Mementotlan Mace
Mementotlan Mace

Mementotlan Mace – #VASM-EN006

During your opponent’s Main Phase, if you control “Mementoal Tecuhtlica – Combined Creation” (Quick Effect): You can discard this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase. During your Main Phase: You can destroy 1 “Memento” monster you control, and if you do, add 1 “Memento” card from your Deck to your hand, except “Mementotlan Mace”. You can only use each effect of “Mementotlan Mace” once per turn.

Date Reviewed:  January 15th, 2024

Rating: 3.68

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Mementotlan Mace begins our look at the Mementotlan archetype: a set of retrains of vanilla monsters from long ago Yu-Gi-Oh. Mace has the lowest stats of the seven archetype monsters, and, while all will match their original counterparts, the ATK/DEF won’t always matter. Mace is used best alongside the boss monster of the archetype, which we will review Friday, to steal an opponent’s monster through discarding Mace. This being restricted to the opponent’s turn is relative to the boss monster’s immense ATK/DEF, but is a good balance. If you could steal an opponent’s monster and then OTK them from discarding a single monster, it wouldn’t be very fair.

Mace is a searcher, though you will have to summon it, but with the way Mementolan play, Mace won’t be on the field for long. A 1-for-1 search of any Memento card in your deck is a pretty good search, as it can pop itself to get you a better monster, or one of the many Spell/Trap cards in the archetype. Mementolan Bone Party is an easy way to cheat out a bigger monster like Mementolan Horned-Dragon or Mementolan Dark Blade to keep your turn going. Mementolan Fracture Dance is a good 1-for-1 Trap that doesn’t involve having to sacrifice your Memento monsters, and can be used to give your Memento monsters an ATK bump for the turn.

You are trying to fill your grave with enough Memento monsters to Special Summon your big boss and while Mace doesn’t hold much for ATK/DEF, it can start your turn by trading itself for Spell/Trap or even another Memento monster. The steal ability is okay, as it interacts on your opponent’s turn and steals away something that may destroy your big boss monster (as it has no self-protecting ability), but that restriction does hurt Mace a little bit.

Advanced- 3.5/5     Art- 3.5/5

Until Next Time,

Crunch$G Avatar

Mementos are here to see if we remember some old vanilla monsters from year’s past, and we start with a retrain of everyone’s favorite tribute fodder for Zushin the Sleeping Giant: Mementotlan Mace.

Mace is a Level 1 LIGHT Fairy with 400 ATK and 300 DEF. Basically Key Mace’s stats, for good and bad. During the opponent’s Main Phase as a Quick Effect, if you control Mementoal Tecuhtlica – Combined Creation (the boss monster we’ll get to), you can discard this card to target and take control of a face-up monster the opponent controls for a turn. It’d be nice if you could do this on your turn, but it is disruption and you could use the monster alongside I:P Masquerena as Link Fodder. The second effect let’s you destroy a Memento monster you control to search any Memento card, besides Mace, getting you to the rest of your monster lineup and the Spells and Traps while getting this as a Memento name, or another Memento name, in grave. Hard once per turn on each effect, of course, but it’s one of the few disruption options that Memento has and it’s a searcher, even if there’s no real insane Memento card. Play 3 for consistency and the hand trap.

Advanced Rating: 3.75/5

Art: 4.5/5 The reimagining of old vanilla monsters is a cool concept.

Mighty Vee

This week begins our coverage of the newest Deck Build Pack, Valiant Smashers, starting with Mementotlan Mace from the Memento Archetype. Essentially a retrain of Key Mace, Mementotlan Mace is a level 1 LIGHT Fairy monster, just like the original Key Mace. It also shares its pathetic stats, with only 400 attack and 300 defense, but at least those are to be expected for a level 1 monster.

Mace’s first effect can only be activated during your opponent’s Main Phase, a hard once per turn Quick Effect that lets you discard it while you control the archetype’s boss, Mementoal Tecuhtlica – Combined Creation, to target and take control of an opponent’s monster until the End Phase. The steal not being permanent is a bummer, but it’s still much-needed disruption to make up for the deck’s rather miserable endboard. Mace’s other effect, also a hard once per turn, lets you target and destroy a Memento monster you control to search any Memento card. This effect will immediately set up Mementotlan Tatsunootoshigo, the deck’s main playmaker, so you’ll definitely want to max out on Mace; even if you already open Tatsunootoshigo, you can still search the Memento Traps, which both have their own value. Overall, it’s one of the better Memento cards thanks to adding more disruption and helping with starting combos; now if only the others were as good.

+Provides disruption and searches combo starters and endboard pieces
-Vulnerable to Infinite Impermanence and Effect Veiler
-Steal effect is not permanent but can only be used during your opponent’s turn

Advanced: 3.75/5
Art: 4.25/5 What a glow-up for Key Mace!

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