Machine Duplication
Machine Duplication

Machine Duplication – #AMDE-EN054

Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

Date Reviewed:  March 2nd, 2023

Rating: 3.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Machine Duplication is the Throwback Thursday choice this week in support of Rescue-ACE Hydrant.

Machine Duplication, for us old Yu-Gi-Oh players, could bring out three Card Troopers back when milling through the Deck was tougher and completely change the game, as well as set up getting a free card off each Trooper. Or there was summoning two more Cyber Valley copies and getting a Battle Phase end and free draw off their banishing themselves to stall. You even had stuff like Tuningware to Synchro climb with them changing their level to 2 instead of 1, even Black Salvo saw some play alongside this Spell.

Nowadays there are many more choices for Dupe to be used on and Rescue-ACE Hydrant is one of them. 500ATK or less Machines only for Machine Duplication, but then you get a deck thin of two and now have three monsters on the field. Machine Duplication, when successful is a Link 3 or Synchro play or a small Xyz play (unless you use it in Gimmick Puppets which can lead to Rank 8’s). There are several archetypes that may not be Tier 1 that need this card to help get their strategies going, but even something that was Tier 1 like Cybers were able to do so something cheeky like summoning Cyber Hertz or Core and using this to summon two Cyber Dragons from your Deck.

Machine Duplication remains a playable card for many Machine-based decks. While the Rescue-ACE archetype only has Hydrant, because you need that monster to make things better, it is worth playing. For other archetypes that can play it, you get a lot more in those out of Machine Duplication than you do here.

Advanced-3.5/5     Art-3/5

Until Next Time

Crunch$G Avatar

Throwback Thursday this week brings us a classic Spell that could target Hydrant in this archetype if you wanted, Machine Duplication.

Machine Duplication is a Normal Spell that lets you target a Machine monster you control with 500 or less ATK and summon up to 2 monsters with the same name from your Deck. When I see this card, I’d always think of Cyber Dragon since you can target something like Core, Herz, or Nachster to summon 2 Cyber Dragons from the Deck considering those 3 are treated as Cyber Dragon on the field. The classic combo was targeting Card Trooper to get a mill 9 and 3 monsters the opponent would likely have to destroy, resulting in draw power. SPYRAL was probably the last time this was seen in the meta, since you could target Quik-Fix to get so much searching going off, hence why Quik-Fix remains at 1. In Rescue-ACE, all you really get is 3 Hydrants clogging your field since its effect is a HOPT. It’s free Link Material, but you do make it a little harder on yourself getting back to Hydrant putting them in the graveyard. It’s not the worst card in Rescue-ACE, but it doesn’t feel mandiatory. Many more Machine Decks will benefit off it a lot more. Kinda shocking a card like this hasn’t hit the Forbidden and Limited List yet.

Advanced Rating: 4.5/5

Art: 3/5 The art is as advertised.

Mighty Vee

Throwback Thursday brings us another “ticking time bomb” card in the form of Machine Duplication, a card that I’m sure has terrified many and left them wondering why it’s not banned. Machine Duplication is a Normal Spell with a single effect. By targeting one Machine monster with 500 or less Attack, you can Special Summon up to two more monsters of the same name from your deck. On paper, pulling two monsters from your deck is pretty absurd, and in some cases it was! In addition to Rescue-ACE using it on Rescue-ACE Hydrant, other decks have valid targets that want to be “duplicated”, like Appliancer and Cyber Dragon. Machine Duplication’s last meta spotlight was in SPYRAL decks, as it could summon two more SPYRAL Quik-Fix (which, for some reason, is not a hard once per turn for either effect), providing plenty of bodies on top of SPYRAL’s other hijinks. With Quik-Fix being limited and other SPYRAL cards being slapped on the banlist, Machine Duplication once again fell into dormancy, since its other targets aren’t broken enough to get the card itself banned. There were some fears when Morphtronic Telefon arrived to the TCG, since Machine Duplication would easily field your other two Telefons, but as the card flopped, there is once again no reason to hit Machine Duplication. In Rescue-ACE specifically, it’s an easy way to get more materials for their boss monster, though it’s not a must-have in the deck considering its other weaknesses. Overall, much like its relative Rekindling, it’s an excellent card for the decks that can use it, but currently the decks that can abuse it aren’t strong enough to get it banned. Yet.

Advanced: 3.5/5

Art: 3/5 Magnificent, aren’t they?

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