Meteonis Drytron – #GEIM-EN032
This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 “Drytron” monster you control; it loses exactly 1000 ATK until the end of your opponent’s turn, and if it does, add this card to your hand. You can only use this effect of “Meteonis Drytron” once per turn.
Date Reviewed: January 20th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Meteonis Drytron is the Ritual Spell for the archetype and gets around the need to match the archetype’s Level 12 their Ritual Monster has.
Search it using standard Ritual support like Preparation or Manju, or use one of your Drytron cards to get to it. Instead of stars, which would be impossible with Drytron to meet, you just have to exceed the ATK of the Ritual Monster. With 2000ATK each, the Drytron Main Deck monsters can do this. You are always using Machine-Type monsters, this card’s restriction means nothing. You also don’t need to have the Ritual Monster in your hand either with Meteonis Drytron, it can be in the grave, I can’t recall ever being able to Ritual Summon a Ritual Monster from the grave, that is power. The cycle-back effect from the grave is fantastic. Any Drytron Main Deck monster you target with this card from the grave will leave before the end of your opponents turn, while your Drytron Ritual Monster has 4000ATK, a 1000ATK drop doesn’t stop it from being at boss monster level, and now you can Ritual Summon again. The potential of having 7000+ATK on the field in one turn is OTK level. To top it off, if you don’t have any Drytron Ritual Monsters available, it works with any of your Ritual Monsters, like the Cyber Angels you are teching in the deck.
Until Next Time
Next up is one of the coolest Ritual Spells I’ve seen in a while as it basically changes the idea of Ritual Summons: Meteonis Drytron.
Meteonis Drytron is a Ritual Spell that lets you Ritual Summon any Ritual from your hand or graveyard by tribtuing Machine Monsters that you control or are in your hand with combined ATK equaling or exceeding the ATK of the Ritual Monster you summon. Perfect for this to look at ATK since Drytrons have fairly high ATK and are all Level 1, and this can make most Rituals able to be summoned just by using a single Drytron. You can tribute other Machines as well, which brings in some Union Carrier combos as well after equipping Dawn Knight. It’s a very unique Ritual Spell and the fact it lets you summon any Ritual, not just a Drytron, is great. The second effect is the only hard once per turn about it where you can target a Drytron you control and have it lose 1000 ATK until the end of the opponent’s turn so you can add this from the graveyard to the hand. Nice and easy recovery on this card to make not needing to run multiples necessary, at the cost of giving up some ATK on a Drytron, which is your Ritual fodder in the archetype. Meteonis Drytron is a cool Ritual Spell that is the reason why Drytron can be so versatile with a Ritual Toolbox. You only really need 1, but I wouldn’t fault you for having a 2nd in case the first gets banished, but the amount you run doesn’t diminish the necessity of this card for the archetype.
Advanced Rating: 4/5
Art: 4.5/5 Very stunning artwork overall and makes the boss monster look better than the art on the actual boss.
Such as yesterday showed us the Theme’s twist on Special Summoning, here’s another common thing for Themes, their own Ritual Summon Magic card. Meleonis Drytron could work for other Themes. You have to Tribute Monsters from your Hand or Field whose total attack is greater than or equal to the Ritual Monster you choose to Summon. (Again, note, that isn’t texted only or specific to Drytron). The second effect is fun, but I don’t see it as all that reliable. Targeting a Theme Monster and having it lose 1000 attack points until the End of the opponent’s Turn cycles this card from the Grave back to your Hand. Which certainly is a good thing. But as I read the rulings here, this effect starts a Chain in the Graveyard. Said effect can only be activated during your Main Phase, and you only get this card back IF YOU ARE SUCCESSFUL. So if it doesn’t successfully go through, your opponent negates it, whatever, you get nothing, and just have a weaker Monster on the Field to be destroyed. Ideally in said situation you’d have plans to rid the Field of said Monster yourself, but you might not always be that lucky.
Art: These names continue to not match their names particularly well, but this is the best and closest one so far. Very pretty visual here. 4.5/5
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