Dinomorphia Domain – #BACH-EN068
During the Main Phase: Pay half your LP; Fusion Summon 1 “Dinomorphia” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent’s card effects this turn. You can only activate 1 “Dinomorphia Domain” per turn.
Date Reviewed: May 3rd, 2022
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Dinomorphia Domain is the quick way of getting to your Dinomorphia Fusion Monster.
Half your LP (all Dinomorphia traps do this) for a fusion summon using your Dinomorphia monsters in the deck or on the field: this is a double Foolish Burial so you can get to the Main Deck monsters quicker. If you activate this straight-away and Fusion Summon Kentregina she will have 2000ATK (presumably until you pay more LP), if you summon Stealthbergia, you get a 2500DEF defender that can burn your opponent for monster effects they play, and also get a Special Summon of one of your Main Deck Dinomorphia once Stealthbergia is destroyed. Stealthbergia can also make it so you don’t have to pay more LP for your traps but you kinda want to pay down low so Kentregina doesn’t have low ATK. The banish to block effect damage from your opponent isn’t really a good effect, not sure how many decks are playing cards that do that, but something is better than nothing.
This cards purpose is to get your Main Deck Dinomorphia monsters into the grave and get you a Fusion Summon. Shell and Sonic block battle damage which is much better than Domain blocking effect damage. If you could play traps immediately with Therizia this would be a one-two combo, but you can’t. The only way you are getting this off first turn is if you play Makyura the Destructor and send it to the grave from the field…and I don’t think you’re doing that in Dinomorphia. Probably better Fusion cards to play than this, and faster.
Until Next Time
Next up we get to one of the ways to Fusion Summon in this archetype, considering it’s based on Fusions: Dinomorphia Domain.
Domain is a Normal Trap that lets you pay half your LP during the Main Phase to Fusion Summon any Dinomorphia Fusion from your Extra Deck by using monsters from your hand, Deck, or field as material. So in exchange for being a Trap, you at least get a card that uses the Deck to get your Fusion Materials. Right now it’s the primary way to Fusion Summon your monsters, but once we get the new Trap and Fusion Monster, everything changes. Still, it’s a quick way to get to your Level 6 Fusions at the very least. Second effect triggers in the grave when the opponent uses a card effect and your LP are 2000 or less, letting you banish this from the grave to prevent you from taking damage via the opponent’s card effects that turn. Again, seemingly a poor payoff for having low LP in this archetype. Sure you at least get protection from burn damage when you’re already on the edge of defeat, but the archetype lacks protection from battle damage, which is more common and a major threat the lower your LP get. Hard once per turn on each effect, which seems redundant on the second effect and the first effect can at least be copied in the archetype to get around this restriction. It’s still a perfectly fine card for the archetype, just the gimmick of halving your LP and not getting the craziest payoff til the boss monster in DIFO comes is disappointing.
Advanced Rating: 3/5
Art: 4.5/5 I guess these are Dinosaurs of the future? We figure out a way to revive them in this timeline?
I seem to be in the minority, but cards that say ‘pay half your Lifepoints’ need to be damn good to be used (something like Solemn Judgement immediately comes to mind) but if this game has taught me/us anything, people don’t seem to care paying half or even greater, asinine amounts of Lifepoints for a mediocre Effect. I don’t know why you’d use this over something like, say, Super Poly, but I digress. Half your Lifepoints for a Theme Fusion, even being able to be this open with where the Materials come from just doesn’t seem worth it. Sure, there will be times you can pull an anime hero move, and have so few Lifepoints where breaking this card out won’t cost you squat all in Lifepoints, but that’s going to be the exception. The 2000 or less Lifepoint clause is still here, where you take no Effect Damage (for whatever reason) by removing this card from your Graveyard from play. Which is…something, but only for that Turn, and I guess that’s supposed to offset the likely giant cost in using this in the first place, but it’s not enough. Even with the cost, you can only use 1 of these a Turn, which seems ridiculous too.
Play Super Poly over this.
Art: 4/5 This domain seems to have a rather eerie, sinister vibe about it
A card that’s hard to review because it’s mediocre in the TCG at the moment, but way better when its archetype gets support later; Dinomorphia Domain is Dinomorphia’s in-house fusion “spell”, being a normal trap instead! You can only activate one per turn and it can only be activated during the main phase, which is fine since none of the Dinomorphia fusion monsters have particularly potent effects during the battle phase anyway. By paying half of your life points, you can fusion summon any Dinomorphia fusion monster using materials from your hand, deck, or field. We’re all aware of how nasty using materials from deck can be, though currently, the pool is rather lacking. If nothing else, you can get Dinomorphia Diplos and Dinomorphia Therizia into the graveyard to kickstart their floating effects. As a little bonus, if you have less than 2000 life points, you can banish this card from your graveyard to prevent effect damage for the rest of the turn. You’d have to be able to activate this effect (or the same effect from other Dinomorphia traps) every turn, so it’s not the most reliable, but it could save you in a jam. It’s debatable whether you’ll want to summon Dinomorphia Kentregina or Dinomorphia Stealthbergia, but after Dimension Force, you’ll definitely be summoning Kentregina to fusion climb into their new boss from that set, which blows these two out of the water and really shows how powerful deck fusion can be.
Advanced: 2.75/5 (4.25 with OCG card pool)
Art: 2.5/5 There’s not much going on here to be honest, which is weird because the other trap arts are incredibly dynamic.
Today we’re switching gears and looking at the Trap side of the Dinomorphia archetype. First up: Dinomorphia Domain. I forgot to mention that the Dinomorphia boss monsters are Fusions, so that’s another mechanic that they try to fit into their repertoire. Anyways, I bring this up because Domain is a Trap card version of Polymerization for them.
Like with many Fusion Summoning cards these days, this one lets you use cards from your Deck as well as the Field and Hand. This is a trend that I feel is REALLY unhealthy for the game over all, but that’s a topic for another day. Anyways, I think it’s fine in this scenario because Dinomorphia Domain doesn’t have “Fusion” in its name, so it can’t be cheated out with Anaconda.
Domain also costs you half your Life Points. Traditionally, when Duelists pay half their LP it’s for something truly special (like with Solemn Judgment). But yeah – this is just a fusion catalyst for the archetype. Then again, having low LP is the name of the game for Dinomorphia.
Overall, I think there are just too many restrictions on this card. Despite being a Trap, you can only activate it during a Main Phase. You can’t basically pull a Sunny Trouble and attack during the Battle Phase, then go into a new monster and attack again for game. Also, the fact that you have to set this first (even with the help of yesterday’s card, Therizia, means you’re not getting a Fusion monster on your opening board).
There is one more effect here to consider. While in Grave, you can banish Domain in order to prevent Effect Damage while you’re at 2000 LP or less. This is nice as it can save your life from you opponent taking advantage of your low LP. Longyuan can’t burn you for game just by activating his effect.
But remember Therizia from yesterday? She needs to banish traps from Grave in order to float. As a Dinomorphia player, it’s your job to choose what’s more important to you: having the safety net of Domain, or floating into another monster? I don’t think there’s an easy answer here – it sort of just depends on the current game state. I do like this thought process. A good duelist is always able to think on their feet and make decisions. A good duelist needs to be flexible and know how to bend their deck’s combo pattern in order to achieve their goal.
Advanced Rating – 3/5
Art – 3.5/5 (This looks almost like the Elemental Hero’s City or the Vendread’s City)
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