Light Dragon @Ignister
Light Dragon @Ignister

Light Dragon @Ignister
– #IGAS-EN044

2 Level 4 monsters
If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of “Light Dragon @Ignister” once per turn.
● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of “@Ignister” monsters you control.
● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.

Date Reviewed: 
April 22nd, 2020

Rating: 4.42

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Light Dragon @Ignister is the Xyz play you’ll make with the archetype most of the time.

Generic Rank 4 with decent stats. Protection 1-for-1 ability for any monster(s) you control, giving it some flexibility to be played elsewhere because of that. The more @Ignister monsters on the field the better for Light Dragon’s effect. It will always be a 1-for-1, material for face-up opponents monster, but combine this with Dark Templar and you can clear out your opponents board in a snap. Inflict battle damage with any Cyberse you’ve got and you get a free Link Monster from your grave. With Xyz monsters not needing the Extra Monster Zone anymore this leaves it wide open to utilize all its link points. Light Dragon does damage, Special Summon Dark Templar, Special Summon to its link point and get a few more Special Summons from your grave to get you whatever you need via the Extra Deck. Light Dragon is good generic protection, but great removal for the archetype, as well as a way to get any of your Link Monsters back through damaging your opponent (Link Monsters aren’t type specific either, another plus).

Light Dragon has the effects to be used elsewhere, but its natural synergy is in @Ignister and Cyberse decks.



Until Next Time


Crunch$G Avatar

Midweek brings us to the Rank 4 of the archetype and the cover card of Ignition Assault, Light Dragon @Ignister.

Light Dragon is a Rank 4 LIGHT Cyberse Xyz with 2300 ATK and 1500 DEF. Very solid stats on a Rank 4, and the LIGHT/Cyberse combo is still solid. The summoning requirements are any 2 Level 4 monsters, so it’s generic and that can be useful in other Decks. If a monster(s) you control would be destroyed by a card effect, you can detach a material from this card instead. Free protection is solid for every Deck to get access to if needed. Light Dragon also has two hard once per turn effects. The first lets you detach a material from this card to destroy face-up monsters the opponent controls up to the number of @Ignister monsters you control. Very good the card counts itself, guarantees at least 1 monster getting destroyed. That plus generic materials lets you use this card in any Deck and be able to gain good value out of it, especially in Master Rule 2020. The second effect is when another Cyberse monster inflicts battle damage to the opponent, you can Special Summon any Link from your graveyard. Locked to Cyberse, but reviving any Link allows for more plays or to gain some powerhouses back. You can easily get a Borrelsword for the OTK or get a Link-2 or Link-3 for some Link Climbing or to get access to the arrows in a Link Deck. Light Dragon is a solid Rank 4 to have, especially in @Ignister. Most certain staple in the Extra Deck for them, maybe a good tech for Rank 4 Decks as well.

Advanced Rating: 4/5

Art: 4/5 So that’s what Pikari became.

Dark Paladin's Avatar
Wednesday brings us us to an XYZ Monster in Light Dragon @Ignister.  This is a Rank 4 Cyberese XYZ and a Light Monster, with 2300-1500 attack and defense requiring any two Level 4 Monsters for an XYZ Summon.  You’d think two Cyberese but I digress. 
You can detach an XYZ Material to prevent a Monster(s) you control from being destroyed by a card effect.  From either player note.  Also attached are two effects, each can be used once per turn.  
*Detach a Material to destroy as many Monsters your opponent controls equal to the number of face up @Ignister Monsters you control.  This is great.  1 is a 1-for-1 and each after is a +1 in you’re favor.
*When your Cyberese (other than this) inflicts Battle Damage to your opponent you can Special Summon a Link Monster from your Graveyard.  Easy enough way to get a free Link on your board.  
Decent attack, easy to bring out, and 3 solid effects.  I’m a fan of this card.  And it’s open enough to work in other Decks too.  
Rating:  4.5/5
Art:  5/5. This doesn’t exactly strike me as Light but I do like the Monster and the use of all the colors in this picture.  

Light Dragon @Ignister 

   This card pretty much hits all the checkboxes for a novel Archetype XYZ Monster. It is easy for the deck to summon thanks to Monday’s Pikari @Ignister and it works very well with yesterday’s Ignister A.I.Land.

    This card can also get standalone use in almost every Cyberse deck thanks to its generic XYZ Material requirements and the effect that lets you revive Link Monsters from your GY. The protection effect is nice, and it is only limited to the number of materials on this card. It also allows for usability in almost any deck due to having no restrictions on the Monsters it can cover.

   The effect that detaches to destroy face-up Monsters is pretty nice, too. It doesn’t target and includes itself in the @Ignister count. That is more reason that this is a good option in any deck that can summon Rank 4 Monsters, let alone synergizing well within its own archetype. I’d even bring attention to last week’s Performapal Celestial Magician and Pendulum Dimension each making good use of this card in the right decks. Layers upon layers of NOPE.

   The art is fantastic, but it is a shame the card is only a Super Rare. This is another card that could have worked the higher rarity holographics incredibly well due to that nebula background.

   Regarding balance, I respect the HOPT of the latter half of the card, but the first half could have used similar restrictions. Being able to prevent 2 nukes with 1 card that requires no prep work is a bit too much.

Versatility – 5

– I can think of a good many decks that could use this card.
Rogue Plays – 5
– While this card won’t be starting any ace plays, it can make plenty of them viable.
Art – 5
– Now let us have a secret rare, Konami.
Balance – 2
– So much protection. I am just imagining a field of three of these guys being a pain to get through.
Uniqueness – 5
– This is a pretty special card. I wouldn’t be surprised if it got limited in some future format.

   I will give this card a 5/5. Try it if you are looking for something unexpected. 

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