Evilswarm Exciton Knight
Once per chain, during your Main Phase or your opponent’s Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
Date Reviewed: September 26, 2018
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Evilswarm Exciton Knight is back, but better than ever?
Generic Rank 4 with a field blow-up effect for those of you who didn’t know about EEK. Only available during your Main Phase keeps it from being too overpowering, as well as the requirement of your opponent having more total cards than you. No further damage does more to balance this card out, preventing your opponent from going all-out after EEK resolves. Main Phase 2 field-clearing is an option, but if your opponent has several more cards than you, the odds of Exciton Knight living through the Battle Phase into Main Phase 2 diminish. Even if you chain the effect, you may lose out big to Ghost Ogre, something EEK didn’t have to deal with when it was originally legal. With the expanded card pool of amazing cards in the game now, I think Exciton Knight may stay off the ban list for a little bit…unless someone breaks it.
Field and hand clearing ability if it goes off. It’s like an easier form of Black Rose that can rip cards from the hand.
Great card if you run Level 4’s. Put it in your Extra Deck.
Until Next Time
Evilswarm Exciton Knight is a Rank 4 Light Fiend-type XYZ Monster with 1900 Atk and 0 Def. During your Main Phase or your opponent’s Battle Phase you can ditch a material to activate the QuickEffect of destroying all other cards on the field. Meaning Exciton stays with his stats on the field, but your opponent takes no further damage the turn you activate the effect. Any two Level 4 monsters can summon this balancing act. The only other thing to keep in mind is your opponent needs to have more total cards on the field and in their hand than you do. If your losing, go into this and hope their stuff isn’t immune to destruction. Which is why Evenly Matched is better overall. Don’t get me wrong, Evilswarm Exciton Knight is great for what it does. I just don’t think this is the most exciting comeback from the ban list.
Score: 4.25/5 Art: 4/5 Big Bad Beetleborgs anyone?
Ah, this reminds me of the days when the best decks were able to easily spam out Rank 4 XYZs with the greatest of ease, today we will look at a card that was Forbidden but now Limited, Evilswarm Exciton Knight.
Exciton Knight is a Rank 4 LIGHT Fiend XYZ with 1900 ATK and 0 DEF and requires 2 Level 4 monsters as materials. 1900 ATK is fine, and 0 DEF always sucks, the materials are generic and perfect, LIGHT and Fiend are great. Once per Chain, during your Main Phase or the opponent’s Battle Phase (Quick Effect), if your opponent has more cards in their hand and field than you do, you can detach a material from this card to destroy every other card on the field but your opponent takes no more damage this turn. How to reward you for being in a losing situation 101, basically. If your opponent went first and generated a ton of advantage (which in this day-of-age is very easy), you can just go into this and clear out their field and knock them down a bit. The lack of damage is fine cause you just cleared a whole board probably. You might lose some stuff as well, but if your opponent was already in a winning situation, that is just collateral damage at this point. This card makes going second better, sorta like Evenly Matched does, but you don’t have to draw this, just any two Level 4 Monsters you can get on the field easily. Exciton Knight is still going to be a staple Rank 4 XYZ for years to come just because it makes going second easier. Worth having in the Extra Deck if you have enough Level 4s in your deck.
Advanced Rating: 5/5
Art: 4/5 Kinda not what I expect from Evilswarm artwork, but Exciton might be seeing the light now.
Evilswarm Exciton Knight (also now Restricted instead of Banned) is Rank 4, a deliciously paired Light/Fiend, with 1900 attack and 0 defense, who is generically XYZ Summoned with two Level 4 Monsters. The effect here (which is a Quick Effect) is seemingly simple, at least at a glance, but by detaching an XYZ Material, you can destroy all other cards on the Field.
Your opponent takes no Damage afterward, which is fair after nuking the Field. You see further beauty in this card that you can use that effect during your Main Phase OR your opponent’s Battle Phase, so long as your opponent has more cards in Hand and on the Field than you do. I like this card a lot, and for a couple of different reasons, to be honest. It’s a smart card.
You have options for when to use the effect, but you still have to play so that your opponent has more cards, and they know this as well, so they’re going to be trying to play to prevent that. Destruction of this time is good, and given the fact this card is generic to Summon and splashable only adds to its power. Losing assets of your own can/often does lead to more assets for you, so it shouldn’t ever really hurt you.
Art: 4.5/5 What big eyes you have…dark body suit, but bright white/gold armor…a battle between light and darkness?
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