Lunalight Emerald Bird
Lunalight Emerald Bird

Lunalight Emerald Bird
– #LED4-EN046

If this card is Normal or Special Summoned: You can send 1 “Lunalight” card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower “Lunalight” monsters that is banished or in your GY, except “Lunalight Emerald Bird”; Special Summon it in Defense Position, but negate its effects. You can only use each effect of “Lunalight Emerald Bird” once per turn.


Date Reviewed: 
February 25, 2019

Rating: 4.00

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

WarlockBlitz's Avatar

Happy Monday! I like this card. I feel like whoever designed it “gets it.” Not overpowered but very useful in the deck. Lunalight Emeral Bird is a Level 4 Dark Beast-Warrior type monster with 1200 Atk and 1000 Def. The stats are horrible for Level 4 with the exception of Dark. There are two hard once per turn effects on Emerald Bird, both of which are good and can trigger off each other. After a Normal or Special Summon, Emerald Bird let’s you draw a card after sending a Lunalight card from your hand to the grave. If you’re lucky the sent card will gain you more advantage than the draw since it is technically being sent by effect. The second effect triggers if Emerald Bird is sent to the grave by effect from anywhere by either player. You get to Special Summon a neutered different Level 4 or lower Lunalight monster from banishment or your grave in def mode. Basically you can have multiple Lunalight Emerald Bird to use the first effect to draw and then the second effect to Special Summon something else. Multiple monsters on the field let you fuse or link to your heart’s content. The only downsides is that you would want to run multiple of this, but the effects are not so good turn one, and the card as a whole is not versatile. In Lunalights, this is an excellent option in multiple copies. 

Score: 4/5     Art: 4/5

Crunch$G Avatar

We are now in the last week of Legendary Duelists month and we are now starting Lunalight Week starting with Lunalight Emerald Bird.

Emerald Bird is a Level 4 DARK Beast-Warrior with 1200 ATK and 1000 DEF. Stats are low for a Level 4 but this is likely going to be a Fusion Material for something, DARK and Beast-Warrior are pretty good especially when you are Level 4 or lower. If Emerald Bird is Normal or Special Summoned you can send a Lunalight card from your hand to the GY and if you do, you can draw 1 card. This isn’t a cost I don’t believe, so you can make use of a card we will look at tomorrow or use this effect with another Emerald Bird for the second effect of Emerald Bird. This can also set up Lunalight Tiger to revive something if Tiger is in the Pendulum Scale, set up Lunalight Wolf in the Scale for a Miracle Fusion summon, or you can discard Lunalight Serenade Dance to eventually summon a Lunalight out of your deck. The draw is nice as well to make sure you aren’t taking a natural minus. If this card is sent to the GY via a card effect, you can target a Level 4 or lower Lunalight monster excluding Emerald Bird in your GY and Special Summon it in Defense Position with its effects negated. Sure the effects are negated, but you get an extra monster for a Fusion Summon, which Lunalights want to do, or a Link Summon to put your Fusions in the Main Monster Zone. It helps make for a good extender to your plays in Lunalights. Both effects are a hard once per turn, which I can understand. Emerald Bird is pretty solid for helping you extend and make plays and I’d definitely use this in Lunalights.

Advanced Rating: 4/5

Art: 4/5 I always liked this shade of green, and the moon in the background of all the Lunalights is always beautiful to see.

Dark Paladin's Avatar

I wondered if Lunalights would make it into Legendary Duelist month, and here we are.  Lunalight Emerald Bird is a Level 4, Beast Warrior type Monster, with 1200 attack and 1000 defense, and of the Dark attribute.  Right away, you’re very likely off put by the paltry attack and defense for a Level 4 Monster, but you’ll see here that it makes up for it in other ways.  

First, a Normal or Special Summon (we appreciate versatility, and getting a + from a Special Summon is always better than from a Normal Summon) of this card nets you a Draw from your Deck, as long as you have a Lunalight card from your Hand to your Graveyard.  That’s a break even, a 1-for-1, but can easily be spun to your advantage, and the option of any Lunalight card (not specifically a Monster) is all the better.

If this card is sent to the Graveyard by card effect (NOT by Battle) but any card effect, and from either player, so you still have options for this, to Target a Level 4 or lower Lunalight Monster from your Graveyard, or that has been removed from play, and Special Summon it in defense position.  Said Monster has its effect(s) negated.  Each effect, is naturally, once per turn.  

It’s a weak card, but it’s not really meant to be attacking or defending.  It’s a play making and combo card, and it can and does do a lot for itself, and others, as well as setting other plays up in the Deck.  You can’t ask for much more from a card, if it had more power (pardon the cheesy pun) it would likely be an overpowered card, and we can’t have that, can we?

Rating:  4/5

Art:  4/5 also…definitely a more human take on the Harpies, me thinks.  The moonlight in contrast to the darkness is cool, as well as the vibrant greens of her feathers and skin, with the darkness of her attire.  I like it a lot.

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