. Honestly, I think I prefer Blue-Eyes Alternative Ultimate Dragon only because of its more consistent protection and its destruction effect being more versatile. Neo at least will be able to very easily push for an OTK against a defenseless board, so at least it has a niche. Overall, a monster that’s outclassed in most cases, but could be a game-changer in a jam.
Art: 4/5 The feet are kind of weird but the rest is pretty cool, though the card art doesn’t really do its anime appearance justice.
Wow. It’s amazing to think that a retrained version of a card is now old enough to be considered for Throwback Thursday. The years keep coming and they simply do NOT stop coming.
Anyways, today we’re reviewing the Neo BEUD (now with cup-holders). So this guy is definitely a step-up from the original BEUD (not a hard feat to accomplish considering it had no effect). This card has 1 singular focus: ending games. By pitching Extra Deck cards, he can’t grant himself a total of 3 attacks in a turn – and with 4500 ATK points, that could easily end the game. There is a stipulation here: he must be the only face up card you control in order to gain these additional attacks. This means that if you hadn’t already cracked your opponent’s board, there’s a chance they may survive even this onslaught.
Not only that, be Neo BEUD still suffers from one of the biggest problems that even the original suffered from: no protection from effects. A simple man-eater bug (or in today’s case Mimicking Man-Eater Bug) could ruin this guy’s whole career).
Now another neat thing he can do is banish himself from the GY to protect another Blue Eyes from targeting effects. So he’s not entirely selfish. I suppose the idea here is to Fusion Summon one of these guys, then dump the other 2 for his bonus attacks and that will indirectly give Neo BEUD 2 forms of protection (since the banish effect isn’t a once-per-turn thing). Overall he’s good, but not great. It feels a little too much like putting all your eggs in one basket. Without piercing battle damage, I don’t think killing with Neo BEUD is reliable enough to warrant making it your main strategy.
Advanced Rating – 3/5
Art – 3.5/5
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