Marincess Battle Ocean
Marincess Battle Ocean

Marincess Battle Ocean
– #CHIM-EN053

All “Marincess” monsters you control gain 200 ATK, also each one gains 600 ATK for each “Marincess” card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using “Marincess Crystal Heart” as material are unaffected by your opponent’s card effects. When you Link Summon a “Marincess” monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 “Marincess” Link Monsters with different names from your GY to that Link Summoned monster.

Date Reviewed: 
February 11th, 2020

Rating: 4.00

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Marincess Battle Ocean is the Field Spell for Marincess and works best with the Link Monsters.

The small ATK boost normally isn’t anything. The ATK boost when stuff is attached is what matters. Equips off a Link Summon are good, but it has to be to the Extra Monster Zone. This doesn’t matter now with Master Rule 5 opening up the Main Monster Zones, but if you want this effect your Marincess has to be in the Extra Monster Zone. The equips have to have different names and have to be Link Monsters as well. While Marincess can link climb with the best of them, it may end up where only your Link 4 Marincess benefits from Battle Ocean. You can equip two to Marbled Rock, but you need to hit all the rungs on the ladder to get the most out of Battle Ocean. The protection revolving around using Crystal Heart is a downer, would’ve been nice if they inherently got the protection via this card only.

A 1200ATK boost plus a few more 200+ATK boosts to a Marbled Rock is still good, you would be looking at a Link 3 over 3000ATK. Even Coral Anemone at 2600 off climbing from Blue Slug is way above average for a Link 2. So while the protection ability comes at linking through Crystal Heart, the ATK boost is what matters, giving Marincess some much needed power behind them. With this card not being a once per turn as well, you can keep equipping if you want, or wait to equip once you finish climbing.

Advanced-3.5/5     Art-3.5/5

Until Next Time

Crunch$G Avatar

Every archetype gets a Field Spell and now it’s Marincess’s turn with Marincess Battle Ocean.

As mentioned, Battle Ocean is a Field Spell and it allows your Marincess monsters to gain 200 ATK and then they can gain another 600 ATK for each Marincess card they’re equipped with. This would be nice if the Marincess archetype had Equip Spells, but they don’t, so you rely on this alone to get Marincess monsters equipped with Marincess cards. It can get monsters up fairly high in ATK, though. Monsters in the EMZ that used Marincess Crystal Heart as Link Material are unaffected by the opponent’s card effects, which is fair considering Crystal Heart is easy to summon and it’s good for Link Material for bigger Links. The final effect is when a Marincess is Link Summoned to the EMZ, you can equip up to 3 Marincess Links with different names from the grave to the summoned monster. I guess they don’t want easy Link Climbing to get this easily with 3 Equips, so they required different names. At least this can guarantee an 1800 boost to a Link, which one of their Links would especially appreciate the boost and the equips in general. It does fill up the Spell and Trap Zone, but at least you can use Marincess Traps from the hand typically. It helps one of the strategies of Marincess’s boss monsters, which overall is solid, and with this card searchable by a Link-1, it’s worth throwing in a copy for that strategy.

Advanced Rating: 3.5/5

Art: 4/5 Can’t help but get a little reminiscent from the Trickstar Field Spells here.

Dark Paladin's Avatar

With a theme, it’s usually appropriate to look at the applicable Field Magic Card, and here we are in Marincess Battle Ocean.  So, immediately we see various power-up effects.  Each of your Marincess Monsters gains 200 attack.  Something is better than nothing, but each gains 600 attack (respectable) for each theme card equipped to it.  Which we aren’t going to in detail in…TODAY…

Continuing…Monsters in your Extra Monster Zone (so long as they were Summoned with Marincess Crystal Heart) are unaffected by your opponent’s card effects.  This is beautiful.  Getting protection for playing a card in your theme you should be using anyway is a lovely thing.  And lastly, for the biggest payoff, not that we don’t like our protection.

Link Summoning a Theme Monster to the Extra Monster Zone (save the Damage Step, of course) lets you Equip up to three Marincess Link Monsters to it, so long as they come from your Graveyard.  We like the option of UP to 3, you don’t know what could be in your Graveyard.  They must be differently named, but if you have three, that card is getting 2000 attack from this card alone.  Can’t scoff at that.

Rating:  I can’t help but give this 5/5, it’s truly incredible for the Deck

Art:  4/5  The picture, while fun, doesn’t have enough battling going on, but it is true enough to the name.  

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