majestic star dragon
majestic star dragon

Majestic Star Dragon – #SOVR-EN040

“Majestic Dragon” + “Stardust Dragon” + 1 non-Tuner monster
During either player’s turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card’s effect once this turn. During the End Phase: Target 1 “Stardust Dragon” in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.

Date Reviewed:  September 16th, 2021

Rating: 3.33

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Majestic Star Dragon is an old card, our Throwback Thursday choice, and tomorrow gets an upgrade.

Released in 2009, seeing a 3800ATK Level 10 Synchro was cool, but getting this out was a daunting task. Stardust Dragon was easy to summon, but then you needed two more monsters and both had to be Level 1 to make the 10, and one HAD to be “Majestic Dragon”. Majestic Dragon didn’t offer anything in the form of playability, and it still really doesn’t except to be paired with the better version of itself: Converging Wills Dragon to complete the summon of either old school “Majestic” monster.

The board wipe to punish them for activating any card effect is great, and is elevated by the fact that you also negate the effect that was activated. A one-turn Breakthrough Skill on your turn and it allowed you to copy an opponent’s monsters effect(s) and use them this turn. You have to give up Majestic Star Dragon at your End Phase for Stardust Dragon, but with all the setup this card required you were likely forcing them to endure the board wipe or hitting them for a clean 3800LP damage. Now you have Converging Wills Dragon to help make this summon easier, multiple ways to summon multiple monsters in a turn. You could even lure your opponent into doing all the work for you if you use Waking the Dragon and they destroy it. Starlight Road again in times past helped make this summon easier, even if you wouldn’t be able to get the Stardust Dragon back because of its improper summon.

With a large card pool helping it, and a lack of requiring proper Synchro Summoning, Majestic Star Dragon is a pretty good card now. You still need two specific monsters, but time has benefited these two. Burying this from the Extra Deck only to Call of The Haunted it on your opponents turn is such a cheeky play to halt their turn. Doesn’t matter if they know what you’re up to, it’s likely too late at that point.

Advanced-3/5     Art-4/5

Until Next Time

Crunch$G Avatar

We can’t do Stardust Dragon himself too often for reviews, but at least we got Majestic Star Dragon to show some relevance once again after so long and finally be playable.

Majestic Star Dragon is a Level 10 WIND Dragon Synchro with 3800 ATK and 3000 DEF. Overall great stats to have, being a Dragon is great, but I’ll always be sad to say WIND might still be the worst Attribute in the game. Anyways, the biggest problem has always been this card’s summoning requirements since it specifically needs Majestic Dragon and Stardust Dragon alongside a non-Tuner, most likely a Level 1 unless you did some Level modulation on Stardust Dragon. It’s become easier to summon, but it’s an investment to go into and you do have to dedicate a spot to Stardust Dragon, which isn’t the worst thing to do, but Synchro Decks can just make Crystal Wing to go into the new retrain and then use Garden Rose Maiden to revive said Crystal Wing. Still, it isn’t the worst idea to play Stardust Dragon and this, it can offer some value. First off, this has a similar tribute-to-negate effect that Stardust Dragon has, but it’s for any card and then you nuke the opponent’s board. Not getting Majestic Star Dragon back is a downside, but you likely cleared the opponent’s board for your other Synchros to swing for direct damage or put the opponent on such few cards against your field of bosses. We got a soft once per turn to target an opponent’s monster to negate its effect and you be able to use 1 of that monster’s effects as this monster’s effect for the turn, which is nice, even if it isn’t a Quick Effect to get the negation to begin with. Finally, during the End Phase, this card returns to the Extra Deck and Stardust Dragon returns in its place. This was another downside to this card, all the effort put into summoning it just for it to go back to the Extra Deck and put you back at square one minus the Majestic Dragon and other non-Tuner. I assume you can get around this by not having Stardust Dragon in grave so this effect can’t trigger to target Stardust, but we also now have Arrive in Light to nullify this card’s downside. Everything negative about this card has been solved with recent support at the very least, making this card actually useable. You wish the downsides weren’t there instead, but you take what you can get after all these years.

Advanced Rating: 3/5

Art: 4.5/5 Pretty Majestic to me, more so than Majestic Red Dragon, but his artwork is fine as well.

Dark Paladin's Avatar

TT isn’t as old as Magical Scientist was last week, but Majestic Star Dragon has only had one prior review (all the way back in 2009, and I did that, and it was a perfect score…by me and me alone…every once in a while I’m right about a card, I was just too early at the time of release).

ANYWAY…MSD is a powerful and unwieldy card.  Level 10, Wind/Dragon, a brutish 3800 attack (and 3000 defense) needing Stardust and Majestic Dragons specifically, plus a non-Tuner.  So this is a BIG investment.  But for an immediate plus, it’s easier and quicker to drop a Synchro than ever (even one you may have to Synchro up from) so that’s a great boon for this card.  The Tribute/Negate effect here (vis a vis Stardust) can be activated during either players’ Turn, upon activation of a Card or Effect.  Tribute Majestic Star, negate said activation, and wipe your opponent’s board if you’re successful.  All of a sudden the Summon requirement for this card doesn’t seem so…Majestic?  I’m sorry.

You can Target an opponent’s face-up Monster and steal its Effect, once per Turn, which is pretty freaking awesome too.  Effects are everything after all.  But better than stealing is negating that from who you’re stealing from.  It’s only one Monster and it’s only for a Turn, but that should still be a great thing, at least the Turn you drop this card.  Probably less so as it stays on the Field, but a move like that can certainly win you a game too (and has) now and then.  The biggest downer here is obviously the End Phase return, even though you get Stardust back from your Graveyard. 

Rating:  4/5  This card is SO much fun, and just incredibly powerful, but I understand it’s not for everyone. 

Art:  4.5/5  Very pretty.  Stardust only gets prettier as it evolves.

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