When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 “Infernity” card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
July 11, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Infernity Archfiend is that card I spoke about earlier in the week. Bane of older players existence.
Infernity struck me as a weird archetype: you want no cards in your hand? Why? Card advantage is good…then Infernity came about. You would sometimes be able to activate its Special Summon effect some times, but often you’d just Special Summon it with Launcher or other means. Search an archetype-specific card from the deck gave you a resource back to use straight-away. There were so many cards that helped this card or used it for its effect; Hundred Eyes Dragon, Phantom of Chaos, Infernity Archfiend, Launcher, Street Patrol, and it always meant bad things for you. When you’d see Infernity Archfiend you could get up to get a sandwich, take a nap, shower, and come back and the turn players moves would just then be ending. Archfiend was often a starting piece in a turn of combos, rinse, repeat combos, and that’s what made it such a great card. You’d often end with 3 Infernity Barrier, a couple big monsters, and a setup for the next turn if your opponent somehow broke your board.
Any card that can get you (through loops) three of a card that negates EVERYTHING, it is a fantastic card and worthy of the ban list. Not a once per turn was a mistake and even if it had been, you still have Phantom of Chaos and Hundred Eyes copying the effect to get searches.
Archfiend is where it belongs and should stay there. Even with Master Rule 4, I’ve learned to never underestimate a broken card and the imaginations of players to break a card even further.
Until Next Time
Throwing back to a card we have never reviewed is Infernity Archfiend. Infernity Archfiend is a Level 4 Dark Fiend-type monster with 1800 Atk and 1200 Def. Those are some solid stats all around. The effects are broken because they are not once per turn. If drawn with no other cards in your hand, you get to Special Summon it for free. When Special Summoned from any effect, you get to search any Infernity card from your deck to your hand so long as you have no cards in your hand at the beginning and end of the effect. So combos for days, can technically search itself, can search more theme combo pieces, is itself searchable in other themes (Archfiend, WotBF, etc.), can be abused in other decks, and has decent Atk. Is there anything wrong with this card? Only that it’s limited currently. Level Eater got banned for not being once per turn. Infernity Archfiend could come back to multiples just to mess with things. Until then, run the one you can.
Score: 5/5 The ever so rare group 5/5 Art: 4/5
When I looked for old Infernity reviews in my free time and I saw that during all the years this card has been out and the two times Infernities were meta that this card wasn’t reviewed, I wanted to review it, so here we go, we finally look at Infernity Archfiend on Pojo.
Infernity Archfiend is a DARK Fiend with 1800 ATK and 1200 DEF. Stats are solid for the level, and I like DARK and Fiends are nice. When you draw this card, if you have no other cards in your hand, you can reveal this card to Special Summon it from the hand. Sure having no cards in the hand sound gimmicky, but that’s the whole Infernity gimmick and they never struggled to do that, mostly by setting Spells and Traps and summoning whatever monsters you had. During the second run of Infernities, I’m sure using Lavalval Chain to topdeck this card so you draw it next turn was phenomenal, or you can send Stygian Street Patrol with Chain from the deck to the grave to Special Summon this guy from your hand, because when this card is Special Summoned and you have no cards in your hand, you can search for any Infernity card just as long as you control this card while the effect resolves. Necromancer, Launcher, Barrier, Break, Mirage, there’s a solid amount of really good Infernity cards and this not being a hard once per turn means you can find as many ways as possible to Special Summon this guy for as many searches as you desire, which is the key to the Infernity playstyle really, Special Summon your Infernity Archfiend as much as possible while keeping your hand empty to search for disruptive cards like Barrier and Break or revival cards like Necromancer and Launcher. The second run of Infernities got Infernity Archfiend and Barrier limited since Infernity Launcher was already at 1 since 2010, but Infernities still kept finding ways to use and abuse Archfiend in the deck, and with Infernity Barrier at three again, you got a lot of disruption to get off your one of Archfiend. This is a must in the Infernity deck, cause again having no cards in your hand in that deck is easy if the deck is built properly and you didn’t brick.
Advanced Rating: 5/5
Art: 4.25/5 Looks like an archfiend to me, though it is another monster not meant to really be in the Archfiend archetype, but it still is because of the name (at least Heiress can search it then).
Throwback Thursday this week treats us to a card we haven’t yet reviewed. Infernity Archfiend (Unlimited in the OCG but Limited in the TCG at present) is a Level 4 Monster, with a solid 1800 attack and 1200 defense, as well as being a Dark, Fiend type Monster. So, if you Draw this card while your Hand is empty, by revealing it, you can Special Summon it. Special Summons are good, that fits the Theme, and it’s very easy.
Also, when Special Summoned, in any way, not just from its own effect, you net a Theme card from your Deck to your Hand. Free cards are good, even if that is contradictory of the Theme, but so long as you play it (Summon the Monster, use the Magic card, set the Trap, whatever) keeping your Hand empty for the next turn, it’s great. You do have to have an empty Hand activate and resolve this second effect.
For Infernity, this card is phenomenal. I’d play three in the Deck. Everything it does, it does superbly well, and you always risk the chance of not Drawing what you need when you need it given the empty Hand thing, BUT, as fast as the Deck and the Theme are, and given what all this does, I can’t help but to give a favorable score to Infernity Archfiend.
Art: 5/5 Infernity cards usually give us really kick ass artwork. The fire and colors are great and appropriate, and the detail and varying colors on the body and outfit of the Archfiend are amazing too.
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