Network Trap Hole
Network Trap Hole

Network Trap Hole
– #FLOD-EN076

When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.


Date Reviewed: July 13, 2018

Rating: 3.38

Ratings are based on a 1 to 5 scale.
1 is awful. 3 is average. 5 is excellent.

Reviews Below:

WarlockBlitz's Avatar

Network Trap Hole is a Normal Trap Card that banishes an opponent’s Special Summoned monster face-down if it came from the Main Deck or Graveyard. Nothing more and nothing less. If multiple monsters come out of the deck you could banish them all with this, maybe some Machine Duplication. Soul Charge gets wrecked by this as well. However, Traps are slower than Hand Traps and so this will only see play if another card like Soul Charge becomes very popular. Certainly worth owning just in case. Happy Friday!

Score: 3.5/5     Art: 3.5/5

Crunch$G Avatar

It seems that every once in a while we will get a new Trap Hole, some end up being staple, some have their niches, and some just go unused. Today, we will see which one Network Trap Hole is.

Network Trap Hole is a Normal Trap like all the other Trap Holes that isn’t Chaos Trap Hole. When your opponent Special Summons a monster(s) from the Main Deck or GY, banish the summoned monster(s) face-down. Banishing face-down is so powerful cause it becomes much harder to get those cards back into circulation, they balance this out by being specific on where the monster has to come from. This will usually be a one-for-one as most cards that summon from the Deck only summon one monster and there is only one card I can think of that summons multiple monsters from the GY, Soul Charge. When there is a deck that can mass summon from the Deck or GY, maybe Network Trap Hole will be more useful. It has its niches, not terrible, but not amazing.

Advanced Rating: 3.5/5

Art: 3.5/5 We are getting more technological with our Trap Holes now it seems.

Dark Paladin's Avatar

Network Trap Hole closes our week, and is rather simple.  When your opponent Special Summons a Monster(s) from the Main Deck, or Graveyard, you get to remove it from play, face-down.  Obviously, the biggest downside here is that it doesn’t hit the Extra Deck.  Honestly, as far as the Trap Hole cards go, this would be toward the top of the middle to me.  Bottomless is still great, Deep Dark is good, Giant is a good one too, I’d probably put this one about after those three.  This card certainly can be useful, and something worth noting…the removal FACE-DOWN, even with priority, a Monster that has a ‘when it leaves the Field’ effect, won’t be activated because it was removed face-down.  

Rating:  3.25/5

Art:  4.5/5

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