King’s Sarcophagus – #AGOV-EN058
“Horus” monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 “Horus” monster from your Deck to the GY. You can only use this effect of “King’s Sarcophagus” up to four times per turn. Once per turn, at the start of the Damage Step, if your “Horus” monster battles an opponent’s monster: You can send that opponent’s monster to the GY.
Date Reviewed: January 1st, 2024
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Happy New Year! We’re beginning 2024 with a package of cards that are finding themselves being played in everything, as was expected: The Horus Package, starting off with the card that is needed to make this package work: King’s Sarcophagus
Continuous Spell that can be searched Insety within the archetype, but otherwise you’re going to just have to dig it or run a generic searcher in addition. Blanket protection for “Horus” monsters against non-targeting effects is a great start to a card that is essentially a sitting duck out there. Discard to Foolish Burial a “Horus” monster is a good way to thin the deck and will allow you to Special Summon that Horus monster from the grave with its effect. All Horus monsters carry this ability, and with this card allowing you to do this up to four times per turn, and there being four different Horus monsters you can run, you have room to get a potential Painful Choice-like effect off, though you’d also have to discard four cards to do so. Most likely you’ll be discarding a Horus monster to bury a Horus monster and then Special Summon them both back if they are different monsters (which they always should be). Sending a monster instead of having to destroy it through battle has been a long-standing effect in Yu-Gi-Oh! and will always have its uses. This is a way of getting rid of big boss monsters and it works if Skill Drain is active or some other kind of negation for monsters. The catch is that it is only once per turn, because if they allowed every different copy of a Horus monster to use this then that would be overly broken.
This has found its way into many decks as of late because of its ability to fill the grave with monsters, easily Special Summon them back and make high Link Monsters or Rank 8’s. Most Horus monsters have good ATK for being Level 8 and each have effect(s) that will benefit the player. That and with Imsety being able to discard itself and a card to search this card, then draw a card to replace the one you had to discard with Imsety, it makes this card easy to search out. In Centur-Ion these sons of Horus help to make the Centur-Ion Level 12 from the Extra Deck. In Tearlaments it’s fairly obvious why a grave-based strategy that works via discarding would be beneficial. Within the new support for the Red Dragon Archfiend archetype, Horus help to add higher levels to make Synchro Summoning easier. It even got mixed in with Dark World and Mikanko to help that mixture Top 4 a regional in Seattle.
It can be very consistent, it is versatile, it’s the new toolbox for Yu-Gi-Oh! decks to noodle around with to see if it will work with their strategy. They all are different Types and Attributes so they can work around Gozen Match and Rivalry (R.I.P. running 3 of each in the Side Deck), they work with Trade-In, or any discarding to draw effect, they can even be used as just plain everyday attackers. It won’t work with everything, and some won’t find consistency with it, but many have. Never thought an archetype based around one Continuous Spell would work in many different archetypes.
Advanced- 4/5 Art- 3/5
Until Next Time,
It’s a new year, but no new cards yet, so we finish off some loose ends from 2023 in the mean time by having Horus Week kick off the year with the main card for all your Horus needs: King’s Sarcophagus.
King’s Sarc is a Continuous Spell that prevents Horus monsters from being destroyed by card effects that don’t target them, so for one you’re safe against a Raigeki or Lightning Storm that might come out of nowhere. You can send a card from your hand to the graveyard to send any Horus monster from the Deck to the grave, getting them in the grave cause the Four Sons of Horus all have effects to revive themselves if King’s Sarc is on the field, so basically you discard for a free Level 8 monster on the field. You can use this effect up to four times a turn, so you can get all four of the sons in the graveyard to revive all of them in a single turn. Finally, once a turn, at the start of the Damage Step where your Horus monster battles an opponent’s monster, you can send the opponent’s monster to the grave, helping you get rid of strong monsters or those with protection effects. The card is mainly used to get the four main Horus monsters into the graveyard, cause then you got the Rank 8 toolbox at your disposal with multiple of them on the field. It’s a highly popular engine in the game today to make Rank 8s like The Zombie Vampire for mill Decks, Coach King Giantrainer for those that want to draw cards, or Number 90: Galaxy-Eyes Photon Lord/Number 38: Hope Harbringer Dragon Titanic Galaxy for a negate. With Orcust likely going to be an option again to some degree, you can use the Horus stuff in Orcust to discard them while having a way to make Dingirsu the normal way. The Horus package is great, but it should be mentioned one of the Horus monsters can search this, so play as many as you wish depending on how bad you want to access the Horus package.
Advanced Rating: 4/5
Art: 3.5/5 I guess Horus is in there?
It’s a new year, but an old set; we’re heading back to Age of Overlord and starting 2024 with the Horus archetype introduced in Age of Overlord (tangentially related to Horus the Black Flame Dragon). King’s Sarcophagus is their playmaker card, a Continuous Spell with three effects that you can access with Imsety, Glory of Horus. First, it’ll protect your Horus monsters from being destroyed by card effects unless they’re being targeted. Given their swarming ability, this is more helpful than it appears, as your Horus monsters will be protected from nukes like Raigeki and Lightning Storm. It also goads your opponent into using single-target effects, getting more value out of your Horus monsters’ floating abilities. Sarcophagus’s second effect is the main one, letting you send a card from your hand to the Graveyard to send a Horus monster from your deck to the Graveyard up to four (yes, four) times per turn. As there are currently four Horus monsters that revive themselves from the Graveyard, the intent is pretty clear; the big reason for Horus hype is that you can turn any hand into a respectable board or at least spam big bodies for Rank 8 Xyz plays. Of course, it’s highly recommended to play them with a deck that can gain a lot of mileage from discarding, otherwise you’ll be running at a severe card deficit, even with Coach King Giantrainer. Sarcophagus’s last effect can be triggered once per turn if your Horus monster battles an opponent’s monster, letting you send it straight to the Graveyard at the start of the damage step. While a wise opponent won’t fall for this, it does help a lot with boardbreaking, which you’ll definitely want in pure horus variants due to their outstanding OTK ability. It’s not hard to see why people were flipping out over the ability to essentially summon 4 monsters from your deck, but given the heavy cost even in decks that like discarding, Horus remains a powerful engine for decks that can use it to its fullest potential.
+Can easily swarm the field and provides insane follow-up value
+Bonus effects can make Horus monsters immensely annoying
-Not very accessible until Horus’s next support wave
-Discarding 4 cards is extremely steep in many decks
Art: 3/4 The man in gauze, the man in gauze…
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