Kashtira Big Bang
Kashtira Big Bang

Kashtira Big Bang – #PHHY-EN075

If a “Kashtira” Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 “Kashtira” Xyz Monster you control; add 1 of your “Kashtira” monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of “Kashtira Big Bang” once per turn.

Date Reviewed:  April 19th, 2023

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Kashtira Big Bang was referenced yesterday and is the first Normal Trap for the archetype.

Trap card means slow if not a Counter Trap, however, Big Bang can be a good removal card and fuel for your Xyz’s. You need a Kashtira Xyz monster on the field, no problem, and a player has to control two or more monsters. Because Big Bang forces that player to banish face-down until they only have one monster, you want this card to be used against your opponent. This requires some setup to get the most out of this card. First, get your Xyz Kashtira out, then set this. Wait for your opponent to have two monsters and force them to pick. The more monsters on the field the bigger the bang for this, but we all know the more monsters means the more likely negation will come into play. Because of Kashtira’s high ATK power, I could see Skill Drain being used alongside this to create a pretty decent board-wipe, though tomorrow’s choice for Throwback Thursday does what Big Bang does much easier.

When banished, Kashtira Big Bang can attach remove a Kashtira from a Kashtira Xyz and then Special Summon it. This is good for getting another search, or affecting your opponent through banishing their cards through stuff like Riseheart, Birth, or milling stuff off their deck with Tearlaments Kashtira.

Kashtira Big Bang needs setup. You need a Kashtira Xyz, and though the archetype thrives in getting you those, you’d like your cards to have to jump through as few hoops as possible. With tomorrow’s card doing this and more, the only upside I see to playing this is that it is archetype searchable while tomorrow’s choice is not. Not a bad card, good first effect, second effect needs some work.

Advanced-3/5

Art-3.5/5

Until Next Time

KingofLullaby


Crunch$G Avatar
Crunch$G

More Kashtira Spell/Trap support this week as we look at a Trap you’ll likely use to extend your plays, Kashtira Big Bang.

Big Bang is a Normal Trap where if there’s a Kashtira Xyz on the field and a player controls 2 or more monsters, that player must banish monsters they control face-down so that they only control 1 monster. It’s a fine effect when you only got a singular monster on the field so you don’t have to banish anything, but more times than not you’ll have an output of more than just a single Kashtira Xyz, so you wouldn’t want to banish your stuff. The second effect is the real selling point of this card, triggering when banished, letting you target a Kashtira Xyz you control to add a Kashtira monster attached to it to your hand, then you can Special Summon the monster you returned to your hand. This is the main bit, getting your Kashtira out from under your Xyzs so you can get it on the field as a monster and therefore make more Kashtira Xyzs. It’s easy to banish with Riseheart being able to do such from Deck for one. Each effect is a hard once per turn. Big Bang is nothing insane, and honestly you don’t really want to draw it. You’d want to keep it in Deck to banish off Riseheart and get it back as Xyz Material later to detach, and banish, with the boss. Play 1 to help make your Xyzs mainly.

Advanced Rating: 2.75/5

Art: 4/5 I don’t think Visas is enough on his own to defeat Arise-Heart.


Mighty Vee
Mighty
Vee

Are there literally no bad cards in this wave? Kashtira Big Bang is next on the list, a Normal Trap, which means you can search it with Kashtira Ogre should you choose to play it. Big Bang has two hard once per turn effects. The first one, ironically the lesser used effect, can only be activated if a Kashtira Xyz monster is on the field and either player has two or more monsters, forcing both players to banish monsters face-down until both players only control one monster. It’s essentially a miniature Evenly Matched, which is still a strong effect in a vacuum, though not being able to get rid of backrow is a bummer. Kashtira has been leaning towards ending on just their boss, but with the stronger plays, Big Bang can actually hurt you by deleting Shangri-Ira. The more important effect is its other effect, which we already touched on with Kashtira Riseheat; if it’s banished, you can pull a Kashtira monster attached to a Kashtira Xyz monster you control as Xyz material and either add it to your hand or Special Summon it. This effect is integral to Kashtira combos, as Riseheart can banish Big Bang straight from the deck to summon a Kashtira monster from under either of the bosses, letting you make an additional Xyz or push for the OTK. Both effects are usable, but this is the one you’ll be using most of the time, so it makes sense that most people run just one. That said, if you play Kashtira Ogre, you could play two to get value out of the first effect and beef up your endboard.

Advanced: 3.25/5

Art: 3.5/5 Cosmis brofist?


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