Hidetsugu Consumes All – Kamigawa: Neon Destiny

Date Reviewed:  March 15, 2022

Constructed: 3.33
Casual: 4.00
Limited: 4.00
Multiplayer: 3.67
Commander [EDH]: 4.17

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 


I’m not sure what exactly happened to Hidetsugu, or what he did, but the art certainly makes it look terrifying. The interesting thing about this card is that the two sides of it will likely be prioritized in their own unique settings. In Standard and casual play, you’re probably seeing if you can flip it to the creature side, get its power up to 10, and one-shot as many people as possible as often as you can. Black and red both happen to have good ways of making creatures evasive and increasing their power – Critical Hit from Adventures in the Forgotten Realms is stylish and potentially powerful. But it’s possible that there are contexts where the creature will be secondary. The Saga side’s abilities are quite specific and constrained, yet I can’t help but notice that it clears out cards like Noble Hierarch and Aether Vial, and it might also provide a way to remove people’s graveyards while maintaining more capability to do other things too. I don’t think it’s necessarily a slam dunk in bigger formats, but it has potential.

Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
Commander [EDH]: 3/5

 James H. 


Three mana to potentially take out an entire board of tokens or other small value pieces is already quite a nice deal, and that’s before we get to the rest of the card. When you consider just how many things that first half hits, you can definitely wreck an opponent rather nicely for three mana, and that’s before Hidetsugu Consumes All flips two turns later and consumes graveyards along the way. Vessel of the All-Consuming can pose quite a threat since it grows in response to it doing any damage, and while that “loses the game” rider is mostly more flavorful than threatening, it might prove its value in the right scenario.

Honestly, I’d say this card is quite the nice piece overall; it has an effect that’s already a good deal for three mana, adds a potent hate effect, and caps it all off with a reasonably decent creature. It does a bit of everything in the decks that might have it, and I’d say it’ll see plenty of play across nearly all formats, as it’s already shown through appearances in Modern, Legacy, and Standard. There are plenty of places where this won’t shine as brightly, but it’ll carry its weight if you’ll let it.

Constructed: 4 (this hits a surprising number of things)
Casual: 4
Limited: 4 (the body is great, the wiping is more of a side-attraction)
Multiplayer: 4
Commander [EDH]: 4 (this kills tokens just fine, and it can break wars of attrition)

Mike the
Borg 9


For three mana there’s a ton of value here.  Immediately you destroy all tokens, Sol Ring, and pesky one drop chump blockers, this is huge because it can wreck certain strategies.  That ability alone makes this card worth it in Rakdos decks.  On top of that you’ll exile all graveyards, wrecking any potential graveyard strategies in the process.  To top that on the third turn you’re getting a creature that gets +1/+1 counters on it every time it deals damage (note: not just damage to a player but deals damage…period).  The icing on the cake here is if this creature gets 7 counters on it and is able to swing for 10 and any of that damage hits the player they lose the game!  It might sound more difficult to do but if you think of Auras that will pump up the creature and give trample it is easier to do than most realize. 

This is going to be played in multiple formats, from standard to limited to commander and possibly beyond, it is one of those cards that is worth grabbing a playset of to have just in case the right deck comes along in the future!

Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
Commander [EDH]: 4.5/5

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