Lady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle

Lady Labrynth of the Silver Castle – #DABL-EN030

While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent’s card effects. You can only use each of the following effects of “Lady Labrynth of the Silver Castle” once per turn. If a “Labrynth” card or effect or a Normal Trap Card was activated this turn, except “Lady Labrynth of the Silver Castle” (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

Date Reviewed:  January 20th, 2023

Rating: 4.13

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Lady Labrynth of the Silver Castle wraps up our week.

Great protection against destruction and targeting from card effects. Only needing a set card is something anyone can do, especially when it grants you that kind of protection. Huge ATK/DEF you love to see with Level 8 monsters, and with an easy way to Special Summon her (activate a Normal Trap or a Labrynth card) Silver Castle will be on the field potentially first turn. Ariane can Special Summon Ariana and then you can Special Summon Lady Labrynth of the Silver Castle all for the cost of a Normal Trap discard through Ariane. LLotSC gets Special Summoned by her effect in defense which is a downer, however she can be used to Xyz Summon a Rank 8 powerhouse. Of course, you can skip Lady Labrynth of the Silver Castle’s Special Summon ability by just using “Welcome Labrynth” and Special Summon her straight from the Deck.

Silver Castle can set a Normal Trap from the the Deck with a different name when you activate a Normal Trap. A plus for nothing is always good, and with this deck needing “Welcome Labrynth” to function well, you will be searching that card off something like Bottomless Trap Hole, Dimensional Barrier, or Archfiend’s Ghastly Glitch.

Lady Labrynth of the Silver Castle can get you to your Normal Trap cards and be a big body on the field with an easy Special Summon ability and self-protection. She is a constant field presence alongside Lovely Labrynth and both are key to the archetype functioning at its best.

Advanced-4/5     Art-4.5/5

Until Next Time

Crunch$G Avatar

The week ends off with the amazing boss monster that Labrynth were waiting for after it was revealed: Lady Labrynth of the Silver Castle.

Lady Labrynth is a Level 8 DARK Fiend with 3000 ATK and 2900 DEF. Outstanding stats for a boss monster, plus a great combination of DARK and Fiend. First effect makes this card untargetable by the opponent’s effects, and they can’t destroy it with their effects, all while you control a Set card. Strong protection that should always be live considering Labrynth is a Trap-heavy strategy. The remaining effects are a hard once per turn, the first being able to trigger as a Quick Effect if a Labrynth monster effect or a Normal Trap was activated this turn, except another copy of Lady Labrynth for the former requirement, letting you Special Summon this from the hand in Defense Position. Unlike Lovely, it’s nice that this card has its own Special Summon effect for itself so you don’t have to just rely on Welcome Labrynth, Labrynth Labyrinth, or later Big Welcome Labrynth. A very easy effect to trigger as well with how many Normal Traps you’re likely running, and how often you should be able to trigger other Labrynth monster effects. It summons in Defense likely to ensure youu aren’t OTKing on your turn, but at least it has a great 2900 DEF to back it up. The other effect triggers as a Quick Effect when a Normal Trap is activated, letting you set a different Normal Trap directly from the Deck. Amazing to literally get any Trap you might need from the Deck to be able to use later when you need it. It’s easy to chain block since the opponent could just respond to your Trap to ensure you don’t get another, but I’m sure the Labrynth player would have a ton more Traps to try and trigger this. The only negative is that it doesn’t let you use the Trap the turn you Set it, but you’re already getting any Normal Trap from Deck with no real restrictions, so it’d be broken if you could activate it the same turn. Lady Labrynth is a far better boss monster than Lovely Labrynth could ever imagine to be. If you’re running Labrynth, you likely want to have 3 of this in your Deck to get on board as soon as possible. A very good boss monster.

Advanced Rating: 4.5/5

Art: 5/5 Very pretty, prefer this over Lovely by a mile.

Dark Paladin's Avatar

We have another BIG Monster to close the week-Lady Labrynth of the Silver Castle.  Dark/Fiend are an excellent pairing, of course.  Level 8, 3000 atk (and 2900 def).  So, this card is immune to being Targeted and destroyed by your opponent’s Card Effects, so long as you have a Set card on the Field.  That’s a nice deal of self protection for such a simple requirement.  Able to be Special Summoned, by Quick Effect, via the Hand when a Theme card (other than itself) Effect or Effect of a Normal Trap is activated in a Turn.  Can be done by either player, which is great, and while you have to drop in Defense, at least it has that giant Defense to sit on if and when it needs to.  A second Quick Effect lets you Set a Normal Trap from your Deck whenever another Normal Trap is activated, so long as the one you Set is of a different name than the one that was activated.  That’s good, for the obvious first part as it helps protect this card, but it also nets you a free Set Trap to the Field.  Both Effects are, as you may have guessed, Once per Turn.  This card doesn’t do much for other cards in the Theme, but it helps access and cycle your Traps, it protects itself too well, and almost too easily, and comes to the Field just as easily, too.  Fun card, and a really nice one to close the week here.

Rating:  4/5

Art:  5/5  This is one of those beautiful, anime inspired pictures…look at her.  Great background art here, too, and I love the dark blend and contrast of colors overall here.   

Mighty Vee

Late, but I had to do a cornerstone card for one of my favorite archetypes! Lady of the Labrynth finishes this week’s coverage of Darkwing Blast’s legacy support. Another boss monster for the Labrynth archetype, Lady is a level 8 DARK Fiend monster, much like its original version, and thus has synergy with generic DARK Fiend support as well as its own archetype. In contrast, Lady also has a hefty stat boost, boasting the standard boss monster stats of 3000 attack and 2900 defense. 

As long as you control a set card (which is a Trap the majority of the time, but technically set monsters will also count), Lady is untargetable and indestructible, giving it standard boss monster protection. While this alone doesn’t make or break a card, recent meta decks find themselves struggling to overcome towers and towers-lite monsters, so having strong protection is welcome. The first of Lady’s two hard once per turn effects is a Quick effect, letting you Special Summon Lady in Defense position if you activated a Labrynth card or Normal Trap that turn. Being stuck in Defense position is a little odd, but having a Special Summon condition is already very good, since the trouble with the original Lovely Labrynth of the Silver Castle was it couldn’t Special Summon itself, making it a potential brick. Lady’s other effect is also a Quick effect, triggering when anyone activates a Normal Trap and allowing you to set a Normal Trap with a different name directly from your deck. While you can’t activate it immediately unless you use Labrynth Cooclock, just keeping it on the field is nice to keep up Lady’s protection, and being able to search any Normal Trap at all is still incredibly strong. As usual, you can search Dogmatika Punishment for a double pop or a pop and a draw, or Evenly Matched if you need a boardbreaker. Aside from all of this, being easy to summon and having great stats gives Labrynth some much-needed offensive power and board presence. Overall, an excellent new boss for the deck, though it won’t reach its full potential until Photon Hypernova.

Advanced: 4/5

Art: 4.5/5 Lovely Lab apparently got a new set of armor, and according to that stat boost it’s not just for show!

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