Nature’s Will
Nature’s Will

Nature’s Will – Champions of Kamigawa

Date Reviewed:  January 21, 2021

Constructed: 2.25
Casual: 4.38
Limited: 3.00
Multiplayer: 4.00
Commander [EDH]: 4.38

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


Nature’s Will is a card that simply begs to be built around. Its worst-case scenario involves playing way more spells a turn than you have a right to (assuming at least one attacker gets through), and its ceiling is insanely high. It’s a great place to go for green-based combo decks (not, in fact, an oxymoron) that are both fun and powerful. And I can even see a case for using it just for the ability to tap your opponent’s lands: that’s the sort of ability we don’t see much any more, due to its reputation as a frown-forger, and sometimes you need to do it anyway.

Constructed: 2/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5
Commander: 4/5

 James H. 


In the department of “former bulk rare that spiked hard”, we have a never-reprinted rare from Champions of Kamigawa with a unique and brutal effect. Sword of Feast and Famine is one of the better members of the Mirrodin Swords Megacycle, partially for its “untap all lands” effect. This one-ups that effect slightly: you untap all of your lands and lock your opponent’s down until they have a chance to untap. The chance to act unfettered without much risk of counter is lovely, and being able to double-up on things is sometimes underrated. And while you need to get combat damage through to a player, you just need to get one creature, and it can pay for itself if you’re in position to capitalize.

Nature’s Will isn’t an auto-include in green decks; it’s a spell you need to build to take advantage of, and it definitely carries the risk of “doing nothing” if your attack gets stalled. But you can definitely parley one swing into a massive tempo swing each turn, and that’s not bad for four mana.

Also, keep in mind that first strike and regular combat damage can complicate things nicely.

Constructed: 2.5 (too pricey for Modern)
Casual: 4.75
Limited: 3 (not a card that Kamigawa generally was suited to take advantage of)
Multiplayer: 4
Commander: 4.75

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