Dogmatika Alba Zoa
Dogmatika Alba Zoa

Dogmatika Alba Zoa – #PHHY-EN031

Cannot be Ritual Summoned, except by “Dogmatikalamity” or another “Dogmatika” card effect. “Dogmatika” monsters you control are unaffected by the activated effects of your opponent’s Fusion, Synchro, Xyz, and Link Monsters. During your Main Phase: You can make your opponent choose and apply 1 of these effects (‘you’ in these effects means that opponent).
●For every 2 cards in your Extra Deck, send 1 card from your hand or Extra Deck to the GY.
●Return all Fusion, Synchro, Xyz, and Link Monsters you control to the Extra Deck.
You can only use this effect of “Dogmatika Alba Zoa” once per turn.

Date Reviewed:  May 17th, 2023

Rating: 3.58

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Dogmatika Alba Zoa is the only monster by the looks of the storyline that you’ll be summoning with the help of yesterday’s card.

Alba Zoa is a huge Ritual Monster that can’t be summoned unless by one of the two Dogmatika Ritual Spells available. With many Ritual Spells that help with Attribute summoning, it would’ve been nice to have that available. Alba Zoa protects itself and other Dogmatika monsters from activated effects from any monster from the Extra Deck, keeping with the theme of Dogmatika and giving great protection for any of those monsters.

Main Phase of your turn effect (either Main Phase) can be either a blow-away effect on field, or a depletion of potential resources. First, the simpler effect: Returning all Extra Deck monsters they control to the Extra Deck is easy to use and can clear off a player’s field without triggering destruction or banish effect(s). Cost-free might I add is always appreciated.

As for the first effect, while fantastic early on, loses effectiveness as the game goes on, and it can be potentially bad for you. If you can drop Alba Zoa turn one this is like yesterday’s card: giving you intel on what your opponent is playing and taking away resources. A full Extra Deck of 15 would force them to send eight cards from their hand or Extra Deck to the graveyard. Because they get to choose, they may send from the hand to activate multiple effects depending on the archetype they are running. Clearly you wouldn’t use this effect against Infernity, Sky Striker, or Tearlaments, but there are currently many meta decks that don’t plus off stuff being sent to the grave. Sprights, Kashtira, and Superheavy Samurai all lose out when going to the graveyard.

Alba Zoa, while locked into Dogmatika-based strategies, can be a beast of a Ritual Monster. Protection for the archetype, high ATK/DEF, and a cost-free effect during your turn that can cripple the opponent’s chances depending on how far into the game you are. With 4000ATK though, the game shouldn’t go very long if Alba Zoa stays on the field for more than a turn. Also, worth mentioning, Dogmatika have high level monsters, so making this Level 12 monster won’t cost too much.

Advanced-3/5     Art-4.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

New Dogmatika Ritual support is of course coming with the final Dogmatika boss monster as the lore approaches its end, so here we are with Dogmatika Alba Zoa.

Alba Zoa is a Level 12 LIGHT Spellcaster Ritual with 4000 ATK and DEF. Stats are very big, which is good, and LIGHT Spellcaster go well together. It cannot be Ritual Summoned, except with Dogmatikalamity or another Dogmatika card effect, so your boss monster can’t be cheated out. It does make all your Dogmatika monsters unaffected by the activated effects of the opponent’s Fusion, Synchro, Xyz, and Link Monsters, so some solid protection for all your monsters against some common monsters you might see on an end board. Finally, during the Main Phase, you can make the opponent choose to apply one of the following effects to make them either send 1 card from their hand or Extra Deck to the graveyard for every 2 cards they have in their Extra Deck or they’ll have to return all Fusion, Synchro, Xyz, and Link Monsters they control to the Extra Deck. I’m pretty sure as well that the opponent has to choose the first effect if they got nothing to return with the second, and they’ll most certainly remove cards from their Extra Deck unless there’s cards in their hand they want in the graveyard. It’s good in that case to clean the opponent’s Extra Deck in most matchups, but you’d have to hope they won’t have effects to trigger off you doing this to them. Even if the opponent has monsters to bounce with the second effect, I still doubt they’ll let all their resources go to waste by sending their payoff back to the Extra Deck and leave themselves open for direct attacks more than likely. Hard once per turn on this effect, because of course it is. It’s a powerhouse boss monster for the Dogmatika Ritual variants and probably a big reason to run said variant. Fairly solid final boss.

Advanced Rating: 3.5/5

Art: 5/5 Man, it surely is ugly and terrifying.


Mighty Vee
Mighty
Vee

Following up on Dogmatikamatrix is the new and currently final boss of the Dogmatika archetype, Dogmatika Alba Zoa, a level 12 LIGHT Spellcaster Ritual monster, which is to be expected for a Dogmatika card, and it can be searched by the litany of Dogmatika searchers as well. Unlike its contemporaries with relatively poor base attack, Alba Zoa boasts extremely high boss stats, with 4000 attack and defense, giving pure Dogmatika builds some much-needed offensive pressure.

Unusually, Alba Zoa cannot be Ritual Summoned except by Dogmatika cards, so while you can always use Dogmatikalamity or Dogmatikamacabre, there’s no point in trying to make it with, say, Drytron (though frankly it is a terrible idea anyway). While Alba Zoa is one the field, your Dogmatika monsters are unaffected by activated Fusion, Xyz, Synchro, and Link monster effects. In certain matchups, this makes your Dogmatika monsters virtually invincible, especially Alba Zoa itself thanks to its terrific stats, though unfortunately the current meta is unfavorable to it, as non-Extra Deck powerhouses like Kashtira Fenrir as well as backrow-heavy decks like Labrynth can easily dispatch Alba Zoa with few issues. Alba Zoa’s last effect is a hard once per turn, letting your opponent choose one of two effects:

  1. Sending 1 card from their hand or Extra Deck to the Graveyard for each card in their Extra Deck
  2. Returning all Fusion, Link, Xyz, and Synchro monsters they control to the Extra Deck

While letting your opponent choose makes it a little unreliable past turn 1, being able to activate it immediately going first can put your opponent at a huge disadvantage, as they’ll be forced to sacrifice either almost half of their Extra Deck or part with their hand. This can easily lead to a clean sweep, though again, there are quite a few decks in the meta currently that are either helped by this (like Branded), mildly inconvenienced, or not bothered at all. After turn 1, the effect becomes much less useful, though it can still force your opponent into a jam, as neither effect is particularly beneficial to your opponent unless they play certain decks. Overall, while it’s not a perfect boss monster, it is still a massive boost to Ritual Dogmatika as a deck, if only for its offensive presence; you’ll definitely play at least one copy.

Advanced: 3.75/5

Art: 4.5/5 It would appear that Maximus has become a Mass-Produced Eva, among other things.


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