Fossil Dyna Pachycephalo
Fossil Dyna Pachycephalo

Fossil Dyna Pachycephalo
– #DUSA-EN066

If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

Date Reviewed: 
January 30th, 2020

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Fossil Dyna Pachycephalo is an old school Side Deck/Main Deck card that is still a great card in today’s meta.

Summon it, lock out Special Summons, it gets flipped, bye-bye Special Summoned monsters. If it gets flipped your opponent will have to use a negation on the effect they could use on something else but will have to use now, making it a 1-for-1. If they fall into the trap of you setting and then try to run it over, boom! Their field gets wiped (lets be realistic, how many players in the meta play decks that don’t Special Summon). This is a great board-wipe card and has always been good. Control decks would run this card and ensure it’d stay on board with protection. There was a time where this was in 3’s in every players Side Deck. I still have made it a mainstay in my Side Deck alongside Jowgen. You can run over smaller monsters and tokens with it, it locks out archetypes that Special Summon upon destruction like the generic old-school search cards, as well as Yang Zing. A turn one Fossil Dyna can force your opponent to play slower or stall out completely if they can’t get it off the field. Decks that revolve around Special Summoning to get their strategy going are screwed with this card on the field.

Fossil Dyna is still so good, and likely will always be. Control the field while face-up, clear the field when flipped face-up. It is a terror.

Advanced-4/5     Art-4/5

Until Next Time

Crunch$G Avatar

Throwback Thursday this week takes us to a very nice Rock monster that fits in with the card from yesterday, and a card I mentioned a few times in that same review, Fossil Dyna Pachycephalo.

Fossil Dyna is a Level 4 EARTH Rock with 1200 ATK and 1300 DEF. Stats leave more to be desired for the Level, but once again the EARTH/Rock combination is fine. Upon being flipped face-up, Fossil Dyna destroys all Special Summoned monsters on the field. Doesn’t matter how it’s flipped either, whether it’s attacked into or you just Flip Summon it. Also kinda neat it isn’t an actual FLIP effect so cards that would prevent FLIP effects from being activated at that time wouldn’t prevent this, and since it’s an “if” and not a “when” it won’t miss the timing. While you control this card, assuming a monster didn’t attack into it and destroy it, neither player can Special Summon. You can easily just Normal or Special Summon this card and give it a Moon Mirror Shield so it destroys anything it battles to make up for the low stats, and locking your opponent from Special Summoning is great if you’re playing a Deck where that restriction won’t matter to you as much. Just look at Vanity’s Emptiness or Royal Oppression to see how good turning off Special Summoning is. Fossil Dyna is a neat card that has stood the test of time very well since it came out in 2008. I’m sure it can always find a home in some Decks.

Advanced Rating: 4/5

Art: 4.25/5 It’s a fossil. Speaking of which, I’m glad we’re finally getting the Fossil cards from the anime soon, which Fossil Dyna was a part of.

Dark Paladin's Avatar

Throwback Thursday treats us to a card with one prior review (link below) over 11 years ago now, in Fossil Dyna Pachycephalo.

Earth, Rock, Level 4, with attack and defense leaving much to be desired, at 1200/1300 respectively.  But an effect that makes you think.  When flipped face-up, all Special Summoned Monsters on the Field are destroyed.  Additionally, neither player can Special Summon Monsters.  So, without a doubt, those are annoying effects.  A lockout effect from Special Summoning could be a nightmare.  Special Summoning being so huge.

It’s great for a Rock player, given it’s Flip (without actually being FLIP specific) but can still be used and abused, and reused, for that matter.  The effect(s) is(are) good, and I suppose are balanced by such miserable stats.  That’s the biggest issue, you’ll need to protect this card if you want this to hold for very long, as neither attack nor defense here will hold up to much.

I wouldn’t blame anyone to Tech this outside a Rock Deck, and I wouldn’t blame a player for keeping it as a Side-Deck option either.  It’s good, semi-reliable, and irritating.  Keep this on the Field, and your opponent will have troubles, because it won’t be an easy thing to play around.  Proper Deck construction around this card will be important, even in Rock.

Rating:  3.25/5

Art:  Ehh 3.25/5 also…I guess I like this a bit more than average.  It is a fossil, but nothing in this picture particularly inspires me.

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