If your LP are lower than your opponent’s: Add to your hand, or Special Summon, 1 “Elemental HERO” monster, “Kuriboh” monster, or “Neo-Spacian” monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 “Generation Next” per turn.
March 24th, 2020
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Generation Next is like the Sangan for the HERO archetype.
It being a Quick-Play may be the best part of the card. You don’t typically want lower LP than your opponent, but you need a decent amount of that to benefit. 600LP difference can net you a Malicious, but no matter what monster you search or Special Summon you can’t activate card effects of that for the turn. It could save you from an attack by Special Summoning, but Call of The Haunted does this easier and would allow you to still activate the monster’s effect.
There are better cards than this to use in your HERO build. This is too situational.
Until Next Time
Now we’ll take a few days to look at some good artworks that reference the GX show, and here we got a shout to the opening of GX with Generation Next.
Generation Next is a Quick-Play Spell that when your LP are lower than the opponent’s, you can either add to your hand or Special Summon a Elemental HERO, Neo-Spacian, or Kuriboh monster from your Deck or graveyard with ATK less than or equal to the difference in LP, also for the rest of the turn you cannot activate cards or effects with the same name as the summoned card. So it synergizes well with A Hero Lives, which would be better if A Hero Lives wasn’t limited. It’s nice to summon from the Deck, but you can’t use the effects of what you summon, meaning you wouldn’t want to summon cards like Stratos, Vyon, Shadow Mist, Malicious, Prisma, etc. You’d probably want to go for something just to use for Fusion Material, probably in a Neos variant since the Neo-Spacians have low enough ATK to make activating this easy just off Instant Fusion and their effects aren’t anything you’d really miss, or if your LP are so low you can just go for Neos. Or you can go for Winged Kuriboh for damage protection, but you already had The Flute of Summoning Kuriboh for that. It’s a hard once per turn, since summoning from the Deck is very good. It’s a card you might be able to find a use for, though you might want bricks to summon off this instead of your play enablers, probably best in Neo-Spacian Decks.
Advanced Rating: 2.5/5
Art: 5/5 Love seeing Avian, Burstinatrix, and Clayman again.
Generation Next (cute the music) so this is a Quickplay Magic card that says a lot but doesn’t DO a lot. It has some niche uses but let’s take a look. This is one of those ‘reward for how behind you happen to be’ cards. Risk/reward is fun to play with, but I’m not a fan of anything you get better results from by intentionally placing yourself behind. To get Neos from this you’d have to be at least 2500 Lifepoints off.
Adding any Elemental Hero, Kuriboh (very interesting to me), or Neo-Spacian to your Hand, or being able to Special Summon it (attack of said Monster being equal to the difference in your Lifepoints from your opponent) does actually cover many of the lower Level Hero Monsters. It’s cool this is Quickplay, so you can use it offensively or defensively.
And I do enjoy it can come from the Deck or Graveyard, because we appreciate our options. You can’t activate cards (or effects) with the same name, and you can only activate one of these per turn. Both of those seem to be overkill on the card together. This card has range and plenty of options, but it isn’t something that is going to break a game open for you. It just won’t do enough.
Art: 3.5/5 Plain, but effective. Avian, Clayman, and Burstinatrix together again
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