Infernoble Knight Oliver
Infernoble Knight Oliver

Infernoble Knight Oliver
– #ROTD-EN014

While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of “Infernoble Knight Oliver” once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Date Reviewed: 
November 2nd, 2020

Rating: 3.42

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Infernoble Knight Oliver begins an Infernoble Week to start November.

Smaller stats for a Level 4 Warrior than you’d like to see, but as a Tuner it’ll help your knights get to their Synchro monsters. Oliver offers target protection as an Equip Card, being an Equip Card is something the Infernoble Knights can do, each offering effects that can benefit you. Oliver can be discarded and pull itself out of the graveyard to become an Equip Spell on any Warrior-Type you control. While you only can use Oliver’s effects once per turn, that pull-to-equip is a great way to keep popping Oliver back to the field. Oliver can Special Summon itself which is nice, and becoming a Level 1 gives different Synchro options. The discard cost doesn’t really hurt as Noble Knights can cycle back Equip Spells and the Infernoble Knights can cycle their FIRE monsters, not to mention Pot of Avarice at 3 currently. Use Oliver to protect your bigger monsters from monsters that depend on their effect(s) to out your boss monsters.

Oliver may be a smaller Level 4, but it is a decent protection possibility and doesn’t have to eat up your Normal Summon, as well as is a Tuner.

Advanced-3/5     Art-4/5

Until Next Time

Crunch$G Avatar

It’s time to end the Rise of the Duelist themed weeks with Konami’s attempt that finally brought Noble Knights into the meta as we have the new Infernoble Knights and one of their new cards, Oliver.

Oliver is a Level 4 FIRE Warrior Tuner with 1000 ATK and 1500 DEF. Not the greatest stats, but it’s still a Level 4 Tuner and it has a good combo now of FIRE and Warrior. While this card is an equip, your opponent cannot target the equipped card for card effects, which is solid protection even if it takes 2 other Infernobles equipped to get more universal protection, but this works with its effect to equip itself from grave to a Warrior you control and other effects in archetype to equip this to a monster. The other effect Oliver has lets you send any FIRE Warrior or any Equip Spell from your hand or face-up field to the graveyard to Special Summon this card as a Level 1 monster, and while you do lose advantage, you at least get an extender. The Level change is mandatory, but the Infernobles has enough Level 4s to Synchro with for their Level 5 and it’s still a Tuner for Halqifibrax combos. The effect to equip from grave and the effect to Special Summon are both hard once per turns, which sounds about right. It’s a pretty good card for Infernobles and one you typically see in their combos, so it’s the one you probably want to have most.

Advanced Rating: 3.5/5

Art: 4/5 They’re pretty cool and keep the Noble Knight aesthetic while also standing out on their own.

Dark Paladin's Avatar

This group of Knights probably would’ve made for a fair Halloween week also, but things kick off this week with Infernoble Knight Oliver.  Warrior, Fire, Level 4, and the bonus of being a Tuner, albeit low stats at 1000/1500.  So, as the Knights like to do, that is using Equip cards, being Monsters and/or Magic, if this card is an Equip card, the Equipped Monster can’t be Targeted by your opponent’s card effects.  More things Target in the game all the time, so that level of protection is appreciated.  Two more effects, each one use per turn are bodied here.  This card can be Special Summoned as a Level 1 Monster, from your Hand, by sending an Equip Magic face-up from your Field (or a Fire Warrior Monster) or from your Hand.  So you have LOTS of options in order to pull this off, changing it’s Tuner Level, and making the lackluster stats essentially irrelevant.  Finally, if this card is in your Graveyard, to combo with the first effect, you can Target a Warrior you control and Equip this card to it.  This card does a lot, Equipping, cycling, manipulating its own Level, plus being a Tuner.  Great combo piece in multiples for this Deck.

Rating:  3.75/5

Art:  4.5/5  The fire sword and the night sky (I think) are what makes this picture for me.

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