Icejade Aegirine – #BACH-EN007
If this card is Normal or Special Summoned: You can add 1 “Icejade” Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except “Icejade Aegirine”, but return it to the hand during the End Phase. You can only use each effect of “Icejade Aegirine” once per turn.
Date Reviewed: May 9th, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Icejade are back again in the CoTD and it starts with Icejade Aegirine.
Level 3 1000/2000 with the pure WATER Attribute and Typing going for it, Aegirine is a Spell/Trap searcher for the archetype. With a search ability going for it, Aegirine also can protect itself from targeting destruction or battle once per turn. Pretty nice inherited protection that is cost free, and will result in you Special Summoning another WATER monster other than Aegirine from your hand. Sure, that Special Summoned monster returns to the hand at the End Phase but this effect is either turn, and there aren’t any limitations on what WATER monster you can summon.
What it lacks in ATK (like many Icejade) it makes up for with its search ability and potential to fire off a WATER monster’s effect. Downside to the protection effect is that it won’t protect against non-destruction targeting, and there is more and more of that going around. Three total targets for Aegirine to search, you’ll Enion Cradle, the Field Spell most of the time because of its add-back ability and ATK manipulation. As for what WATER monster you’ll summon if you prevent Aegirine from being destroyed in battle or targeting effect, that really is up to what you run or is in your hand. During your opponent’s turn only Acti will activate for your Icejade archetype. If you run Deepsea King, or like Gameceil you could get that back as a defender on your opponent’s turn. You have access with this effect to your grave as well which does give you more access to stuff like Extra Deck monsters like Abyss Dweller, the key to this effect being effective is it happening on your turn so you can get the most out of the monster before it goes back to the hand. On the plus side, it could cycle back a WATER Extra Deck monster during your opponent’s turn if they don’t deal with it, so there’s that.
Icejade Aegirine does a good job searching out whichever Spell/Trap in the archetype you need, which will then continue your plays. Its protection effect for itself can be useful, but you aren’t likely too get much out of it unless you ran a few monsters that trigger off being Normal or Special Summoned, as well as had your opponent try and destroy Aegirine with a targeting effect or battle it.
Until Next Time
Last set we saw Icejades just become WATER goodstuff, so now we start to see them be their own coherent strategy with Icejade Aegirine.
Aegirine is a Level 3 WATER Aqua with 1000 ATK and 2000 DEF. A good DEF stat for Level 3, being an Aqua is nice, and WATER is a good Attribute. First effect triggers on a Normal/Special Summon, letting you search for any Icejade Spell/Trap from the Deck. We got the Spell to search your entire monster lineup and now we got a monster that searches your whole Spell/Trap lineup for their searcher again, their Field Spell, or some floodgate/disruptive cards. Second effect is a Quick Effect when the opponent targets this card for an effect or attack, preventing itself from being destroyed the next time it would and you can Special Summon a WATER monster from your hand or graveyard that isn’t another Aegirine, but it returns to the hand during the End Phase. It’s a pretty easy effect to resolve, seeing as the opponent would have to get rid of this somehow. Being able to summon any WATER monster, mainly from the graveyard, is a pretty good trait to have, even if it returns to the hand. Hard once per turn on each effect, something that’s so standard that I kinda forget to mention it sometimes. Aegirine is one of your main Icejades for the Main Deck as it helps your strategy get you to a winning formula for the Deck, I think it’s a fair 3 of for Icejades.
Advanced Rating: 4/5
Art: 4/5 I like it, but what is it really?
