F.A. Auto Navigator
Date Reviewed: February 19, 2018
Ratings are based on a 1 to 5 scale.
1 is awful. 3 is average. 5 is excellent.
I feel like there was an easier way to describe this card’s first effect. F.A. Auto Navigator is a Level 1 Wind Machine-type Tuner Monster with 0 Atk and 0 Def. The stats aren’t bad especially when you consider how easily they can change in an F.A. deck. Being a Tuner is an added bonus for furthering combos. Then that very wordy effect. If an F.A. monster on the field has a higher Level than it’s original, F.A. Auto Navigator can be Special Summoned from the hand or grave once per turn. You have to reduce the Level of the targeted monster’s Level back to original and increase your freshly summoned F.A. Auto Navigator’s Level by the same amount. I like that you can steal an opponent’s F.A. monster to activate this effect. I also like that it can target itself because that would give you two Tuners on board for some very interesting Synchro Monsters. The second effect is much easier to decipher. When Auto Navigator is Normal or Special Summoned you can add an F.A. Field Spell from your deck to your hand once per turn. The first effect will trigger the second effect if you want it to. That makes this card good as an opening play and as an extender during later turns. She might not be good in every deck, but F.A. can definitely use the support.
Score: 4/5 Art: 4.5/5 I love the power button on the scroll.
Let’s all be honest here for a second, we all mostly thought that F.A. sucked when they were first revealed. They were super slow and their theme wasn’t the strongest. Now, we got some great support to speed the deck up and make the theme work better. Today, we look at one of the cards that helped the F.A. deck, Auto Navigator.
Auto Navigator is a Level 1 Machine Wind Tuner with 0 ATK and DEF. Bad stats, but that is for all Level 1 monsters. Type is great for Machine Duplication, attribute is fine since it matches the archetype, and Level is fine for a Tuner. If Auto Navigator is in the hand or GY and you control a F.A. monster with a level higher than its original level, you can reduce the F.A. back to the original level and summon this card and have its level become equal to the amount reduced. This is clearly meant to help the F.A. deck have Synchro options, and this does an amazing job for that. Just know sometimes you got to adjust for their Field Spells boosting F.A. levels by 2 most of the time. Speaking of Field Spells, when Navigator is Normal/Special Summoned, you can add a F.A. Field Spell from the deck to the hand. The deck has three Field Spells and F.A. decks typically run them in an assortment of different numbers because they have great effects and they get a search when destroyed. Auto Navigator really helped fix some of the problems F.A. had. Great card for the deck that was once known as a Failed Archetype.
Advanced Rating: 4/5
Look at this, a good card to start a Monday. Whether you play a theme or not, general, good support for a theme, is a good thing in Yugioh. So, she’s got a lot going on, and going for her. Wind lets her fit the Deck, Machine is good, Tuner is a bonus, and while 0 atk and def sucks, it’s fine. You’re using her for advantage and combos, not atk or def anyway. Anyway, if this card resides in your Hand or Graveyard, you can target an F.A. Monster you control, so long as its Level is higher than its original Level (which should be less than no problem for the player). You then get to Special Summon this card, and the Monster you targeted has its Level reduced by the difference between its current and original Level. Next, Navigator has her Level become the Level total decreased on the other Monster. She definitely navigates all right, and wait, she’s not done. When Normal OR Special Summoned, she lets you add an F.A. Field Magic card from your Deck to your Hand. She’s fast, and a lovely asset to the Deck. It’s hard to just call her a combo card but she pulls off a lot, and this is the kind of support this theme needed.
Rating: 3.75/5 Art: 4/5
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