Marincess Wonder Heart
Marincess Wonder Heart

Marincess Wonder Heart
– #CHIM-EN041

2+ WATER monsters
Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your “Marincess” Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner’s possession is destroyed by an opponent’s card: You can Special Summon 1 Link-3 or lower “Marincess” monster from your GY.

Date Reviewed: 
February 14th, 2020

Rating: 3.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Marincess Wonder Heart finishes up the week on Pojo, the current only Link 4 in the TCG for Marincess.

If she’s equipped with a monster (only Link Monsters at this time) you get a Special Summon of one of them when Wonder Heart battles an opponents monster. This works great with Marbled Rock and Coral Anemone activating their effects in Main Phase 2 before being re-attached to Wonder Heart. You can crash Wonder Heart into a monster using her effect because she gets protection from destruction of any kind and no damage for you, solid. When she dies she gives you a Link 3 or lower Marincess to try and recoup some of your losses. If you could attach any Marincess to a Marincess Link Monster using something like Battle Ocean then this card would be great. Can you imagine being able to detach Blue Tang and get her effect each turn? You may still lose out on your Special Summoned monster off this cards effect if you are being attacked. Also, if you detach while Battle Ocean is out you lose out on 600ATK. Best case scenario would be if Wonder Heart runs over a monster and you use her effect to Special Summon a Link 3 off her and do more battle damage before reattaching. I like that aspect of Wonder Heart. If you used Crystal Heart to get to her you won’t detach when attacked, but that would mean going through Crystal Heart to link climb, which seems counter-intuitive to the decks strategy.

You can go into your Link 3 and make this pretty easily, but the best bang for your buck will be getting a clear field for your detached Link Monster, activating that monsters effect in the Main Phase 2 and reattach it in the End Phase. Wonder Heart can be good for the archetype, but you may already have enough with your Link 3’s. When Eternity Code is released in May and TCG gets Marincess Great Bubble Reef, Wonder Heart won’t be played.

Advanced-3.5/5     Art-4/5

Until Next Time

Crunch$G Avatar

Time for the main purpose of the Field Spell on Valentine’s Day, we fittingly have Marincess Wonder Heart.

Wonder Heart is a Link-4 WATER Cyberse with 2400 ATK and arrows pointing Left, Right, Bottom Left, and Bottom Right. A lot of good qualities here, though the ATK could be a little higher, but other than that it’s great. The summoning requirements are any 2+ WATER monsters, so it should be fairly easy to summon. Once per battle, during the Damage Calculation, if this card battles a monster, then as a Quick Effect you can take and Special Summon a Marincess Link that is equipped to this, and then this card cannot be destroyed in battle and you take no damage. You probably don’t need to worry about the latter part, but getting a bigger body back to get some good damage in is great even though you give up 600 ATK on this from the Field Spell, but it’s worth it for a 2000+ ATK monster. The monster Special Summoned by this effect is reequipped during the End Phase, so you can use its effect in the Main Phase 2 at least and get value out of it. The final effect is that if this card in the owner’s possession is destroyed by an opponent’s card, you can revive a Link-3 or lower Marincess monster from your graveyard. Great recovery on a Link-4 to revive a smaller Link to maybe eventually climb back up into another Wonder Heart, which is something I can respect. Wonder Heart is a pretty decent boss in the archetype that’s worthwhile to climb into, so it’s something you should try to get to if you have the Field Spell, it’s fairly good.

Advanced Rating: 3.5/5

Art: 5/5 It’s a really good art week.

Dark Paladin's Avatar

Again, I’m sure most of y’all saw this coming, but closing the week is another Link Monster, in Marincess WOnder Heart.  She is a Link 4, Water, Cyberse Monster.  She Requires 2+ Water Monsters for a Link Summon, boasts 2400 attack, and has arrows that point to the respective bottom diagonals, as well as the immediate left and right of herself.  

First is a Quick Effect, involving if she Battles a Monster, once per Battle, during Damage Calculation, you can Special Summon one of your Theme Monsters Linked to this card.  As we saw earlier this week, doing so prevents Wonder Heart from being destroyed in said Battle, and you take no Damage from the Battle.  The Monster you chose to detach and Special Summon re-attaches during the End Phase.

So, we see already, this is a ‘the more you invest, the better this card is/easier it is to abuse’ and there’s nothing wrong with that.  This card being destroyed (in its owner’s possession) by your opponent’s card (not even just effect, but card) lets you Special Summon a Link 3 or lower Theme Monster from your Graveyard.  We covered a perfect, combo viable solution earlier in Crystal Heart, too.

Wonder Heart isn’t perfect, but she’s fast and resourceful, and damn good at what she does.  Like most we looked at this week.  Big investment, big possibilities.

Rating:  4.5/5

Art:  4/5  The background water vibes/colors here are phenomenal.  The woman herself is a bit off putting to me.  The beauty definitely went to Monday, but this is still a nice picture overall.  I do like her Lance/Scythe/Staff thingy she has though

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