Infernoble Knight – Renaud
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon “Infernoble Knight – Renaud” once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except “Infernoble Knight – Renaud”; add it to your hand. You can only use this effect of “Infernoble Knight – Renaud” once per turn.
August 26th, 2020
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Infernoble Knight – Renaud is the best card so far this week.
Level 1 FIRE Warrior with all the support behind it regarding those stats and support with the Inernoble Knight archetype. Can Special Summon itself from the hand, setting up Extra Deck plays as long as you pair it with a FIRE Warrior (archetype specific support). Becoming a Tuner off Special Summoning itself will get you to any of your Infernoble Synchro monsters. Off of any Special Summon Renaud can get you back a graveyard or banished resource, be it an Equip Spell or a FIRE Warrior. Because Infernoble Equip Spells destroy themselves Renaud is a must. You don’t need to Special Summon Renaud from the hand either to gain this effect, so stuff like Monster Reborn and One For One will do the job. Captain Ronald is the best turn 0 Synchro for you to summon: End Phase Warrior search in exchange for sending an Equip Spell from the deck to the grave is an easy trade, especially in Infernoble Knights. Renaud on its own as a FIRE Warrior that becomes a Tuner is enough to make previous FIRE Warrior archetypes better, now giving them access to Synchro and Link monsters straight-away, but that effect to regain a FIRE Warrior or Equip Spell regardless of where it is makes him even better.
If you are playing a FIRE Warrior archetype of any kind Renaud is a must. He can get you advantage from so many angles and both effects can happen the same turn he is Special Summoned.
Until Next Time
FIRE Warrior Week continues on with the return of the Noble Knight, this time of the Infernoble variant: Infernoble Knight – Renuad.
Renaud is a Level 1 FIRE Warrior with 500 ATK and 200 DEF. Low stats as typical for Level 1, but once again 200 DEF is cool with FIREs, and it still has that good Type and Attribute going for it, especially being a proper part of the archetype. The first effect is if you control a FIRE Warrior Monster, you can Special Summon this card as a Tuner. Pretty nice way to extend your plays, and it being a Tuner allows for some Infernoble Synchros or Crystron Halqifibrax to be used. You can only Special Summon it once a turn that way, which seems fitting. If this card is Special Summoned, you can target a FIRE Warrior or Equip Spell in your graveyard or banished and add it to your hand, which is a pretty good effect for some recovery, and synergizes well with Isolde to dump a single Equip Spell to summon this instantly and already have a target to retrieve, like the Infernoble Arms cards or Smoke Grenade of the Thief. Grabbing back monsters is good versatility as well to get plays going again as well if the Equips in grave won’t get the job done. Going to the banished pile works with Divine Sword – Phoenix Blade as well considering that’s still TCG legal, meaning you can grab back monsters that Phoenix Blade banished. This is a hard once per turn effect as well, which is fine considering it’s overall good recovery. Infernoble Knight – Renaud overall is one of the key pieces of the Infernoble Knight strategy since it helps them extend their combos or help get them started even. It’d be nice if the Infernoble Knights synergized with the original Noble Knights better though, give them a boost, but this card does benefit from being a Noble Knight itself. Overall a great card for FIRE Warrior strategies.
Advanced Rating: 4.5/5
Art: 5/5 Anything Noble Knight related typically exceeds in the artwork department.
Infernoble Knight-Renuad is unremarkable at a glance, though equipped with lots of text Fire/Warrior, Level 1, and 500/200 shouldn’t impress you. Controlling a Fire Monster lets you Special Summon this from your Hand, and said card becomes a Tuner Special Summon is always good, of course, and there are plenty of Fire Synchros to play with these days. A Special Summon of this card also nets you a Fire Monster or Equip Magic from your Graveyard or that’s been removed from play back to your Hand. That’s very open and you’ll gain that through the first effect every time. Not a strong piece but a great cog in many Fire builds.
Art: 5/5 Love everything about this. The Knights, in their various forms, always treat us to lovely art.
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