Jet Synchron – #LED6-EN030
If this card is sent to the GY as Synchro Material: You can add 1 “Junk” monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 “Jet Synchron” effect per turn, and only once that turn.
Date Reviewed: January 11th, 2024
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Jet Synchron is the Throwback Thursday choice this week. While not entirely a fit for the archetype we’re focusing on, it is an interesting choice for tech support for them.
We all know Jet Synchron from its ability to search any “Junk” monster from the Deck when used as Synchro Material. It’s a Level 1 that was a good target for One for One, and meets the criteria for Snake-Eye Ash to Snake-Eye Oak to add to the hand or Special Summon from the grave/banished. While in the grave, discarding a card to Special Summon it seems a bit unfair for the opponent, almost like how Glow-Up Bulb was. It gets banished when it leaves the field, but Snake-Eye Oak can Special Summon it or add it to the hand from the banished zone, making this balancing of the card non-existent. With Jet Synchron in the Snake-Eye build, they can easily make Level 10’s with tomorrow’s CoTD and any Snake-Eye monster.
Jet Synchron was easily abused in its own archetype, as well as others, leaving to it being Limited in the TCG. Snake-Eye can do the same with Ash searching it out and Oak Special Summoning it. We’re talking about at least three times in a turn this card could hit the field and while Snake-Eye don’t Synchro climb, it doesn’t hurt to be able to spam Level 10 Synchro monsters.
Advanced- 4/5 Art- 2/5
Until Next Time,
Jet Synchron is this week’s Throwback Thursday. As a level 1 FIRE Machine Tuner monster, it’s fittingly a prime target for Original Sinful Spoils – Snake Eye and can be easily accessed with Snake-Eye Ash, Tuning, and Synchro Overtake through Jet Warrior. As expected for a low-level Tuner, Jet has a pathetic 500 attack and 0 defense, so it’s not built for combat. Jet returned to being Unlimited a while back, which was after it was unbanned to Limited even before then; was it a mistake, or has it finally cooled its jets?
Jet has two effects on a hard once per turn one per turn, so you can’t use both of them in the same turn. The first effect triggers if Jet Synchron is used as Synchro material and sent to the Graveyard, letting you search any Junk monster. Obviously, this effect is a lot more useful in Junk decks, though even then there aren’t that many applications; I guess you could search Junk Servant as an extender if you use Jet to make Junk Speeder, thought Junk Speeder itself already fills your board with monsters. We already know the real effect that put Jet Synchron in hot water; Jet’s other effect lets you send one card from your hand to the Graveyard to revive it from the Graveyard. With the advent of Link monsters, especially Linkuriboh, it’s not hard to see why Jet Synchron has always received scrutiny and eventually was banned. Not only can Jet Synchron provide free Link material, it also enables Synchro plays and facilitates Synchro climbing, much like its partners in crime Glow-Up-Bulb and Blackwing Steam the Cloak. Fortunately, with the banning of Crystron Halqifibrax, Jet’s degeneracy is considerably tamer, even with the Diabellstar engine; decks that run Diabellstar have much better targets than Jet Synchron, and Jet’s sending requirement makes it less free than Glow-Up-Bulb. While Jet Synchron is still a very strong monster, I don’t see it being broken again for the time being, especially as stronger but less versatile Tuners like Revolution Synchron are released. I guess you could play it in Snake-Eye to turn their boss into a Baronne de Fleur or go for level 2-3 Synchro plays.
+Excellent Synchro and Link climbing potential
-Revival requirement can burn through your hand
-Can’t compete with in-house combo pieces for many modern decks
Art: 3.5/5 Feisty little fella, eh?
Throwback Thursday this week gives us one of the better Level 1 FIRE monsters you can use generically with the Snake-Eye stuff: Jet Synchron.
Jet Synchron is a Level 1 FIRE Machine Tuner with 500 ATK and 0 DEF. The ATK does mean it’s a Machine Duplication target technically, otherwise low stats as always for Level 1s, FIRE is great and so is Machine, and Level 1 Tuners should leave all the room in the world for Synchro options. The first effect searches for any Junk monster if this is used as Synchro Material, letting you get to Junk Synchron to have an extender or follow-up, or get to Junk Converter to help search any other Synchron Tuner you might need. If it’s in the graveyard, you can discard a card to revive it, but it’s banished when it leaves the field (of course to prevent this from being infinite). Always good for Tuners to have revival effects, as it helps extend your plays and keep making Synchro Monsters, or you can make Links if you don’t really care about this being a Tuner. Only one effect a turn and only once that turn, since both are fairly powerful. It is one of the better Synchron monsters we got overall, let alone Level 1 FIRE monsters. It was banned for a time, until Crystron Halqifibrax finally ate the bullet instead and we saw a reentry of so many Tuners into the game like this. For Synchrons you play it, and for Snake-Eye/Diabellstar users, this might be one of the better Level 1 FIRE monsters to consider since it does open up Synchro options.
Advanced Rating: 4/5
Art: 3.5/5 “Highway to the Danger Zone” is playing in my head now.
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