Drana, the Last Bloodchief
– Zendikar Rising
November 2, 2020
Commander [EDH]: 3.75
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Drana’s attack trigger is obviously very powerful, with a very high ceiling. In a deck that’s not constructed entirely with it in mind, it will sometimes be of relatively low impact. Still, some opponents will have trouble dealing with even basic creatures that don’t stay dead. The aforementioned ceiling involves things like dragons and dinosaurs and Eldrazi appearing out of nowhere, albeit after some setup that takes it into multi-card interaction, and more of a synergy than a game-ending combo. But whatever you do with Drana, you can clearly always be sure that she’ll look stylish while doing it.
Back for a third appearance, Drana’s newest card is pretty interesting if you can get to attack with her. While your opponent chooses what comes back, she reanimates a creature from your graveyard each time she attacks, which is potentially excellent value if you shape your graveyard. Her body isn’t the most impressive, but a 4/4 with evasion gets the job done and can hopefully get off multiple attacks over several turns, and Cleric is nice if you’re fighting for your right to party. The main issue is that she’s five mana and needs an additional turn to get going, and she also needs some help to get the best results from her ability. There are hoops to jump through, but Drana 3.0 has some fun things to offer to the enterprising deck builder.
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