Mega Fortress Whale
Mega Fortress Whale

Mega Fortress Whale – #LED9-EN016

If “Umi” is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent’s Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of “Mega Fortress Whale” once per turn.

Date Reviewed:  August 19th, 2022

Rating: 3.18

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Mega Fortress Whale ends our week and is a retrain of the Ritual Monster that Mako played against Joey…not sure why Joey would ever use it in his deck after wining…he wasn’t always the brightest.

200 ATK/DEF more than the Ritual version, Mega Fortress Whale gives a tremendous buff to your WATER monsters if “Umi” is on the field: all can attack directly. Being able to circumvent a boss monster, even for a turn can mean the difference between winning and losing. With Electric Jellyfish able to eat up a monster effect (potential negation attempt of Mega Fortress), forcing this effect through may not be the toughest thing. Depending on the “Umi” you use, summoning Mega Fortress Whale may be easier as well. Electric Jellyfish can do it, A Legendary Ocean makes MFW a one-tribute, or you could make it part of a Pendulum Summon package that puts a lot of WATER monsters on your board for MFW’s effect.

Quick Effect during the opponent’s Battle Phase is an okay disruption effect if MFW makes it to the Battle Phase and still has its effects available. It’s nice to have that option though because your opponent will have to use something to deal with it, and if you have Sea Stealth II, the Continuous Spell we looked at on Wednesday, you will have protection from targeting non-WATER monster effects (likely preventing your opponent from outing your whale).

If destroyed, you get to your hand or Special Summon a WATER Warrior from the Deck or grave. There are 52 different Warrior WATER monsters to choose from according to the database, however, not all are applicable, obviously. Nekroz and Ice Barrier could run MFW to have the search/Special Summon ability, and could even run a “Umi” to give MFW’s first effect play in these archetypes (though I’m not sure why you would because those archetypes are fine as is). This effect is meant for The Legendary Fisherman. Any of the forms of The Legendary Fisherman, this effect is meant for him, so this search or Special Summon likely won’t play out.

Mega Fortress Whale didn’t have to do a lot to be better than its Ritual form. High ATK/DEF by a little, but effects, which Fortress Whale didn’t have. Great direct attack swarm ability for all your WATER monsters, and this card has support behind it now that can make its Level 7 status not hold it back. Even with you not getting anything likely from its destruction, it is still a good card and can slow your opponent on their turn.

Advanced-3/5     Art-3.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Since Citadel Whale wasn’t enough, Fortress Whale gets another retrain in Mega Fortress Whale.

Mega Fortress Whale is a Level 7 WATER Fish with 2550 ATK and 2350 DEF. Same thing for Electric Jellyfish and Ocean Dragon Lord apply here, except with respectable stats, and another Type that goes well with WATER in Fish. First effect can be activated if Umi is on the field, letting your WATER monsters attack directly that turn. Don’t know why it isn’t just a Continuous effect and something that can be hit with a Solemn Strike, but oh well, still a chance to get a ton of damage in. Second effect is a Quick Effect in the opponent’s Battle Phase, letting you target a face-up monster the opponent controls and destroy it, which is nice. Finally, if this card on the field is destroyed by battle or card effect, you can either add to your hand or Special Summon any WATER Warrior from your Deck or graveyard, basically telling you to play The Legendary Fisherman and his counterparts. Hard once per turn on each effect. Mega Fortress Whale isn’t really something to write home about. Again, I can say it’s better than the original, but the orignal was a vanilla and a Ritual at that, so a low bar. It can be easy to summon with Electric Jellyfish, but I wish it Special Summoned itself instead. You might be able to summon this, but I imagine it’ll be a massive brick as well, though at least one you don’t need to wait on a Ritual Spell for.

Advanced Rating: 2.5/5

Art: 4/5 Poor whale having to deal with explosions behind him.


Dark Paladin's Avatar
Alex
Searcy

Retraining a card and just adding an adjective or adverb to the name is very lazy…retraining a Ritual into an Effect, non-Ritual, is smart.  Closing the week is Mega Fortress whale, who has a Umi atk/def of 200 built in (at 2550/2350) is a Level 7, Water/Fish Monster, appropriately.  Face-up Umi for you allows your Water Monsters to attack directly this Turn.  That’s certainly something worth playing or having Umi around for I’d say.  A Quick Effect attached lets you Target (note Target) an opponent’s Monster (any Monster, any position) and destroy it.  For free.  That’s phenomenal right there.  And this card has massive versatility on destruction, where you can add to your Hand or Special Summon a Water Monster from, and it can come from your Hand or Grave.  I don’t like at all that the Monster ALSO has to be a Warrior, as that severely limits your choices…would this thing have been TOO powerful if it could have been openly any Water Monster?  Each Effect here is Once per Turn.  Which makes sense, more than 1 free destruction and/or resource fetch, and/or Special Summon is just too much good for the player in 1 Turn.

Rating:  3.75/5

Art:  4/5  I like the pic, but I don’t think a battle going on makes or has any relevance to the card being named MEGA, unless maybe it’s trying to show its carnage or something.  I have no way of knowing if it’s escaping from or causing this destruction, but it does seem part of the top of that explosion is on top of the whale perhaps?  Still nice to look at


Mighty Vee
Mighty
Vee

Umi week ends with the series’s new boss, Mega Fortress Whale, unsurprisingly a level 7 WATER Fish with the same stats as the original Fortress Whale but Umi-boosted, giving it a bizarre spread of 2550 attack and 2350 defense. These stats are fairly mediocre for a level 7 monster, but outside of Gogiga Gagagigo if you choose to run it, it’ll ironically be the strongest beater in Umi decks. As usual, you can search it with Fish Sonar or Foolish Burial Goods through Ice Barrier if you need to.

Each of Fortress Whale’s effects is a hard once per turn, the first allowing you to attack directly with all of your WATER monsters this turn. While not being a Continuous Effect is a little weird, it’s appreciated considering Umi decks lack beaters, so being able to dish out heavy damage in a pinch is useful. On a Quick effect, Fortress Whale can target and destroy one of your opponent’s face-up monsters during the Battle Phase, which sounds oddly specific, but it synergizes beautifully with Sea Stealth II, which will coincidentally Special Summon Fortress Whale during the Battle Phase. This can save Ocean Dragon Lord – Kairyu-Shin from being run over or get an annoying monster out of the way. Fortress Whale’s last effect triggers if it’s destroyed by battle or card effect (hint hint, Sea Stealth II once again), letting you search or Special Summon WATER Warrior monster from your deck or Graveyard. This effect is fine in Legendary Fisherman builds, though unfortunately even with 2 stronger forms, The Legendary Fisherman is still a rather mediocre card, to the point where topping Umi decks cut it and its variants completely due to them being unnecessary bricks. My biggest gripe with Fortress Whale is the lack of a Special Summon condition making bringing it out a little awkward; sure, if you have A Legendary Ocean out, you can easily summon it with Fish Sonar, but I think you’ll generally be using it for the Battle Phase disruption with Sea Stealth II. Overall, while not as good as Kairyu-Shin in my opinion, it’s still a decent monster worth running if you want.

Brenn’s Corner: Mega Fortress Whale is 4/5 at least. I see some people cut him and I don’t get why. The deck has pretty low attacking values, and the ability to just attack directly with your entire board can just end the game then and there. The battle phase effect also comes up hilariously often as nobody expects to just get blown up right before an attack can be declared. The floating is not often used, but the ability to overcome a common issue with control decks and ease of access makes this guy an absolute godsend in my opinion.

Advanced: 3.5/5

Art: 4.5/5 I’d like to see Captain Ahab take on this cetacean.


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