House Dragonmaid
House Dragonmaid

House Dragonmaid
– #MYFI-EN022

1 “Dragonmaid” monster + 1 Dragon monster
Once per turn, during the Standby Phase: You can target 1 other “Dragonmaid” monster you control; Special Summon 1 “Dragonmaid” monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.

Date Reviewed: 
January 17th, 2020

Rating: 4.08

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

House Dragonmaid is the leader of the Dragonmaids and our ending card for the week.

Easy to summon in the archetype, and a variety of fusion-based cards can summon this, though Dragon’s Mirror might be the best. Super Poly is also an option, though Guardragon-based decks aren’t in high demand after the recent bans. The Special Summon ability of House can combo with almost any Dragonmaid, even using herself to Special Summon a Level 8 Dragonmaid from your hand or grave. Special Summon in defense limits offense, but the point of the effect is to recoup discarded Dragonmaids and to activate House’s ability to destroy a monster your opponent controls. Good spot removal for monsters, should always happen and can trigger even when your Dragonmaid is in defense mode (off House’s effect). The effect probably should’ve been complete spot removal, able to target any card, but this restriction makes it balanced.

Advanced-4/5     Art-5/5

Until Next Time

Crunch$G Avatar

We end the week off with the archetype’s Fusion that’s going to get her own Dragon form soon, House Dragonmaid.

House is a Level 9 LIGHT Dragon Fusion with 3000 ATK and 2000 DEF. Fairly good stats for a Fusion, Dragon is always good and so is LIGHT. The summoning requirements are any Dragonmaid monster and any Dragon, which is easy in an archetype full of Dragons. Once per turn, during the Standby Phase, you can target another Dragonmaid you control to Special Summon a Dragonmaid from your hand or graveyard that has one Level higher or lower than the targeted monster. This can be helpful to get the maid forms on the field easier for more Deck cycling to hopefully get to your Dragons much quicker, which is pretty nice. Sure it needs you to already control a Dragonmaid, but that isn’t the hardest thing in the world for this archetype. I like how it isn’t a hard once per turn, so multiple House Dragonmaids can get multiple monsters. There’s also another effect that isn’t even a once per turn where if a face-up Dragon you control returns to the hand, you can target and destroy a monster on the field. This is great when each Dragonmaid can bounce itself back to the hand at the start or end of the Battle Phase to get to a different form, so you could potentially wipe your opponent’s monsters all out, especially good when they do this during either Battle Phase. House Dragonmaid is a solid Fusion for the archetype that they don’t struggle to get to whatsoever, though when the new Fusion comes out there won’t be a reason to summon this considering that monster would get this out on the field just as easily while negating something. Either way, you’d want to run some copies of this in the Extra Deck.

Advanced Rating: 4/5

Art: 5/5 Again, these maid forms do have some great artwork.

Dark Paladin's Avatar

House Dragonmaid closes our week, a Dragon/Light/Fusion Monster with 3000 attack and 2000 defense, who is Level 9.  Fusion is performed here with a Dragonmaid Monster and a Dragon Monster.  The open ends on that is cool, meaning if you’ve got other Dragons floating around in your Deck you have more to work with out of the theme, even though you need one theme Monster as well.

Once a turn via the Standby Phase, you can Target a theme Monster your control (not House herself) which lets you Special Summon a Dragonmaid from your Hand or Graveyard whose Level is 1 higher or lower than the Monster you Targeted with this effect.  Said Monster is Special Summoned in defense position.  I do appreciate this isn’t a once per turn effect, so if the right pieces are in the right places, you can do lots here.

The last effect here is by far the best.  When another Dragon Monster (face-up) under your control returns to the Hand (also note this doesn’t have to be one, it can be multiple) and we know through this week how easy this is to accomplish in the theme, and even combos with our Throwback Thursday, you get to Target and destroy one Monster your opponent controls.  ANY Monster, regardless of position.

It’s a solid card for the theme.  Not GREAT, but certainly good, and I’m a fan.  

Rating:  4.25/5

Art:  4.75/5  I do actually like the art on her, as well as the house and outdoors outside the windows.  But I’d like just a tad more color in here.  

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