Goblin Biker Boom Mach
Goblin Biker Boom Mach

Goblin Biker Boom Mach – #PHNI-EN010

Once per Chain, during the Main Phase, if this card is in your hand or GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, also you cannot Special Summon “Goblin Biker Boom Mach” until the end of the next turn.

Date Reviewed:  April 23rd, 2024

Rating: 3.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Goblin Biker Boom Mach is the extender of the archetype that works with the theme of the archetype.

Another Warrior Level 3 for RoTA to search. Boom Mach carries that ability to Special Summon itself when an Xyz Material is detached, but unlike the other monsters that do that, it can also do that from the grave, increasing your Xyz and Link capabilities. If you use this effect though you cannot summon Boom Mach until the end of the next turn, an even greater balance effect than a “once per turn”, you are locked out of Boom Mach for the rest of this turn and your opponent’s turn, so make its Special Summon count.

It isn’t even a restriction that centers around Boom Mach’s effect, it is any Special Summon, so there’s no cheating around it with Monster Reborn or Goblindbergh. Essentially, you want to Normal Summon this as part of your turn to perform an Xyz Summon, detach it for an effect, then, detach a material off of that Xyz to Special Summon this to perform another Xyz Summon and get it into the grave for it to be locked in when it can do that again, Goblin’s Crazy Beast does most of this for Boom March so you won’t be hard-pressed to make maneuvers to make this happen. That restriction on Boom March does hurt its playability, but it is still essential to the archetype and you want to see it straight-away. This can be during either Main Phase as well, making Boom Mach a kind of hand trap against opponent Xyz Monsters.

While only able to be used once for a full turn, Boom Mach makes good use of its time and is quite flexible in the archetype with the detaching Xyz material strategy.

Advanced- 3/5     Art- 3/5

Until Next Time,

Crunch$G Avatar

We got yet another Goblin Biker to cover for the Main Deck, this one seemingly faster than Dugg Charger: Goblin Biker Boom Mach.

Boom Mach is a Level 3 WIND Warrior with 1300 ATK and 0 DEF. An ok ATK stat for Level 3, we keep Warrior as a Type at least, but swap EARTH for the inferior WIND. Anyways, the only effect is a once per Chain Effect during the Main Phase as a Quick Effect, detaching a material from an Xyz Monster on either field to Special Summon this card from the hand or graveyard, giving you yet another monster to summon itself by sacrificing its Xyz Materials. This one can at least revive itself from the graveyard as well. Being a Quick Effect helps trigger Xyz Monsters on the opponent’s turn that trigger when Xyz Materials are detached in general, so that can be useful. After you use this effect, you can’t use Boom Mach’s effect again until the end of the next turn, which is a fair balance for how easy this is to keep bringing back. Boom Mach is another good extender for the Goblin Biker archetype, but it doesn’t do much besides summon itself, and it being able to revive itself from the grave with said effect limits the number of copies you’ll need.

Advanced Rating: 3.5/5

Art: 3.5/5 His bike is alive.

Mighty Vee

Perhaps one of the more hyped cards from this archetype, Goblin Biker Boom Mach continues our Goblin Biker coverage. It’s a level 3 WIND Warrior monster this time, and is searchable by exactly the same things as Dugg (Reinforcement of the Army, Grand Entrance, and Big Gabonga). Unsurprisingly, Boom’s stats are also quite poor, with only 1300 attack this time and the same-old 0 defense. So why, then, do people love Boom?

Boom has a single hard once per chain Quick Effect, though after using it you can’t summon Boom again until the end of the next turn. While it’s in your hand or Graveyard during the Main Phase, you can detach an Xyz material from any Xyz monster on the field to Special Summon Boom. Since it’s a Quick Effect unlike Dugg, people have been eyeing Boom as an anti-Xyz tech outside of Goblin Biker; it can give just the push you need to get Expurrely Noir under 6 materials and remove its protection; a more fringe scenario is removing a material from Xyz Armor Torpedo to prevent the draw and force your opponent to search two cards with Xyz Armor Fortress, or stopping them completely if they don’t have two search targets. In practice, Boom has failed to dominate the extra deck; not only are Xyz decks not at the top of the meta, but simply removing one material isn’t a death sentence. It can mess up plays, but considering the vast majority of Xyz monsters will have two or more materials to detach for their effects, Boom isn’t the bombshell tech people were hoping for. In Goblin Biker proper, it’s a fine 1-of extender, just like Dugg. Maybe if Number 86: Rhongomyniad somehow returns it’ll see more play, but for now Boom is stuck in its own deck.

+Potential tech against Xyz decks
-Again requires an Xyz monster to be an extender
-Removing only 1 material usually isn’t high-impact
-Takes until the end of next turn to summon itself again

Advanced: 3/5
Art: 3.5/5 We have a rat this time, which I don’t find as fun as Dugg’s pig, but it’s still funny.

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