Marincess Marbled Rock
Marincess Marbled Rock

Marincess Marbled Rock
– #RIRA-EN042

2+ WATER monsters
You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand. You can only use this effect of “Marincess Marbled Rock” once per turn. When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


Date Reviewed: 
September 20, 2019

Rating: 4.37

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

Crunch$G Avatar

It’s another one of those weeks where Friday’s review probably doesn’t shock you, here’s Marincess Marbled Rock.

Marbled Rock is a Link-3 WATER Cyberse with 2500 ATK and arrows pointing Left, Right, and Down. ATK is pretty good on a Link-3, I made it clear how I feel about WATER/Cyberse at this point, and the arrows are alright. The summoning requirements are any 2+ WATER Monsters, which again is easy since I’ve told you about the combo into Coral Anemone and how she can revive a monster to help Link Summon this. You can target a Marincess card in your graveyard and add it to your hand, and this is a hard once per turn effect. Recovery every turn is pretty good to get back monsters to your hand for more Link Summons, Spells or Traps to protect you, or maybe even putting Link Monsters back into the Extra Deck to summon once again. This archetype excels at recovery very well, so I’m not shocked to see another monster able to recover your cards. The hard once per turn is fine so you aren’t getting too many cards back with multiple Marbled Rocks. When an opponent’s monster declares an attack, you can send a Marincess card from your hand to the graveyard to make monsters in that battle unable to be destroyed by battle and prevent you from taking battle damage. I don’t know how often you’d use this since you want to keep your Marincess cards for plays or protection depending on if it’s a Monster or a Spell/Trap, but considering this card can retrieve cards from the grave every turn, I say you might as well use it if you feel your opponent’s attack on this will be the only one that’ll threaten Marbled Rock that turn, otherwise if this is going to die anyways, just keep your card unless the damage would otherwise reduce your LP to 0. Marbled Rock is a pretty good Link-3 for the archetype, mainly for the first effect really making the recovery in this archetype very strong. It’s a worthy 2 of in Marincess, 3 might be overkill since Marbled Rock can retrieve another Marbled Rock and you got other recovery options, plus again this is a Link-3.

Advanced Rating: 4.25/5

Art: 4.75/5 Ok, big fan of the red here, better than yellow in my opinion.

Dark Paladin's Avatar

Marincess Wave touched on this indirectly a bit, so closing the week, is Marincess Marbled Rock.  This lady is a Link 3, Water attributed, Cyberese Monster, with 2500 attack (which is very nice) whose arrows point to the direct left and right, as well as directly below herself.  2+ Water Monsters are requiring to perform a Link Summon of this card.

Once per turn, you can Target a theme Monster in your Graveyard, other than herself, and add it to your Hand.  This first effect may seem rather trivial, but as you should see here, plays so well into and off her second effect.  On top of which, bringing a card back for free from the Graveyard (even to the Hand) is good.  (Not hypocritically so, like yesterday, as Salvage does nothing with them, this card does).

Also once per turn, when your opponent declares an attack, discard a theme Monster to take no Damage and prevent your Monster from being destroyed in Battle.  It’s a specific and optional protection, but I’m certainly in the ‘anything is better than nothing’ camp on this.  The 2500 attack is good for a Rank 3, so she’s not particularly vulnerable either.  She’s great for the theme, and both effects here are solid.

Rating:  4.5/5

Art:  I’m doing it 5/5 this time.  While I still see no Marble(d) or Rock(s) in this (unless MAYBE the dark whatever that is directly behind her in the middle of the card is supposed to be it) in this picture, she is rather pretty.  Love the outfit and detail, as well as the red specifically.  The background color of the water is very bright and fun, although a bit more bland than earlier this week (Monday and Tuesday).  

KoL's Avatar
King of

Hello Pojo Fans,

I find it fitting that on the eve of the biggest and most important day of my life we end the week on my favorite card of the archetype: Marincess Marbled Rock

Marbled Rock can be made using only Sea Horse, but other then that, two or more WATER monsters is easy ot come by in several archetypes. Every turn you can get a Marincess back to your hand, immediately I think of Sea Horse because of its Special Summon ability and because Marbled Rock has a link point for that to happen. Marbled Rock’s first effect fuels her second effect of battle protection for the turn, as well as no battle damage. This effect does prevent your opponents monsters from dying in battle and taking damage as well, but this effect is meant to defend your monsters. If it were a Quick-Effect I could see you using it if you knew your opponent had an ATK-changing card like Honest, but it is only a Trigger during your turn. Solid protection ability that can be a 1-for-1 at the least each turn, while being a +1 during your turn upon getting a Marincess back to the hand. Strong ATK and if linked away, only to be brought back to the field, you can double the link points she has by using the side link points.

Easy to get to in the archetype, may be better when brought back due to link points, wide-spread protection ability that isn’t specific to archetype or WATER monsters, can add a Marincess back to the hand every turn. Yeah, it’s pretty good.



Until Next Time


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