Morphtronic Converter
Morphtronic Converter

Morphtronic Converter – #POTE-EN098

Target 1 Machine monster you control; apply the following effect depending on its battle position.
● Attack Position: Special Summon 1 “Morphtronic” monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck.
● Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand.
You can only activate 1 “Morphtronic Converter” per turn.

Date Reviewed:  September 21st, 2022

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Morphtronic Converter is a Normal Spell that can spell disaster for the opponent under the right circumstances.

You need any Machine monster, doesn’t have to be Morphtronic, to activate this card. Good that they recognize you’ll have Extra Deck Machine-Type monsters in addition to your Morphtronic monsters. Two effects, like all Morphtronic monsters, depending on the position of the Machine-Type monster you targeted. Attack Position: Special Summon a Morphtronic from the deck with a different name then stack the targeted Machine monster on top of the deck. This screams looping any of the dice roll effect Morphtronic monsters like Celefon, Telefon or Smartfon. Use the dice roll, target it with Converter, stack it on top to be used again or added to the hand with the next Morphtronic you bring out using Converter.

Defense Position will change the Machine monster’s position to Attack and instead of the deck you get a Special Summon of a Machine from your hand. Level 4 or lower, and while this effect is open to any Machine-Type monster, Defense Position and Level 4 or lower Machine monsters will almost always be Morphtronic. I suppose Gadgets could be in defense and use this however, with the Attack Position effect solely for Morphtronics it would seem like a waste playing this in anything but the archetype.

This is a combo starter. Celefon can Special Summon off its excavation, Telefon can rearrange or Special Summon from the grave depending on its position. Regardless of the position of the Machine-Type you target, Converter with those monsters can spam the field. Three Celfons hitting the field in the same turn is not out of the realm of possibility, in fact, that’s a goal of the Morphtronic players. Past those monsters, Morphtronic Converter helps the other, lesser-focused-on Morphtronic Main Deck monsters get their effects. TLDR, Morphtronic Converter gets you any Morphtronic in any battle position you want, giving you whichever effect you want.

Advanced-3.5/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Midweek brings us another playable Morphtronic Spell that isn’t Accelerator or Repair Unit, as we now have Morphtronic Converter.

Converter is a Normal Spell that targets a Machine monster you control and applys the effect based on its battle position, also you can only use 1 of these a turn. If the monster is in Attack Position, you summon a Morphtronic monster with a different name from your Deck while the targeted card returns to the top of the Deck, letting you get to the phones to get your plays going. If you put a Morphtronic back on top, then any dice roll with Celfon will let you resummon said Morphtronic to use its effects again since none are really a HOPT. If the monster is in Defense Position, you change it to Attack Position to then summon any Level 4 or lower Machine from your hand, helping you get more monsters on board to make your plays, which is easy to get this off since you can just swap battle positions or summon the monster in Defense just to swap it with this. The first effect based on being in Attack Position is better, but I can see the Defense Position effect coming up. Converter is a good card to help get your combo pieces on board, so it’s a worthwhile addition to the Deck.

Advanced Rating: 3.5/5

Art: 3.5/5 Playing some music off the Morphtronic Celfon I see.


Dark Paladin's Avatar
Alex
Searcy

Midweek brings us the only Magic/Trap of the week, and a Normal Magic at that, in Morphtronic Converter.  Two Effects here, and like Monday, based on the Battle Position of your card.  This Targets a Machine under your control, and if in Attack position, you get to Special Summon a Theme Monster, any of them, so long as its not the one you Targeted.  That’s pretty fair, and standard, but cycling the Monster you originally Targeted for a new one is a -1 (you still give up this card too).  Just worth noting there, but there’s certainly times where that isn’t going to mean much to you.  Defense position changes your Monster to Attack, but lets you Special Summon and Level 4 or lower Machine from your Hand.  I really like that it’s open to ANY Machine (that will help you too more than not) and advantage wise, it plays out a little better than the other Effect.  This card (have I said this yet) is probably the best of the 3 we looked at this week, but still rather middling overall in terms of actual GOOD.  You can only activate one of these a Turn, and I kinda don’t feel that’s necessary here, but maybe being able to capitalize off both Effects would be too much in a Turn?  I still think not, but that’s not my decision.

Rating:  3/5

Art:  4/5  Simple, but it fits the name, and I actually get what they’re showing here, so I appreciate that.  


Mighty Vee
Mighty
Vee

Next up is a new Spell for Morphtronics, Morphtronic Converter, which can only be activated once per turn. By targeting one of your Machine monsters on the field you can apply a different effect based on its battle position. If it’s in attack position, you can Special Summon a Morphtronic monster with a different name then place the targeted Machine on top of your deck. If it’s in defense position, you change it to attack position then Special Summon any level 4 or lower Machine monster from your hand. Considering that you usually Normal Summon in attack position, the first effect will probably be the one you use most often, and you’ll usually use it to get to Morphtronic Telefon. The second effect can come up, but not at the start when you’d prefer the first effect to jumpstart combos. Though Morphtronic Scannen can search this card, you’d have to go -1 and still summon another monster to get full use of it (critique of Scannen will  have to wait for another day). Overall, while it’s a great card for pure Morphtronics, it’ll mostly be used in Telefon FTK variants if that deck ever takes off.

Advanced: 3.5/5

Art: 3/5 I guess? Celfon having the time of his life I see.


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