Earthbound Immortal Wiraqocha Rasca
Earthbound Immortal Wiraqocha Rasca

Earthbound Immortal Wiraqocha Rasca
– #LED5-EN028

There can only be 1 “Earthbound Immortal” monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent’s monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent’s hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.


Date Reviewed: 
November 28, 2019

Rating: 1.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

Crunch$G Avatar

We are looking at new Earthbound Immortal support based around Rex Goodwin’s theme, so it made sense to look at his Earthbound Immortal. Sadly it’s the worst of the bunch, Earthbound Immortal Wiraqocha Rasca.

Rasca is a Level 10 DARK Winged Beast with 100 ATK and DEF. Easily some of the worst stats possible for a two tribute monster, DARK is a great attribute, and Winged Beast is a good typing. First off, it should be noted that you can only control 1 Earthbound Immortal, though I wish Earthbound Immortals got a card that let you control as many different Earthbound Immortals as possible like Malefics got. If there is no face-up Field Spell on the field, destroy this card. Self destruction is pretty bad, especially since it can be so fragile as to rely on a Field Spell to live. Your opponent’s monsters cannot target this for attacks, which is something I like to see with pitiful stats like this. This card can also attack directly. All of that previously mentioned is on every single Earthbound Immortal monster, so their unique effects are really what carries the quality of each of them. Wiraqocha Rasca targets one to three cards you control upon it being Normal Summoned, but not more cards than the opponent has in the hand, and it shuffles your cards into the deck and randomly discards the same number of cards from your opponent’s hand, then this card gains 1000 ATK for each discarded card. So it can become the strongest Earthbound Immortal in terms of ATK at 3100, but it needs your opponent to have three cards in the hand and for you to have three other cards on the field (not the Field Spell since you really won’t want to get rid of that). Sure you can do less, but that makes it weaker as a result. It also stings after you invested tributes into this thing, just to want more cards so it can have some ATK while the others already have said ATK. Sure it also takes cards from the opponent’s hand, but now that might not be as good since you could potentially trigger a graveyard effect. Now I’m not saying this should of gotten its anime effect, cause honestly that would make this card absurdly powerful, but it’s a massive fall from grace from the anime when you could of really called it the strongest Earthbound Immortal, even with worse stats in the show of 1/1. If you want to play any Earthbound Immortals, this is probably the last one to consider.

Advanced Rating: 1.5/5

Art: 5/5 These Earthbound Immortals are great to look at, I like the theme of the whole archetype.

Dark Paladin's Avatar

Earthbound Immortal (again, Alex sighs) but at least this is a Throwback Thursday we never covered, so I’ll try to take solace in that.  Winged Beast is appropriate, Level 10, and Dark are attached here, 100 attack and defense. Okay standard Earthbound Immortal clause, can’t be on the Field without a Field Magic card, and only 1 can be on the Field at a time.  

This card can’t be Targeted for attacks, and can attack your opponent directly.  If Normal Summoned, you Target up to three cards you control (other than this) and shuffle them back into your Deck.  That seems counterproductive, even with what’s attached with it.  Your opponent is forced to discard cards from his/her Hand equal to the number of cards you returned to your Deck.

Each discard increases this cards attack by 1000.  So that’s potentially 3100, which is good, including the direct attack effect.  But with no protection from cards or effects, (solely from attacks) there’s too much investing into this card, and for now, it seems the Immortals are anything but.  Support and revival for old themes is still good, but this is still…bad.

Rating:  1.5/5 seems fair…it does do stuff

Art:  4.5/5  As crappy as these cards are, most of them have rather nice art.  Certainly evil, the eruption from the ground here is cool, as is the background.

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