I’m pretty sure I used my ‘ice ice baby’ opening recently enough when deemed appropriate, so I’ll merely say as we approach summer, things take an icy turn with Icejade archtype. First up for review is Aegirine-who is a Level 3, Water/Aqua Monster, with 1000 atk and a nice 2000 def on a Level 3. Normal or Special Summon gives you a free +1 of any Magic/Trap in the Theme, and that’s always a great Effect to see on a card. A really nice Quick Effect here showing just how crucial a combo piece this is in its Theme where when this card is Targeted by an opponent’s card Effect or Attack, it protects itself from the next immediate Effect or Battle. This is great, I mean, sure, if this (especially the Battle part) happens on their Turn, and they have enough Monsters, that may not matter, but it sure could make them think about things on YOUR turn. You also from this Effect get to Special Summon ANY Water Monster (other than this, naturally) from your Hand or Graveyard, but it returns to your Hand at the end of the Turn. THERE is the part that might stop your opponent. If you drop something big enough to the Field, even for the Turn, and your opponent can’t/doesn’t have an answer to it, that’s enough, and if it happens on your Turn, then it should open up about any Link or Extra Deck play you want. The Effect there IS quite awesome, but you don’t have total control over it, so be mindful of that.
Art: 3.5/5 This is a little…busy. There’s nothing wrong with it, it’s just not particularly captivating to me.
Seemed like just yesterday we covered the first Icejade wave, how time flies. This week is all about the new Icejade support in Battle of Chaos, starting with Icejade Aegirine, a level 3 WATER aqua monster, which is pretty standard for Icejades though it does lose a bit of synergy with rank 4 sharks. Though it has a mediocre 1000 attack, it does boast a classic wall stat of 2000 defense, which doesn’t mean much nowadays thanks to how easy it is to summon 2000+ attack monsters, but it’s better than it being something lame like 1200 (unless, of course, we get an Eria channeler, then I’ll cry).
Aegirine has two hard once per turn effects, not unlike other Icejade monsters we’ve seen before. After being normal or special summoned, you can search any Icejade spell or trap; Icejade Erosion is a decent but somewhat costly choice if you need disruption, but otherwise you’ll usually grab Icejade Cradle for the ROTA or Icejade Cenote Enion Cradle, which we’ll cover later this week. Aegirine’s other effect is a quick effect, which prevents it from being destroyed once after it’s targeted by an effect or for an attack. Additionally, you can special summon a WATER monster from your hand or graveyard, though it returns to your hand during the end phase. The triggering is kinda specific, but it is relatively hard to avoid for the opponent so I can’t complain too much. The destruction prevention has some okay synergy with Icejade Erosion, letting you get a negate out of Aegirine without destroying it (might as well put it to good use here, right?). The WATER revival is nice for recycling your banished Icejades, which is still a problem for them since this effect won’t happen nearly as often enough for it to be reliable. Still, Aegirine’s first effect is excellent at the very least since you can grab their ROTA or, if you don’t need it at the moment for some reason, their field spell to enable their new boss, which we’ll also cover later this week. Overall, while the second effect is situational at best, the first effect is enough to justify running 3 in any Icejade deck.
Art: 4.5/5 The Swordsoul bubble flute from the concept art makes its return! Supposedly, she cries a lot.
Now this is right up my alley. The week of my birthday just so happens to feature my favorite new archetype: the Icejades. These girls aren’t very good and they don’t seem to have that consistent of a strategy, but the recent wave of support tries to pull them together in some way.
I’ll quickly go over the previous monsters so you know what we’re working with before hopping into today’s card proper.
The first wave of Icejade monsters, Acti, Tinola, and Tremora all basically do the same thing. If they’re in the Grave and a WATER monster dies, they can banish themselves to summon a different Icejade from Grave or Hand to replace said monster.
They each have 1 unique ability too, but the biggest thing was their ability help you keep resources on the board.
Now let’s look at Icejade Aegirine. She’s the best Icejade to be released so far, in my opinion. Upon Summon she can fetch any Icejade Spell or Trap. This is great because the Icejades have GREAT Spells and Traps. The only thing keeping their Spell/Trap lineup from being broken is the relative unplayability of the archetype itself.
For example, the spell card Icejade Cradle is a ROTA that’s NOT once per turn. Icejade Erosion is a continuous Trap that is an omni-negate. It also lets you trigger your Icejade effects in many different ways. Not only that, but the Icejades possess a Field Spell (which we’ll get to later this week).
