Drytron Meteonis Draconids – #GEIM-EN029
You can Ritual Summon this card with “Meteonis Drytron”. Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent’s turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of “Drytron Meteonis Draconids” once per turn.
Date Reviewed: January 22nd, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
We end the week with the big Ritual Monster of the archetype: Drytron Meteonis Draconids.
Use the Ritual Spell for the archetype to summon this, being a Level 12 it is the easiest way to summon this. Protection against monster effects and 4000ATK?!? It didn’t need this protection, but having it alongside its ATK makes it an elite Ritual Monster/boss monster. You are likely using two Drytron monsters to summon this, so its effect will be live, making all your opponents Special Summoned monsters vulnerable. You don’t see many Normal Summoned monsters when a field has been developed over a turn or two, and to be able to drop this boss easily and wipe their field without having to commit extra cards to the effort. Banish Quick Effect during the opponents turn to get rid of opponent’s monsters won’t negate effect(s) your opponent may be activating, but it will get rid of monster(s) without destroying them. It didn’t need this effect either, but having it only makes it better. The banish effect can get balanced out by cards like Burial from A Different Dimension and Beta Rastaban.
A 4000ATK monster that can be summoned easily, monster protection, removal ability on opponents turn, and a Continuous Effect that gives you attacking against all Special Summoned monsters your opponent has. While not very splashable in other Ritual decks, in Drytron, it can be a powerhouse.
Until Next Time
We end the week with the big bad boss of Drytron and the representation of the Draco constellation itself: Drytron Meteonis Draconids.
Draconids is a Level 12 LIGHT Machine Ritual with 4000 ATK and DEF. Great stats overall, LIGHT and Machine are great together, and Level 12 obviously doesn’t matter on this Ritual since you’re meant to use Meteonis Drytron to summon it, which looks at ATK anyways. Your opponent cannot target this with Monster effects, which any free protection is good. The 4000 ATK should make this easy to summon, just needing 2 Drytron names, and they should add up to Level 2 (unless you end up using Drytron’s Rank 1 as material, then it’s Level 1 total), which is good cause if this is Ritual Summoned using Monsters whose combined Levels are 2 or lower, this can attack all Special Summoned Monsters the opponent controls once each, which should mean this can destroy all the opponent’s Monsters as long as they are Special Summoned. During the opponent’s turn as a Quick Effect, you can banish Monsters from your graveyard whose combined ATK equals exactly 2000 or 4000 to target and destroy 1 face-up card the opponent controls for each 2000 ATK. Nice way to disrupt the opponent on their turn, only negative is that you’re likely banishing Drytrons with this, which you’d want in the graveyard unless you had extra names there I guess, then it won’t matter. I wish it wasn’t face-up cards, but it’s still fine since face-up cards are likely the most threatening on the opponent’s turn. This effect is a hard once per turn, but Drytrons typically only use 1 of this anyways since the Ritual Spell revives it, so you should only ever have 1 on field. This is a nice boss for Drytron overall, even if the archetype is favoring cards like Cyber Angel Benten to get to Herald of Ultimateness and Vanity’s Ruler instead of this, but the Rank 1 could give reason to run this considering it makes the Spell/Trap negation on that live. It might not be mandatory in the more competitive Drytron builds, but running it could benefit you still and I’d wouldn’t mind running it or the other Drytron Ritual in its own archetype.
Advanced Rating: 3.5/5
Art: 4/5 It looked better on Meteonis Drytron, but admittedly this still looks sick.
Drytron Meteonis Draconids (is a MOUTHFUL of a name) as if you didn’t see us ending the week with a Ritual. Level 12, Light/Machine, 4000 attack (and defense) things look amazing at a glance. So, you can use our card from Wednesday to bring this out. As you should, I’m not entirely sure why that needed to be stated on the card, but here we are. This card caters to its Theme very well, but I’m not sure that makes it GOOD. Unable to be Targeted by your opponent’s Monster effects is good. Let’s not say it isn’t. But that still leaves ALL their Magic/Trap cards, as well as non-Targeting Monster effects. A Monster this big and especially a Ritual needs protection, but it should have more. If the total Levels of Monsters used for this Ritual Summon are 2 or less, this guy can attack all your opponent’s Special Summoned Monsters one each. Which is good if you fell behind, but it’s only as good as your opponent Extra Deck played into their Field. A Quick Effect during your opponent’s Turn lets you remove from play (from your Grave) Monsters whose attack totals 2000 or 4000 and Target a face-up card your opponent controls and send it to the Graveyard for every 2000 attack of the Total. So very likely one, possibly two cards per turn with said effect (remember our card and what I said Monday). I mean, it’s good enough, it’s just not good ENOUGH, if that makes sense. The effect Targets and it’s only face-up cards. It does still have 4000 attack though.
Art: 5/5 THIS is what I wanted all week. So majestic, the Monster and background. Love it
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