Machina Citadel
Machina Citadel

Machina Citadel
– #SR10-EN001

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except “Machina Citadel”, is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of “Machina Citadel” once per turn.

Date Reviewed: 
July 3rd, 2020

Rating: 4.58

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

Crunch$G Avatar

We end this week off in a way you probably expected: Machina Citadel.

Citadel is a Level 10 EARTH Machine with 3000 ATK and 2500 DEF. Great stats on top of that great Type and Attribute is something to appreciate, plus being Level 10 makes it Fortress fodder for one in hand or grave. Citadel cannot be Normal Summoned or Set and must be Special Summoned by a card effect. This being summonable off any effect makes sure you can always summon it from wherever it might be, meaning you don’t have to worry about summoning it properly to revive it since that is how you properly summon it. You got options in this archetype to revive it and you got Urgent Schedule to summon it from Deck. It has its own revival effect as a Quick Effect where if a face-up EARTH Machine you control is destroyed, besides a Machina Citadel, you can revive Machina Citadel from grave. Pretty easy to do and your Machines typically destroy themselves without hassle in Machinas. Popping any EARTH Machine to get a 3000 body on board is scary, especially considering it has a great Level for Xyz plays into your Rank 10s. It can’t revive itself when Citadel is popped most likely because it would probably revive itself each time it’s destroyed, or let you keep looping Citadels easily over time. The other effect is a Quick Effect to target a Machine you control to destroy it and all monsters the opponent controls with ATK less than or equal to the monster destroyed. Targeting this pops all the opponent’s monsters with 3000 or less ATK, meaning you can most likely destroy everything. Targeting Fortress gets you 2500 ATK or less, limiting some options for what’s destroyed. You could even pop your smaller Machinas to just destroy the opponent’s play enablers that they summon. It’s great considering you can do this on either turn, making it either able to open up for an OTK or stop the opponent’s plays/destroy their board. Each effect is a hard once per turn, which is fine on something that can be as powerful as this. Citadel is a great option for EARTH Machine Decks and is easy to get into the grave for revival. It’s especially staple in Machina.

Advanced Rating: 4.25/5

Art: 5/5 If Fortress is scary to be up against, this is terrifying.

Dark Paladin's Avatar

Machina Citadel ending the week surprises no one, but here we are.  Level 10, Earth/Machine, with Blue Eyes attack/defense at 3000/2500.  Not at all bad but I’d like my Level 10s to be more powerful.  

So this card can’t be Normal Summoned or Set and must be Special Summoned via Card Effect.  That would bother me more if we hadn’t already seen multiple ways this week to accomplish this.  So I suppose it’s appropriate.  

A Quick Effect lets you Target and destroy a Machine you destroy (any Machine) and all Monsters your opponent controls with less than or equal to attack than the Monster you vanquished are destroyed.  So destroying this guy would likely clear your opponents Field.  Mass destruction for one card is amazing. Nothing not to like about that.  

Lastly, this card can be revived from the Grave if an Earth/Machine Monster(s) is(are) destroyer (face-up note) by Battle or Card Effect.  It’s a well rounded card and an improvement over Fortress, without being broken.  

Rating:  4.5/5
Art:  5/5  Fortress has been upgraded and is much more frightening.  

This card is another Machina that has generic Machine support built in. With just this card, Machina Gearframe and Machina Fortress, you have a consistent mini-engine for any Machine deck (especially Earth Machine decks).

The destruction effect is absolutely fantastic. A quick effect that can perform a field wipe is fantastic.

The GY effect is good too, and it works with the archetype incredibly well. A fun way to set up a huge advantage is to combo this card’s GY effect with the effect of another copy on the field. You will destroy the opponent’s monsters and replace the destroyed Machine with the GY copy,

The card is balanced with HOPTs so there is nothing more to ask for in that regard. I would personally have not made the first effect a quick effect since this card is so easy to summon.

The art work fits with the design of the newer Machina cards. I would love to know the lore here.

Versatility – 5
Rogue Plays – 5
Art – 5
Balance – 4
Uniqueness – 5

I score this card a 5/5. This archetype is really well designed as a support series. It makes existing Machines better and more consistent.

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