So, yeah. Being able to ROTA any theme S/T is amazing. But that’s not all Aegirine does!
Whenever she’s targeted (whether it be by effect or attack) she can make herself indestructible once and also summon a WATER monster from Hand or Grave for the Turn (no restrictions on Level here). She has a bit of sticking power as she can protect herself once. Then if she were to die again, you can use an Icejade from the Grave to bring something else back to take her place.
Once you factor in that practically every Icejade has an On-Summon effect, you’ll be able to trigger many effects during BOTH turns.
Aegirine is absolutely a 3-of in her own theme. If you end up splashing the Icejades as an engine into another WATER theme, I’d still include 3 copies of her – she’s just that good.
Advanced Rating – 5/5
Art – 5/5 (Spoilers – EVERY Icejade card is going to get a 5/5 in Art from me)
Ahoy, there! This week we’re going to tackle Icejade week and our first card of the day, Icejade Aegirine, is an excellent example of modern Yugioh archetype design from the recent Battle of Chaos set,.
Icejade Aegirine is a level 3 Aqua-Type / Water-Attribute monster with a passable 1000 attack and the classic benchmark 2000 defense, which are typical stats for a monster you would set in face-down defense position in maybe 2002, which is a euphemistic way of saying that in our modern world where every normal summon has to chain into a barrage of special summons as well as floater and extender plays or board breaking boss monsters, these statlines aren’t impressing anyone. On the other hand, other Icejade cards have special effects that allow their monsters to attack using the defense stat, which kinda makes up for Aegirine’s weak attack.
This is the typical Stratos-type monster, as if it is normal or special summoned, you can add one spell or trap Card for its archetype to your hand. This effect is a hard once-per-turn, which means you cannot benefit from it whenever this is resummoned from the deck, graveyard or hand, or chain it in multiples. It is still a very potent starter, as searching “Icejade Cradle” essentially bypasses the non-monster requirement, since that is the generic “Icejade” searcher spell that can get you any Icejade monster you don’t yet have on the field or in the graveyard. Cards that allow you to search for pretty much anything in your archetype usually build a strong foundation for great offensive or counter plays, and Aegirine certainly qualifies.
The second effect says that when your opponent targets it with an attack/effect or activates a card targeting it, you get an additional special summon of a Water monster other than Icejade Aegirine from your hand, but it will be returned to your hand during the end phase. Plus, Aegirine also gets protection from destruction by battle or effects for one time this turn, a kind of shield-like effect that does not protect from every effect (it can still be sent to the grave or fall victim to a tribute summon like Kaiju/Lava Golem/Sphere Mode Ra). I am not sure if this effect is going to apply all that much, since your opponents can usually see it coming, but summoning any water-attribute is certainly a broad and powerful effect. This is also a hard once-per-turn, for what it’s worth, but I think Aegirine is mainly played for its great starter capabilities as a searcher. It is definitely nice that the second effect makes it sort of risky to use Ash Blossom or Effect Veiler/Forbidden Droplet against it, since the monster you summon might be more trouble than letting the search go through. The fact that this triggers on attacks is also nice, but only if you can abuse the special summoning mechanic (most offensive board breakers will probably somehow globally negate this before actually attacking – after all, Dark Ruler No More still exists).
very good searcher for its archetype, the sort of built-in protection against disruption obviously makes it very attractive for water-attribute-centric decks with monsters that have attractive abilities when special summoned and don’t have any special summoning conditions
the Icejade theme has not yet developed into a truly competitive archetype, it’s also the only level 3 monster amongst the Icejades, which hinders its XYZ summon capabilities; pretty weak stats
This is a very detailed piece, I love the shiny background and the ice princess’ chill pose! Modern Yugioh art can sometimes become too cluttered, which is definitely not the case here, the focus is on the monster and its unusual attire. The holo effect will definitely make this card look very shiny, which fits the crystalline aesthetic the artists seem to have been going for with the Icejade archetype.
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